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Tempest X3

As in the original Tempest, you scuttle along the rim of an abstract,
hollow geometric tube as a strangely crablike creature, zapping red bow-tie-ish
critters and purple diamond-shaped things which carry them. There are also
swirly green things (swirly thing alert!!) which spin "spikes"
like webs, and by the way, you should still avoid spikes.
(Interplay, 1996)

My first reaction to Tempest X3 was "DUDE!"
And that's not even a "Dude! It sucks!" or "Dude! It rules!"
Nope, it's just a "Dude! What gnarly graphics!" This is kind of like
the original Tempest, except psychedelically tie-dyed. To put it mildly,
it's a very...colorful updating of the game. The tube walls now
have colorful (if subtle) patterns, and power-ups are hailed by more lens flares
than an early episode of Babylon 5.
In some ways, the power-ups and other updates make the game too easy.
In the original arcade version of Tempest, one could zip around the
entire tube constantly, blasting away like hell at everything that appeared, and
one could have survived for about 45 seconds that way before getting
nailed. In Tempest X3, you can do that and survive for
several screens.
A passable emulation of the original arcade code is available as well, in the
ubiquitous "classic mode," though the emulation featured in Arcade's Greatest Hits: The Atari Collection 1
is superior.
One other plus: this is the only game I've ever seen which instructs the
player, in no uncertain terms, to eat electric death. (See screen shot below.)
Rating:
Three quarters - worth repeat play, but with some annoying features that
might alienate less patient arcade veterans.
Reviewed by Earl Green
theLogBook.com editor/webmaster



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