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<channel>
	<title>Phosphor Dot Fossils</title>
	<link>http://www.thelogbook.com/phosphor</link>
	<description>theLogBook.com's Museum of Classic Arcade, Computer and Home Video Games</description>
	<pubDate>Fri, 16 May 2008 06:42:40 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5</generator>
	<language>en</language>
			<item>
		<title>Computer Space</title>
		<link>http://www.thelogbook.com/phosphor/1971/computer-space/</link>
		<comments>http://www.thelogbook.com/phosphor/1971/computer-space/#comments</comments>
		<pubDate>Fri, 01 Jan 1971 08:15:19 +0000</pubDate>
		<dc:creator>Earl Green</dc:creator>
		
		<category><![CDATA[C]]></category>

		<category><![CDATA[No Rating]]></category>

		<category><![CDATA[Nutting &amp; Associates]]></category>

		<category><![CDATA[1971]]></category>

		<category><![CDATA[Shooting At Enemies]]></category>

		<category><![CDATA[More Than 2 Buttons]]></category>

		<category><![CDATA[Arcade]]></category>

		<guid isPermaLink="false">http://www.thelogbook.com/phosphor/1971/computer-space/</guid>
		<description><![CDATA[The Game: Two ships are locked in deadly deep-space combat, firing interplanetary ordnance at each other. Whoever survives the most confrontations within a set amount of time is the victor. In the game&#8217;s one-player variation, the machine controls one ship, and a two-player version was also made.  (Nutting &#038; Associates, 1971)
Memories: To go all [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.thelogbook.com/phosphor/arc6/compspace1.jpg" alt="Computer Space" class=alignright /><strong>The Game:</strong> <em>Two ships are locked in deadly deep-space combat, firing interplanetary ordnance at each other. Whoever survives the most confrontations within a set amount of time is the victor. In the game&#8217;s one-player variation, <a href="http://www.thelogbook.com/pdfmedia/1971/computer-space/"><img src="http://www.thelogbook.com/phosphor/buttons/watch.gif" alt="See the video" class=alignright /></a>the machine controls one ship, and a two-player version was also made.</em>  (Nutting &#038; Associates, 1971)</p>
<p><strong>Memories:</strong> To go all the way back to the beginning of video games in the arcade is to go back to <em>Computer Space</em> - which is also arguably the first arcade flop.</p>
<p>The idea behind the game wasn&#8217;t exactly new - it was almost a decade old, in fact. Steve Russell&#8217;s college mainframe favorite <em>Spacewar!</em> had captured the attention of a college student named <strong>Nolan Bushnell</strong>. Having served his own apprenticeship as a carnival barker in his younger years, Bushnell was sure he could sell anyone on entertainment, and he knew a potentially exciting new medium for that entertainment when he saw one.  <a href="http://www.thelogbook.com/phosphor/1971/computer-space/#more-70" class="more-link">(more&#8230;)</a></p>
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		</item>
		<item>
		<title>Pong</title>
		<link>http://www.thelogbook.com/phosphor/1972/pong/</link>
		<comments>http://www.thelogbook.com/phosphor/1972/pong/#comments</comments>
		<pubDate>Sun, 01 Oct 1972 21:17:54 +0000</pubDate>
		<dc:creator>Earl Green</dc:creator>
		
