|

In an exceedingly abstract and addictive game, you are a
marker, trying to claim as much of the playing field as you can by enclosing
areas of it. Drawing your boundaries faster is safer, but yields fewer points.
A slower draw, which leaves you vulnerable to attack from the Qix and the Sparx,
gives you many more points upon the completion of an enclosed area. If the
ever-shifting Qix touches your marker or an uncompleted boundary you are
drawing, you lose a "life" and start again. And the Sparx, which
travel only along the edges of the playing field and along the boundaries of
areas of the screen you've already enclosed, can destroy you by touching your
marker. And if you linger too long, a fuse will begin burning at the beginning
of your unfinished boundary, and will eventually catch up with you.
(Taito, 1982)

Isn't this a weird game? Possibly the single most abstract thing to
hit the arcade until Tetris, Qix was an underground arcade hit. Its
bizarre game play, which defies any attempt to attach a narrative element or
even define the Qix and sparx as anything other than "your opponents,"
is enormously addictive. To this day, it's still one of my favorites, but since
it's nearly impossible to explain the game, I created an animation of the game's
self-demo attract mode rather than trying to show the actual game play -
because ultimately, the attract mode is the only hint that Taito ever gave us as
to what Qix was about.
Qix, it seems, was only ever translated
into Atari 5200 form in its day, as it would
have been incredibly difficult to create a passable Qix adaptation for
the Atari 2600, even though, just before Atari
stopped supporting its original breadwinner, a 2600 Qix was announced but
never hit the store shelves. Not long after the arrival of Nintendo's Game Boy,
there was a very accurate and fun version of Qix - albeit on a smaller
playing field - which was well suited to the LCD game's display. And, of
course, it seemed like the Qix itself starred in one of the original Windows 95
screen savers.
Taito released a slightly more difficult
"tournament" version of Qix in kit form, intended for arcade
owners to replace the chipsets themselves. But the only real spinoff of
Qix came later, with the arrival of Super Qix, which remained true
to the play of the original game, but embellished the graphics by transforming
the Qix from a screen saver into a cute, animè-inspired dragon character.
(This version was also sometimes called Castle Qix.) When
the abstractions were lost, Qix was somehow less ambiguous and less fun
in its new incarnation.

This game is available in theLogBook.com's
Classic Video Game Store.
Rating:
Four quarters - a couple of minor irritants, but mostly a compelling and
addictive game.
Reviewed by Earl Green
theLogBook.com editor/webmaster

 How to play Qix.
|