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Reactor

In a bizarre combination of pinball, zero gravity, and
nuclear physics, you pilot your "ship" around a reactor chamber,
trying to eliminate rogue radioactive particles (which are about the same size
as your ship). Anything touching the outer walls of the chamber will be
destroyed, including your on-screen alter ego. Two pairs of five rods can be
used to cool down the ever-expanding nuclear reaction at the center of the
screen, but you can only push the rods in by bumping the particle into them
head-on. Trapping particles in either of two cul-de-sacs in the upper right and
lower left corners of the playing field will earn you bonus points, and the best
way to accomplish this is to plant one of your limited number of decoys at the
entrance to one of the smaller areas. In early levels, you can keep your back
to the reactor and hug it as you bounce the particles off of it, but in later
levels, the reactions are exposed and become just as deadly to you as to the
walls are.
(Gottlieb, 1982)

A decidedly weird but incredibly addictive game. You may find yourself spending
ages on it before you know it, and getting better and better at
the game. This is a game which would probably be a hit in a graphically updated
edition - providing the game play was left as is. Then again, adding detailed
graphics would probably rob Reactor of a lot of its mystique.
Adding to Reactor's abstract nature is its strange electronic music.
Whereas games like the Pac-Man family utilized
music that essentially sounded like an electronic calliope, Reactor uses
very abstract sounds, which were probably an attempt to emulate the sound of an
electric guitar with a heavy distortion effect. The game opens with an
instructional screen detailing Reactor's oddball rules and cast of
characters - so to speak - with an awesome, thumping techno beat.
Parker Brothers, with a licensing deal already
in place with Gottlieb for Q*Bert, released
home versions of Reactor for the Atari 2600 and
the ColecoVision. Both of them - even the somewhat
blocky Atari edition - were surprisingly good ports.
Rating:
Four quarters - a couple of minor irritants, but mostly a compelling and
addictive game.
Reviewed by Earl Green
theLogBook.com editor/webmaster

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