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Moon Cresta

As commander of the three-stage fighter rocket Moon
Cresta, your job is to ward off endless varieties of evasively weaving space
attackers. Every time you knock out two consecutive screens of assailants,
you'll have an opportunity to dock your ship to another one of Moon Cresta's
three stages, until all three portions of the ship are combined to create one
bad-ass weapons platform. But you can also lose stages very quickly, ending
your game - a bigger ship makes a bigger and easier target.
(Sega/Gremlin [under license from Nichibutsu], 1980)

Moon Cresta had a very cool idea which was ripped off by a handful of
its contemporaries - instead of giving the player a set number of "lives,"
players had three rocket stages. Losing even one stage could seriously hamper
your life expectancy in the game in later levels, and you could lose a stage to
anything from enemy fire to not lining your stages up correctly during docking.
This actually made Moon Cresta are very challenging game - but also a
very fun one.
Rating:
Four quarters - a couple of minor irritants, but mostly a compelling and
addictive game.
Reviewed by Earl Green
theLogBook.com editor/webmaster

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