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	<title>Phosphor Dot Fossils</title>
	<link>http://www.thelogbook.com/phosphor</link>
	<description>theLogBook.com's Museum of Classic Arcade, Computer and Home Video Games</description>
	<lastBuildDate>Tue, 06 May 2008 23:29:42 +0000</lastBuildDate>
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	<item>
		<title>Computer Space</title>
		<description>The Game: Two ships are locked in deadly deep-space combat, firing interplanetary ordnance at each other. Whoever survives the most confrontations within a set amount of time is the victor. In the game's one-player variation, the machine controls one ship, and a two-player version was also made.  (Nutting & ...</description>
		<link>http://www.thelogbook.com/phosphor/1971/computer-space/</link>
			</item>
	<item>
		<title>Pong</title>
		<description>The Game: Avoid missing ball for high score.

(No, really!) (Atari, 1972)

Memories:  Which came first, the chicken or the egg? And who hatched that egg (or fried that chicken) first - Atari founder Nolan Bushnell or inventor Ralph Baer, who licensed to Magnavox his concept for a dedicated video tennis ...</description>
		<link>http://www.thelogbook.com/phosphor/1972/pong/</link>
			</item>
	<item>
		<title>Gun Fight</title>
		<description>The Game: Grab yer guns and draw, sonny! You face off against another player, with only six bullets and plenty of obstacles in the way - a pesky cactus or two, a roaming covered wagon, and so on. Whoever lines his opponent's belly with lead first wins the round, and ...</description>
		<link>http://www.thelogbook.com/phosphor/1975/gun-fight/</link>
			</item>
	<item>
		<title>The Amazing Maze Game</title>
		<description>The Game:  You control a dot making its way through a twisty maze with two exits - one right behind you and one across the screen from you. The computer also controls a dot which immediately begins working its way toward the exit behind you. The game is simple: ...</description>
		<link>http://www.thelogbook.com/phosphor/1976/the-amazing-maze-game/</link>
			</item>
	<item>
		<title>Barricade</title>
		<description>The Game: Up to four players control markers that leave a solid "wall" in their wake.  The object of the game is to trap the other players by building a wall around them that they can't avoid crashing into - or forcing them to crash into their own walls. ...</description>
		<link>http://www.thelogbook.com/phosphor/1976/barricade/</link>
			</item>
	<item>
		<title>Breakout</title>
		<description>The Game:  You've got a mobile paddle and - well, frankly, balls. But you don't have a lot of balls at your disposal (am I the only one becoming a little bit uncomfortable discussing this?), so you have to make the best use of them that you can to ...</description>
		<link>http://www.thelogbook.com/phosphor/1976/breakout/</link>
			</item>
	<item>
		<title>Odyssey 500</title>
		<description>With the same trio of games as the Odyssey 400 - Tennis, Hockey/Soccer and Smash - the Odyssey 500, released in 1976 by Magnavox, would appear to not be much of an upgrade, but in fact, it's an absolutely critical turning point for home video games: the Odyssey 500 did ...</description>
		<link>http://www.thelogbook.com/phosphor/1976/odyssey-500/</link>
			</item>
	<item>
		<title>Atari Video Music</title>
		<description>Back in the heady days of Nolan Bushnell-managed Atari, when the home versions of games like Pong and Stunt Cycle were making decent money, and the sky seemed to be the limit, and the 2600 was nothing more than a promising idea on the horizon, anything could've been the next ...</description>
		<link>http://www.thelogbook.com/phosphor/1976/atari-video-music/</link>
			</item>
	<item>
		<title>Checkmate</title>
		<description>The Game: Up to four players control markers that leave a solid "wall" in their wake.  The object of the game is to trap the other players by building a wall around them that they can't avoid crashing into - or forcing them to crash into their own walls. ...</description>
		<link>http://www.thelogbook.com/phosphor/1977/checkmate/</link>
			</item>
	<item>
		<title>Dominos</title>
		<description>The Game: Up to two players control markers that leave a trail of dominos in their wake.  The object of the game is to trap the other players by laying a wall of dominos around them that they can't avoid crashing into - or forcing them to run into ...</description>
		<link>http://www.thelogbook.com/phosphor/1977/dominos/</link>
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