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You're a thief trying to make away with all the loot
buried in a complex maze of interconnected mines and shafts, and you'd get away
with it if it weren't for some pesky cops who are hot on your trail. You can
drop bags of money on them from a level above, or temporarily brain them with a
pick, and they'll occasionally also bumble into open mine shafts of their own
accord. In any of these events, they vanish for a little while to recover
before reappearing. But any of these things will do you in too!
(Stern/Seeburg [under license from Valadon Automation], 1982)

Bagman was a very addictive and fun variation on the ladder-climing
format that had become familiar in the space of just one year. Despite putting
the player in the role of a crook, the worst behavior this game could possibly
encourage would be slapstick, Keystone Kops-type violence (wouldn't it be great
if there were a bunch of comically clumsy cops, and wouldn't it be great if they
brought beer - really good beer?). It's a very cute and playable game.
For some reason I can't fathom, I don't recall
Bagman ever being translated to home video game or computer form prior to
the advent of MAME. Which is a genuine loss, since the game was very fun, and
was not so graphically complex that an Atari 2600
or ColecoVision edition would have been impossible.
A sequel game, Super Bagman, was introduced
later, though it introduced some elements the game didn't need - namely, the
ability to pick up a gun and shoot at Bagman's pursuers. But we'll cover
Super Bagman at a later time.
Rating:
Four quarters - a couple of minor irritants, but mostly a compelling and
addictive game.
Reviewed by Earl Green
theLogBook.com editor/webmaster




WARNING: Bagman marquee is an extremely large actual
size scan.
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