		<category><![CDATA[Tennis]]></category>

		<category><![CDATA[P]]></category>

		<category><![CDATA[Available In Our Store]]></category>

		<category><![CDATA[arcade games only]]></category>

		<category><![CDATA[Sports]]></category>

		<category><![CDATA[Atari]]></category>

		<category><![CDATA[4 quarters (4 stars)]]></category>

		<category><![CDATA[1972]]></category>

		<category><![CDATA[Paddle / Rotary Knob]]></category>

		<category><![CDATA[Arcade]]></category>

		<guid isPermaLink="false">http://www.thelogbook.com/phosphor/1972/pong/</guid>
		<description><![CDATA[The Game: Avoid missing ball for high score.
(No, really!) (Atari, 1972)
Memories:  Which came first, the chicken or the egg? And who hatched that egg (or fried that chicken) first - Atari founder Nolan Bushnell or inventor Ralph Baer, who licensed to Magnavox his concept for a dedicated video tennis game that could be hooked [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.thelogbook.com/phosphor/2002/p1.jpg" alt="Pong" class=alignright /><a href="http://www.thelogbook.com/store/?p=177"><img src="http://www.thelogbook.com/phosphor/buttons/buy.gif" alt="Buy this game" class=alignright /></a><strong>The Game:</strong> <em>Avoid missing ball for high score.</p>
<p>(No, really!)</em> (Atari, 1972)</p>
<p><a href="http://www.thelogbook.com/pdfmedia/1972/pong/"><img src="http://www.thelogbook.com/phosphor/buttons/watch.gif" alt="See the video" class=alignright /></a><strong>Memories:</strong>  Which came first, the chicken or the egg? And who hatched that egg (or fried that chicken) first - Atari founder Nolan Bushnell or inventor Ralph Baer, who licensed to Magnavox his concept for a dedicated video tennis game that could be hooked up to a TV set?   <a href="http://www.thelogbook.com/phosphor/1972/pong/#more-41" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Gun Fight</title>
		<link>http://www.thelogbook.com/phosphor/1975/gun-fight/</link>
		<comments>http://www.thelogbook.com/phosphor/1975/gun-fight/#comments</comments>
		<pubDate>Wed, 01 Jan 1975 12:21:23 +0000</pubDate>
		<dc:creator>Earl Green</dc:creator>
		
		<category><![CDATA[Midway]]></category>

		<category><![CDATA[G]]></category>

		<category><![CDATA[...in the arcade]]></category>

		<category><![CDATA[1975]]></category>

		<category><![CDATA[4 quarters (4 stars)]]></category>

		<category><![CDATA[Shooting At Enemies]]></category>

		<category><![CDATA[1 Button]]></category>

		<category><![CDATA[Flight Stick]]></category>

		<category><![CDATA[Arcade]]></category>

		<guid isPermaLink="false">http://www.thelogbook.com/phosphor/1975/gun-fight/</guid>
		<description><![CDATA[The Game: Grab yer guns and draw, sonny! You face off against another player, with only six bullets and plenty of obstacles in the way - a pesky cactus or two, a roaming covered wagon, and so on. Whoever lines his opponent&#8217;s belly with lead first wins the round, and the final victory goes to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.thelogbook.com/phosphor/arc5/gunfight.jpg" alt="Gun Fight" class=alignright /><strong>The Game:</strong> <em>Grab yer guns and draw, sonny! You face off against another player, with only six bullets and plenty of obstacles in the way - a pesky cactus or two, a roaming covered wagon, and so on. Whoever lines his opponent&#8217;s belly with lead first wins the round, and the final victory goes to whoever wins the most rounds.</em> (Midway, 1975)</p>
<p><strong>Memories:</strong> Originated in Japan as <em>Gunman, Gun Fight</em> holds a very special place in video game history - it&#8217;s <strong>the first arcade game with a microprocessor chip at its core.</strong> But that innovation didn&#8217;t start in Japan - it started when Dave Nutting, the brother of Bill Nutting (whose Nutting &#038; Associates took one failed shot at arcade success with the first coin-op, <em>Computer Space</em>, in 1971),  licensed <em>Gunman</em> from Taito. When originally manufactured by Taito, <em>Gunman</em>&#8217;s guts were strictly analog, just like every arcade game that had come before in either country. Nutting had already been experimenting with implementing a game program through microprocessors, and decided to completely remake <em>Gunman</em> from the ground up.  <a href="http://www.thelogbook.com/phosphor/1975/gun-fight/#more-357" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>The Amazing Maze Game</title>
		<link>http://www.thelogbook.com/phosphor/1976/the-amazing-maze-game/</link>
		<comments>http://www.thelogbook.com/phosphor/1976/the-amazing-maze-game/#comments</comments>
		<pubDate>Thu, 01 Jan 1976 06:13:26 +0000</pubDate>
		<dc:creator>Earl Green</dc:creator>
		
