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Q*Bert, a nosey little guy with a propensity for hopping,
spends his time hopping around a three-dimensional pyramid of cubes, avoiding Coily
the Snake and other assorted purple and red creatures, including a few who operate
on a slightly different plane (i.e., they move down the pyramid as if it were
rotated one-third). Any green objects and creatures Q*Bert can catch will not hurt
him - in fact, the little bouncing green balls will stop time briefly for everyone
but Q*Bert. If he gets into a tight spot, Q*Bert can jump off the pyramid onto a
flying disc which will despoit him back at the top of the pyramid - and lure Coily
to a nasty fate by jumping into nothing. Changing the colors of the top of every
cube in the pyramid to the target color indicated at the top left of the screen will
clear the pyramid and start the craziness all over again. If Q*Bert is hit by
an enemy or falls off the pyramid, he hits bottom with a resounding, arcade-
cabinet-shaking splat and a burst of incomprehensible obscenity!
(Gottlieb/Mylstar, 1982)

Q*Bert was a challenge to translate to home
video game screens, with its vaguely 3-D playing field and vivid colors, as well
as the character animations. Another problem was the joystick debate - should
home players have to rotate their joysticks 45 degrees for a diamond-shaped joystick
(which merely retranslated the up, right, etc. singals into up-right, down-right,
and so on), or simply move their joysticks diagonally - something which not all
hand controllers of the time could read as well as horizontal and vertical movement?
Q*Bert inspired a single spinoff, Q*Bert's
Qubes,
which was fun in its own way, but lost much of the original game's unique visual
qualities. In this game, the cubes rotated in three dimensions each time Q*Bert
jumped off of them, and all three visible sides of a cube had to be matched
to a target combination, as with the original Q*Bert. Because of the
complexity of achieving this, Q*Bert's Qubes did not require players to
complete the entire playing field, opting instead for Tic-Tac-Toe style lineups of
a single row.
Gottlieb was quick to license Q*Bert and his adversaries out for
toys,
stickers, coloring books, and cartoons, having already seen Midway's windfall from
Pac-Man merchandise. Also, in an unusual move, a special version was
created for an arrangement where soft drink Mello Yello "sponsored"
Q*Bert, and intermission screens showing an animation of Q*Bert drinking
a can of Mello Yello (through his nose, no less) were added to the game. (This
wasn't the only time a video game was sponsored by a beverage, however -
Budweiser was clearly visible in Midway's Tapper.)
Unfortunately, the Q*Bert merchandising blitz was just
beginning to appear when the video game industry crashed in 1983 - and not all
of the goodies announced hit the shelves.

This game is available through
theLogBook.com's Classic Video Game Store.
Rating:
A dollar - trade it in for more quarters, you'll want to play this one
again!
Reviewed by Earl Green
theLogBook.com editor/webmaster




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