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The evil Gorfian Empire is attacking, and for only a
quarter, you can enlist and defend Earth against the vicious (yet strangely
cute) little critter with a robotic voice. In the first stage, Astro
Battle, you have a defesive shield which is weakened with each shot the
aliens fire at you - and every shot you fire back at them. (Truth be told,
it's a very thinly disguised take on the Space Invaders formula.)
Then, in the Laser Attack level, the aliens break out heavier, nastier
artillery that you have to dodge...if you can. Stage 3 sees a guest star
from an earlier Midway game in the Galaxians stage, which is a sort of
scaled-down version of the Galaxian game itself. Stage 4 is the hardest,
with the Gorfian menace repeatedly spiraling out of a Space Warp, defying
you to get so much as a single good shot fired off at it.
Finally, if you survive the fourth stage, the Flagship level awaits.
The flagship can fire any number of projectiles in your direction through your
shield, and you have to not only dodge incoming fire, but try to get your own
shot to hit just the right place on the flagship to destroy it. Sure, it looks
nothing like the Death Star, but where did they get that idea?
(Bally/Midway, 1981)

Gorf was a minor hit in its time, though this latest attempt to turn
the Galaxian format into a franchise fell through the cracks. It didn't
help that the first stage seen in the attract mode was a Space Invaders
clone, which probably didn't inspire a lot of people to play it.
Gorf also had a voice chip and would mutter semi-unintelligible
threats to you in a robot voice. You couldn't tell what the hell it was saying
half the time, but like the Odyssey 2 game Attack
of the Time Lord, the novelty value was the key.
Rating:
Four quarters - a couple of minor irritants, but mostly a compelling and
addictive game.
Reviewed by Earl Green
theLogBook.com editor/webmaster


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