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Pac-Land

In a total break with any and all previous
Pac-Man games, Pac-Land puts the yellow one
onscreen as a very good homage to the Hanna-Barbera Saturday morning cartoon
based on the original game, complete with the show's bubbly theme song. You
wander down the streets of Pac-Land, avoiding those nasty Ghost Monsters and
hoping to find Power Pellets, all before your time runs out for that phase of
your journey. Ghost Monsters may attack
from the ground, or try to bomb you from the air; either way, chomping a Power
Pellet will relieve them of their altitude and put them on the run. You may
have to jump over them or duck under them until then - and be very careful in
the forest, where Ghost Monsters may lurk behind trees.
(Bally/Midway [under license from Namco], 1984)

It may have been well-drawn and animated, but Pac-Land really stuck
out like a sore thumb to me - in hindsight, it was more like Super Mario
World than Pac-Man. Still, for those few of
us who initially liked the Saturday morning cartoon, this game was a lovingly
crafted valentine to the TV version of Pac-Man - a very roundabout example of a
video game inspired by a licensing spin-off inspired by a video game.
It wasn't until the 8-bit generation of home video games came along that
anyone bothered to adapt Pac-Land for the home video game market...but I
doubt that anyone really missed it in the meantime.
Humorously enough, at the end of each phase, Pac-Man stopped and panted near
a "Break Time" sign on the outskirts of town, apparently unleashing a
Tinkerbell-ish fairy from underneath his hat. In the background, a church can
be seen. Perhaps this means that Pac-Man must adhere to the same rules as
Highlander's Immortals - no combat on holy ground!
Rating:
Three quarters - worth repeat play, but with some annoying features that
might alienate less patient arcade veterans.
Reviewed by Earl Green
theLogBook.com editor/webmaster

 
 
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