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How can it be? A game when you play an ape instead of a
man? Mario, in his second-ever videogame appearance, has Donkey Kong in
captivity, and it's up to Donkey Kong Jr. to rescue his dad by scaling vines and
chains, avoiding nasty-toothed traps and pesky birds, and reaching the key to
free the great ape from Mario's clutches.
(Nintendo, 1982)

Donkey Kong Junior was a really cool game, because it added new ideas to
the same general concept as Donkey Kong, resulting in a game that those
proficient at the original game wouldn't find difficult to learn. It was also
unique in that the character that you played in Donkey Kong - the hero -
was suddenly the villain in this game, and you were out to defeat him.
Difficult to win, however, is another story entirely. The little ape
had plenty of obstacles to navigate, making Donkey Kong Junior a more
than worthy successor - and not just a redressed copy - of its predecessor.
I'm not up on my Nintendo genealogy, so I've never figured out if Donkey Kong
Junior is the same character as Diddy Kong, who appeared in later NES and N64
games.
Coleco managed to pull off another very faithful
rendition of Donkey Kong Junior for the Colecovision, also releasing an
Atari 2600 version of the game, which naturally was not as successful a
translation.
Coleco also released small plastic figures of Mario, Donkey Kong, and Donkey
Kong Junior, as well as making Donkey Kong Junior the last of its
arcade-style tabletop electronic games.
Rating:
Four quarters - a couple of minor irritants, but mostly a compelling and
addictive game.
Reviewed by Earl Green
theLogBook.com editor/webmaster



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