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Jr. Pac-Man

As the offspring of a round yellow creature consisting
of a mouth and nothing else, you maneuver around a bigger maze than your parents
ever had to deal with, gobbling small dots and evading four colorful monsters
who can eat you on contact. Six large flashing dots in the maze enable you to
turn the tables and eat the monsters for a brief period. Periodically, assorted
toys will begin hopping through the maze, turning every uneaten dot they touch
into a larger dot which yields more points, but also forces little Pac to slow
down to digest them. The monsters, once eaten, return to their home base in
ghost form and return to chase you anew. If cleared of dots, the maze refills
and the game starts again, but just a little bit faster...
(Namco, 1983)

In yet another sequel to the most profitable and popular arcade game of all
time, the backwards-titled Jr. Pac-Man did away with the life-saving warp
tunnels of Pac-Man and Ms. Pac-Man, instead confining the little Pac
and his opponents to a larger, horizontally-scrolling maze. The only other
innovation was the digestion dilemma caused by the bouncing toys - equivalent to
the earlier Pac games' fruit - turning uneaten dots into larger dots which slow
you down enough for the monsters to catch up.
In some ways, Jr. Pac-Man was an apology for the abominable
pinball/video game hybrid called Baby Pac-Man. In that game, the side
tunnels were turned into two bottom tunnels which "led" to the pinball
section of the game, and only by returning the ball to a specified receptacle
could a player resume the video portion of the game. Needless to say, Baby
Pac-Man tanked in a big way, so Namco was quick to save face with a much
more traditional game - hence, Jr. Pac-Man.
Now, for a moment of introspection. As with its predecessors, Jr.
Pac-Man included animated intermissions after the player cleared every
second maze. Over the course of the four intermissions, Pac Jr. meets a young
ghostlet, takes a shine to her, and despite their parents squabbling and
gobbling at each other, the two become fast friends. Allowing for the fact that
Jr. Pac-Man came long before video games were expected to have any kind
of social redeemability or acceptability, here's a sweet little message about
getting along with others and making friends, no matter what kind of people they
are. Pac-Man and Ms. Pac-Man pursued, and were pursued by, the ghosts without
any hope for a reprieve. Pac Jr. makes friends with one. It may seem like an
incredibly insignificant gesture in the big picture, but it's a message that
bears repeating. I like it better than, say, any message one might get from
Tapper.
Separated At Birth? The mystery, to this day, is: are Baby
Pac-Man and Jr. Pac-Man the same creature? According to Hanna
Barbera's short-lived Pac-Man cartoon series, there was only one child in
the Pac household. However, officially, Namco views each game's star as a
separate entity; the animated intro to the recent Playstation game Pac-Man World depicts Pac Jr. and Baby
Pac as two different characters. There, glad we got that solved.
Atari actually managed to come up with an
outstanding Jr. Pac-Man cartridge for
the Atari 2600, trading in the horizontally-scrolling
maze for a vertically-scrolling one, but otherwise the port was admirable, right
down to the music, graphics, and sounds. It was Atari's last Pac-Man
game, and they finally nailed it.
Rating:
Three quarters - worth repeat play, but with some annoying features that
might alienate less patient arcade veterans.
Reviewed by Earl Green
theLogBook.com editor/webmaster

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