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Kickman (a.k.a.
Kick)

In an addictive little number from the height of
Midway's post-Pac-Man arcade empire, you are a
unicycle-riding clown who occasionally wears a spiked hat. Your job is to keep
any of the balloons falling from overhead from hitting the ground. You can
bounce the balloons back into the air - temporarily - by kicking them, but the
only way to remove a balloon from play permanently is to catch or pop it on your
head. In later stages, other objects fall from the sky, including special guest
stars Pac-Man and those darn ghost monsters, and also including bombs which are
the only thing you must avoid.
(Bally/Midway, 1981)

A wonderfully addictive game with intensely aggravating controls,
Kickman has gone down in video game history with unjust obscurity. But
perhaps this lack of bona fide "hit" status can be blamed on
that wacky lateral trakball control - it was such a pain in the butt until you'd
gotten sufficient practice in.
(Just gotta brag here a bit on the photo of the
cabinet you see at left: that machine's actually sitting in my game room.)
The amusing guest appearances by Pac-Man are another Bally/Midway tradition
picked up from Namco, dating back to the Galaxian
mother ship's appearance as one of the "fruit" objects which
occasionally appeared at the center of the maze. Strangely enough,
Kick didn't start out with the Pac-Man cameo. That character was
added in a revision that wasn't developed until the first 1,500 Kick
machines had already been distributed. Sales and coin drop weren't exactly
kickin' for the original version of Kick, so a little bit of star power
was brought in to give it a boost, and shortly thereafter the name of the game
was changed to Kickman to acknowledge the change. Replacement circuit
boards (and, later, new marquees) were distributed to the operators with one of
the original 1,500 machines. (Returning to brag territory: the machine pictured
above is an oddball case of retaining the original Kick signage, but has
the revised circuit boards.)
Oddly enough, while Kickman was announced as one of the many
Bally/Midway games licensed to CBS Video Games for home play on the Atari 2600, no evidence has yet been found that the home
version ever get beyond the licensing stage.
Rating:
Four quarters - a couple of minor irritants, but mostly a compelling and
addictive game.
Reviewed by Earl Green
theLogBook.com editor/webmaster

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