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Elevator Action

Love in an elevator, it's not. As a daring spy, you
break into a top secret enemy facility, trying to grab vital secrets and evade
or kill as many enemy agents as you can. Your only means of getting from floor
to floor through most of the game is via the elevator - which gives you an
advantage and also makes you vulnerable.
(Taito, 1983)

This neat little entry from Taito wound up eating a lot of my
allowance money back when I was eleven years old. There was a genuine sense of
trying to reach a goal (though, to this day, even with emulation and official retro
collections, I have no idea what lies below, say, the 20th level of the enemy
compound). Elevator Action is also a real test of one's mental multitasking
abilities: agents closing in on all sides, elevator going down...do you jump?
Duck? Shoot the agents? Shoot out the overhead lights? Some combination of the
above? Whew.
Sadly, Elevator Action hit the arcades at roughly the same time as
the video game industry underwent a cataclysmic slump. An Atari 2600 version was planned, but never hit the
shelves (though it did later surface in prototype form at the 2001 Classic
Gaming Expo). Later, however, Game Boy and NES versions
of Elevator Action were released, and both were decent translations. The
Game Boy version is especially interesting, as it replaces the arcade game's
multiple "lives" with a life-bar, and adds some weapons not featured in the
original, but is otherwise a very faithful port. The original can once again
be played in Taito Legends.

This game is available through
theLogBook.com's Classic Gaming Store.
Rating:
Four quarters - a couple of minor irritants, but mostly a compelling and
addictive game.
Reviewed by Earl Green
theLogBook.com editor/webmaster

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