|
Super Breakout

You've got a mobile paddle and - well, frankly, balls. But you don't have a
lot of balls at your disposal (am I the only one becoming a little bit
uncomfortable discussing this?), so you have to make the best use of them that
you can to knock down the rows of colorful bricks overhead. In some games,
there may be other, free-floating balls trapped in "cavities" in the
bricks, and setting them loose will mean you'll have several balls - and not
all of them necessarily yours, disturbingly enough - to handle. Missing one of
your balls - and we all know how painful that can be - forces you to call
another ball into play. Losing all of your balls, as you've probably guessed
by now, ends the game. So, in essence, Super Breakout is a metaphor for life
from the masculine perspective.
(Atari, 1978)

The sequel to Atari's original Breakout coin-op, which actually
enjoyed greater success at home on the
Atari VCS than in the arcades, Super Breakout
added some minor innovations to the original game, including the cavities
(and their rogue balls) and the double-paddle (and the paddle length shortening
by half when you knock a ball into the top of the playing field). Still
fundamentally a black & white game, Super Breakout's colorful bricks
were achieved the old Odyssey 1 way: colored overlays on the screen itself.
A little note about the original Breakout - that game was designed by
Nolan Bushnell, but he had an early Atari employee named Steve Jobs implement
the actual code. Jobs brought in a friend of his, one Steve Wozniak, to do most
of the work, but of the $7,000 Bushnell paid him to "program"
Breakout, Jobs only shared $350 with Wozniak. This apparently didn't
deter them from later forming Apple Computer together,
though.
Also later adapted for both the VCS and Atari's 5200
console, Super Breakout continues to live on through an excellent (and
addictive) Game Boy Color adaptation, as well as
being featured in Infogrames' new Atari Anniversary Edition collection.
(It was also featured on Midway's first volume of Atari Arcade's Greatest Hits and on some
earlier PC compilations.)
The Breakout games have also been revived in the form of one of
Hasbro Interactive's last Retro Revivals before being
sold to Infogrames, Breakout: The Great Escape, which combined elements
of both Breakout and Super Breakout with modern-day 3-D game
play elements.

Rating:
Four quarters - a couple of minor irritants, but mostly a compelling and
addictive game.
Reviewed by Earl Green
theLogBook.com editor/webmaster


|