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Space
Invaders

It's quite simple, really. You're the pilot of a
ground-based mobile weapons platform, and there are buttloads of alien meanies
headed right for you. Your only defense is a trio of shields which are degraded
by any weapons fire - yours or theirs - and a quick trigger finger.
Occasionally a mothership zips across the top of the screen. When the screen is
cleared of invaders, another wave - faster and more aggressive - appears. When
you're out of "lives," or when the aliens manage to land on Earth...
it's all over.
(Midway [under license from Taito], 1978)

Three buttons, three colors (if one includes black), all for 25 cents. And
thus began the video game boom that made Taito a major manufacturer, with dozens
of other companies - Atari, Bally/Midway, Namco, Nintendo, Sega, you name it -
riding the large wave launched by Space Invaders. There was indeed an
invasion underway...but it didn't originate from space. It was launched from
Japan and Silicon Valley, and for a while...it did take over the world.
Taito wasn't dumb. In these early days when there
weren't many programming options, all they had to do was introduce more color to
the game, package it in a different cabinet, and wham - it was a new game (seen
below). Other variations followed, but major changes to the basic game play of
Space Invaders wouldn't arrive until other manufacturers introduced them
as new games, such as Midway's Galaxian
and Galaga, Sega's
Moon Cresta, and others.
The smartest thing Atari ever did was to look
outside their own stable, licensing their first ever third-party arcade title
for a little machine called the Atari 2600.
The very faithful Atari version of Space Invaders sold the
public on the 2600. And the same basic formula, minus the expensive
Space Invaders name (which had, by 1981, taken its place alongside other
pop culture reference points like Star
Wars on T-shirts and other memorabilia), served well for countless
other platforms. The Odyssey 2 had
Alien Invaders - Plus!, Mattel made
Space Armada for its Intellivision,
and similar copycats sprung up on everything from the Bally Astrocade to the TI
99/4A to the Emerson Arcadia 2001. A few officially licensed handhelds were
also made, as well as countless battery-powered copycats.
Maybe, metaphorically predicted by the inevitable outcome of every Space
Invaders game session, Space Invaders really did take over the
world.

This game is available through
theLogBook.com's Classic Gaming Store.
Rating:
Four quarters - a couple of minor irritants, but mostly a compelling and
addictive game.
Reviewed by Earl Green
theLogBook.com editor/webmaster

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