		<category><![CDATA[Midway]]></category>

		<category><![CDATA[A]]></category>

		<category><![CDATA[...in the arcade]]></category>

		<category><![CDATA[1976]]></category>

		<category><![CDATA[3 quarters (3 stars)]]></category>

		<category><![CDATA[Maze]]></category>

		<category><![CDATA[Joystick]]></category>

		<category><![CDATA[Arcade]]></category>

		<guid isPermaLink="false">http://www.thelogbook.com/phosphor/arcade/the-amazing-maze-game/</guid>
		<description><![CDATA[The Game:  You control a dot making its way through a twisty maze with two exits - one right behind you and one across the screen from you. The computer also controls a dot which immediately begins working its way toward the exit behind you. The game is simple: you have to guide your [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.thelogbook.com/phosphor/1970s/m2.gif" alt="The Amazing Maze Game" class=alignright /><strong>The Game:</strong>  <em>You control a dot making its way through a twisty maze with two exits - one right behind you and one across the screen from you. The computer also controls a dot which immediately begins working its way toward the exit behind you. The game is simple: you have to guide your dot through the maze to the opposite exit before the computer does the same. If the computer wins twice, the game is <a href="http://www.thelogbook.com/pdfmedia/1976/amazing-maze/"><img src="http://www.thelogbook.com/phosphor/buttons/watch.gif" alt="See the video" class=alignright /></a>over.</em> (Midway, 1976)</p>
<p><strong>Memories:</strong>  Not, strictly speaking, the <strong>first</strong> maze game, Midway&#8217;s early B&#038;W arcade entry <em>The Amazing Maze Game</em> bears a strong resemblence to that first game, which was Atari&#8217;s <em>Gotcha. Gotcha</em> was almost identical, except that its joystick controllers were topped by pink rubber domes, leading to Gotcha being nicknamed &#8220;the boob game.&#8221; <em>Amazing Maze</em> was just a little bit more austere by comparison.   <a href="http://www.thelogbook.com/phosphor/1976/the-amazing-maze-game/#more-25" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Barricade</title>
		<link>http://www.thelogbook.com/phosphor/1976/barricade/</link>
		<comments>http://www.thelogbook.com/phosphor/1976/barricade/#comments</comments>
		<pubDate>Thu, 01 Jan 1976 07:01:56 +0000</pubDate>
		<dc:creator>Earl Green</dc:creator>
		
		<category><![CDATA[Claiming Territory]]></category>

		<category><![CDATA[Ramtek]]></category>

		<category><![CDATA[...in the arcade]]></category>

		<category><![CDATA[B]]></category>

		<category><![CDATA[1976]]></category>

		<category><![CDATA[Joystick]]></category>

		<category><![CDATA[4 quarters (4 stars)]]></category>

		<category><![CDATA[Arcade]]></category>

		<guid isPermaLink="false">http://www.thelogbook.com/phosphor/1976/barricade/</guid>
		<description><![CDATA[The Game: Up to four players control markers that leave a solid &#8220;wall&#8221; in their wake.  The object of the game is to trap the other players by building a wall around them that they can&#8217;t avoid crashing into - or forcing them to crash into their own walls.  Run into a wall, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.thelogbook.com/phosphor/2008/barricade1.gif" alt="Barricade" class=alignright /><strong>The Game:</strong> <em>Up to four players control markers that leave a solid &#8220;wall&#8221; in their wake.  The object of the game is to trap the other players by building a wall around them that they can&#8217;t avoid crashing into - or forcing them to crash into their own walls.  Run into a wall, either your own or <a href="http://www.thelogbook.com/pdfmedia/1976/barricade/"><img src="http://www.thelogbook.com/phosphor/buttons/watch.gif" alt="See the video" class=alignright /></a>someone else&#8217;s, ends your turn and erases your trail from the screen (potentially eliminating an obstacle for the remaining players).  The player still standing at the end of the round wins.</em> (Ramtek, 1976)</p>
<p><strong>Memories:</strong> If you&#8217;re a fan of the &#8220;Light Cycle&#8221; concept made popular by <em><strong>Tron</strong></em> (both the movie and the game), this is where it all started, with an obscure game from a relatively obscure manufacturer.  But that obscurity isn&#8217;t earned by a game that essentially launched and entire genre.  <a href="http://www.thelogbook.com/phosphor/1976/barricade/#more-127" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Breakout</title>
		<link>http://www.thelogbook.com/phosphor/1976/breakout/</link>
		<comments>http://www.thelogbook.com/phosphor/1976/breakout/#comments</comments>
		<pubDate>Thu, 01 Jan 1976 07:18:13 +0000</pubDate>
		<dc:creator>Earl Green</dc:creator>
		
