The Game: Avoid missing ball for high score.
(No, really!) (Atari, 1972)
Memories: Which came first, the chicken or the egg? And who hatched that egg (or fried that chicken) first – Atari founder Nolan Bushnell or inventor Ralph Baer, who licensed to Magnavox his concept for a dedicated video tennis game that could be hooked up to a TV set? Read More
The Game: Two rockets stand ready to lift off for a race into space teeming with fast-moving asteroids and space debris. Collision with even the tiniest piece of space junk sends a player’s rocket back to the bottom of the screen, with a slight time penalty (possibly for repairs) before it can lift off again. A vertical line in the center of the screen serves not only to divide the screen into “lanes” for each rocket, but to count down the amount of time remaining in the game. Whoever has the highest score when time runs out is the winner of the space race. (Atari, 1973)
Memories: Having scored instant success with Pong, Atari immediately had to contend with one of the side-effects of success: copycats. Dubbed “the jackals” by Atari co-founder Nolan Bushnell, they copied Pong, releasing their own unchanged versions of it under different names. Even companies that would become some of the biggest innovators in the nascent arcade industry made their first steps away from pinball and toward coin-operated video amusements by copying Pong.
And now, to make matters worse, thanks to a pre-existing contract that was taken on in order to keep cash flowing into Atari’s coffers as an untried startup company, Atari was going to have to surrender one of its games to one of those competitors. Read More
The Game: Two players – one represented by a roving square and the other by a plus sign – roam the ever-changing halls of a maze. The object of the game is for one player to catch the other before time runs out; however, the maze’s ability to constantly reconfigure itself isn’t going to make that easy. (Atari, 1974)
Memories: Among Atari’s first major forays outside of Pong and its endless variations on Pong was Gotcha, a coin-op which can boast the historical first of being the first video maze game. But Gotcha also got stuck with what may be one of the weirdest control schemes ever devised, possibly purely for marketing considerations…and one still wonders what the thought process was behind it. Read More