theLogBook.com
Episode GuidesPhosphor Dot FossilsSongBookBookBag
Movie ReviewsArcade Artwork ArchiveSoundtrack ReviewsToyBox
Earl's TV WorkPixel FictionBabylon 5 CD CoversEarl's Scribblings
Jump Cut CityRetro Revival ReviewsInterviewsAbout The Site

Phosphor Dot Fossils

Pac-Land


In a total break with any and all previous Pac-Man games, Pac-Land puts the yellow one onscreen as a very good homage to the Hanna-Barbera Saturday morning cartoon based on the original game, complete with the show's bubbly theme song. You wander down the streets of Pac-Land, avoiding those nasty Ghost Monsters and hoping to find Power Pellets, all before your time runs out for that phase of your journey. Ghost Monsters may attack from the ground, or try to bomb you from the air; either way, chomping a Power Pellet will relieve them of their altitude and put them on the run. You may have to jump over them or duck under them until then - and be very careful in the forest, where Ghost Monsters may lurk behind trees. (Bally/Midway [under license from Namco], 1984)


It may have been well-drawn and animated, but Pac-Land really stuck out like a sore thumb to me - in hindsight, it was more like Super Mario World than Pac-Man. Still, for those few of us who initially liked the Saturday morning cartoon, this game was a lovingly crafted valentine to the TV version of Pac-Man - a very roundabout example of a video game inspired by a licensing spin-off inspired by a video game.

It wasn't until the 8-bit generation of home video games came along that anyone bothered to adapt Pac-Land for the home video game market...but I doubt that anyone really missed it in the meantime.

Humorously enough, at the end of each phase, Pac-Man stopped and panted near a "Break Time" sign on the outskirts of town, apparently unleashing a Tinkerbell-ish fairy from underneath his hat. In the background, a church can be seen. Perhaps this means that Pac-Man must adhere to the same rules as Highlander's Immortals - no combat on holy ground!

Rating: Three quarters!  Three quarters - worth repeat play, but with some annoying features that might alienate less patient arcade veterans.

Reviewed by Earl Green
theLogBook.com editor/webmaster


Search:
Keywords:
In Association with Amazon.com
Search Now:
In Association with Amazon.ca
Search:
Keywords:
In Association with Amazon.co.uk