		<category><![CDATA[B]]></category>

		<category><![CDATA[Available In Our Store]]></category>

		<category><![CDATA[arcade games only]]></category>

		<category><![CDATA[...in the arcade]]></category>

		<category><![CDATA[Atari]]></category>

		<category><![CDATA[Paddle / Rotary Knob]]></category>

		<category><![CDATA[Breaking Through Walls]]></category>

		<category><![CDATA[1 Button]]></category>

		<category><![CDATA[5 quarters (5 stars)]]></category>

		<category><![CDATA[1976]]></category>

		<category><![CDATA[Arcade]]></category>

		<guid isPermaLink="false">http://www.thelogbook.com/phosphor/1978/breakout/</guid>
		<description><![CDATA[The Game:  You&#8217;ve got a mobile paddle and - well, frankly, balls. But you don&#8217;t have a lot of balls at your disposal (am I the only one becoming a little bit uncomfortable discussing this?), so you have to make the best use of them that you can to knock down the rows of [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.thelogbook.com/phosphor/arc5/breakout.jpg" alt="Breakout" class=alignright /><a href="http://www.thelogbook.com/store/index.php?s=breakout"><img src="http://www.thelogbook.com/phosphor/buttons/buy.gif" alt="Buy this game" class=alignright /></a><strong>The Game:</strong>  <em>You&#8217;ve got a mobile paddle and - well, frankly, balls. But you don&#8217;t have a lot of balls at your disposal (am I the only one becoming a little bit uncomfortable discussing this?), so you have to make the best use of them <a href="http://www.thelogbook.com/pdfmedia/1976/breakout/"><img src="http://www.thelogbook.com/phosphor/buttons/watch.gif" alt="See the video" class=alignright /></a>that you can to knock down the rows of colorful bricks overhead. Missing one of your precious balls - and we all know how painful that can be - forces you to call another ball into play. Losing all of your balls, as you&#8217;ve probably guessed by now, ends the game. So, in essence, Breakout is a metaphor for life from the masculine perspective.</em> (Atari, 1976)</p>
<p><strong>Memories:</strong>  The year was 1976, and Atari&#8217;s founder, Nolan Bushnell, had an idea to revive the overmined &#8220;ball and paddle&#8221; genre: turn Pong into a single-player game, almost like racquetball, in which players must smash their way through a wall of bricks with a ball without missing that ball on the rebound. Bushnell was sure the idea would be a hit.   <a href="http://www.thelogbook.com/phosphor/1976/breakout/#more-44" class="more-link">(more&#8230;)</a></p>
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		<item>
		<title>Odyssey 500</title>
		<link>http://www.thelogbook.com/phosphor/1976/odyssey-500/</link>
		<comments>http://www.thelogbook.com/phosphor/1976/odyssey-500/#comments</comments>
		<pubDate>Sun, 01 Feb 1976 20:04:45 +0000</pubDate>
		<dc:creator>Earl Green</dc:creator>
		
