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 Front Line

In a very genteel and almost inappropriately cute game
about armored combat, you're a lone footsoldier fighting your way through a
platoon of enemy troops, trying to take out as many of them as you can until you
find your way to a handy empty tank. (Nice of the enemy to allow your
government to plant friendly tanks behind their borders, isn't it?)
But once you man your own tank, enemy tanks surround you. If one of them
hits your tank, you have mere seconds to bail out before your tank blows, and
you have to dodge cannon fire until you can find another friendly tank to
commandeer. And some tanks, as seen above, are bigger than others!
Finally, after crossing hazardous stretches of desert and fighting off entire
battallions of enemy tanks, you're en route to the final confrontation, a
showdown with the enemy's armored headquarters...
(Taito, 1982)

Front Line was a really fun and addictive game to play, and was always
one of my favorites. I didn't ever give a thought, at the time, that this game
really keeps the player's vision of warfare from delving into the bloody or the
unpleasant, and all the characters - hell, even those hexagonal, roly-poly
little tanks - are really cute. And these concerns are really an afterthought;
despite the lack of reality, I'd rather sit a child down with the ColecoVision version of Front Line than,
say, Duke Nukem.
Rating:
Four quarters - a couple of minor irritants, but mostly a compelling and
addictive game.
Reviewed by Earl Green
theLogBook.com editor/webmaster




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