		<category><![CDATA[O]]></category>

		<category><![CDATA[No Rating]]></category>

		<category><![CDATA[Hockey]]></category>

		<category><![CDATA[...at home]]></category>

		<category><![CDATA[Tennis]]></category>

		<category><![CDATA[Sports]]></category>

		<category><![CDATA[Odyssey x00/x000]]></category>

		<category><![CDATA[1976]]></category>

		<category><![CDATA[Paddle / Rotary Knob]]></category>

		<category><![CDATA[Magnavox / N.A.P.]]></category>

		<category><![CDATA[Dedicated System]]></category>

		<guid isPermaLink="false">http://www.thelogbook.com/phosphor/1976/odyssey-500/</guid>
		<description><![CDATA[With the same trio of games as the Odyssey 400 - Tennis, Hockey/Soccer and Smash - the Odyssey 500, released in 1976 by Magnavox, would appear to not be much of an upgrade, but in fact, it&#8217;s an absolutely critical turning point for home video games: the Odyssey 500 did away with squares and rectangles [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.thelogbook.com/odyssey/legacy/console/od500.jpg" alt="Odyssey 500" class=alignright />With the same trio of games as the Odyssey 400 - Tennis, Hockey/Soccer and Smash - the <strong>Odyssey 500</strong>, released in 1976 by Magnavox, would appear to not be much of an upgrade, but in fact, it&#8217;s an absolutely critical turning point for home video games: the <strong>Odyssey 500 did away with squares and rectangles to represent the player, and introduced <em>character sprites</em></strong> - hardware-generated characters that roughly mimicked the shape of a human being.   <a href="http://www.thelogbook.com/phosphor/1976/odyssey-500/#more-60" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Atari Video Music</title>
		<link>http://www.thelogbook.com/phosphor/1976/atari-video-music/</link>
		<comments>http://www.thelogbook.com/phosphor/1976/atari-video-music/#comments</comments>
		<pubDate>Fri, 02 Apr 1976 03:09:08 +0000</pubDate>
		<dc:creator>Earl Green</dc:creator>
		
		<category><![CDATA[No Rating]]></category>

		<category><![CDATA[other]]></category>

		<category><![CDATA[...at home]]></category>

		<category><![CDATA[A]]></category>

		<category><![CDATA[Atari]]></category>

		<category><![CDATA[Atari Video Music]]></category>

		<category><![CDATA[1976]]></category>

		<category><![CDATA[Dedicated System]]></category>

		<guid isPermaLink="false">http://www.thelogbook.com/phosphor/dedicated-system/atari-video-music/</guid>
		<description><![CDATA[Back in the heady days of Nolan Bushnell-managed Atari, when the home versions of games like Pong and Stunt Cycle were making decent money, and the sky seemed to be the limit, and the 2600 was nothing more than a promising idea on the horizon, anything could&#8217;ve been the next big thing. And not even [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.thelogbook.com/artwork/systems/atarivm.gif" alt="Atari Video Music" class=alignright /><a href="http://www.thelogbook.com/pdfmedia/1976/atari-video-music/"><img src="http://www.thelogbook.com/phosphor/buttons/watch.gif" alt="See the video" class=alignright /></a>Back in the heady days of Nolan Bushnell-managed Atari, when the home versions of games like Pong and Stunt Cycle were making decent money, and the sky seemed to be the limit, and the 2600 was nothing more than a promising idea on the horizon, anything could&#8217;ve been the next big thing. And not even necessarily anything that was a video game. Despite all of the legendary stories of executive meetings in hot tubs, on-the-job marijuana use, and blue-jeans-as-businesswear, it may just be that nothing provides as much concrete evidence of the heady, psychedelic early days of Atari as one of their most obscure products: Atari Video Music.   <a href="http://www.thelogbook.com/phosphor/1976/atari-video-music/#more-26" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Checkmate</title>
		<link>http://www.thelogbook.com/phosphor/1977/checkmate/</link>
		<comments>http://www.thelogbook.com/phosphor/1977/checkmate/#comments</comments>
		<pubDate>Sat, 01 Jan 1977 08:08:24 +0000</pubDate>
		<dc:creator>Earl Green</dc:creator>
		
		<category><![CDATA[C]]></category>

		<category><![CDATA[Claiming Territory]]></category>

		<category><![CDATA[...in the arcade]]></category>

		<category><![CDATA[Midway]]></category>

		<category><![CDATA[1977]]></category>

		<category><![CDATA[Joystick]]></category>

		<category><![CDATA[4 quarters (4 stars)]]></category>

		<category><![CDATA[Arcade]]></category>

		<guid isPermaLink="false">http://www.thelogbook.com/phosphor/1977/checkmate/</guid>
		<description><![CDATA[The Game: Up to four players control markers that leave a solid &#8220;wall&#8221; in their wake.  The object of the game is to trap the other players by building a wall around them that they can&#8217;t avoid crashing into - or forcing them to crash into their own walls.  Run into a wall, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.thelogbook.com/phosphor/2008/checkmt1.gif" alt="Checkmate" class=alignright /><strong>The Game:</strong> <em>Up to four players control markers that leave a solid &#8220;wall&#8221; in their wake.  The object of the game is to trap the other players by building a wall around them that they can&#8217;t avoid crashing into - or forcing them to crash into their own walls.  Run into a wall, either your own or <a href="http://www.thelogbook.com/pdfmedia/1977/checkmate/"><img src="http://www.thelogbook.com/phosphor/buttons/watch.gif" alt="See the video" class=alignright /></a>someone else&#8217;s, ends your turn and erases your trail from the screen (potentially eliminating an obstacle for the remaining players).  The player still standing at the end of the round wins.</em> (Midway, 1977)</p>
<p><strong>Memories:</strong> Any classic gamer worth his weight in pixels will recognize <em>Checkmate</em> as one of the inspirations for the Light Cycle sequence in both the movie and the game adaptation of <strong><em>Tron</em></strong> - but that doesn&#8217;t mean that Tron had to be behind the wheel for this concept to be a lot of fun.  <a href="http://www.thelogbook.com/phosphor/1977/checkmate/#more-126" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
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		<item>
		<title>Dominos</title>
		<link>http://www.thelogbook.com/phosphor/1977/dominos/</link>
		<comments>http://www.thelogbook.com/phosphor/1977/dominos/#comments</comments>
		<pubDate>Sat, 01 Jan 1977 09:15:37 +0000</pubDate>
		<dc:creator>Earl Green</dc:creator>
		
		<category><![CDATA[Claiming Territory]]></category>

		<category><![CDATA[arcade games only]]></category>

		<category><![CDATA[...in the arcade]]></category>

		<category><![CDATA[D]]></category>

		<category><![CDATA[Atari]]></category>

		<category><![CDATA[Joystick]]></category>

		<category><![CDATA[3 quarters (3 stars)]]></category>

		<category><![CDATA[1977]]></category>

		<category><![CDATA[Arcade]]></category>

		<guid isPermaLink="false">http://www.thelogbook.com/phosphor/1977/dominos/</guid>
		<description><![CDATA[The Game: Up to two players control markers that leave a trail of dominos in their wake.  The object of the game is to trap the other players by laying a wall of dominos around them that they can&#8217;t avoid crashing into - or forcing them to run into their own walls.  Coming [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.thelogbook.com/phosphor/2008/domino1.gif" alt="Dominos" class=alignright /><strong>The Game:</strong> <em>Up to two players control markers that leave a trail of dominos in their wake.  The object of the game is to trap the other players by <a href="http://www.thelogbook.com/pdfmedia/1977/dominos/"><img src="http://www.thelogbook.com/phosphor/buttons/watch.gif" alt="See the video" class=alignright /></a>laying a wall of dominos around them that they can&#8217;t avoid crashing into - or forcing them to run into their own walls.  Coming into contact with a line of dominos, either you own or someone else&#8217;s, collapses your own trail and ends your turn.  The player still standing at the end of the round wins.</em> (Atari, 1977)</p>
<p><strong>Memories:</strong> Another variation on the game concept that the movie (and game) <strong><em>Tron</em></strong> would later popularize as Light Cycles, <em>Dominos</em> is one of the few attempts anyone made to try to couch the concept in non-abstract, real-world terms (well, real-world if you can imagine someone having an infinite number of dominos to build a wall, but that&#8217;s neither here nor there).   <a href="http://www.thelogbook.com/phosphor/1977/dominos/#more-125" class="more-link">(more&#8230;)</a></p>
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