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Various worlds lie near a powerful gravitational vortex. From the moment you leave
your launch pad, you're in trouble - the vortex will draw you in if you don't act
quickly and fire your thrusters to take you to one of the planets. On each planet,
you arrive in a deadly free-fall, requiring you to point your ship upward and fire
retro-thrust, all the while turning to blast cannons which are attempting to shoot
you down. Your fuel supply is also dwindling all this time, requiring you to find
enemy fuel depots and siphon energy away from them. If you succeed in destroying
all enemy installations on one world, there are several other planets waiting -
with the deadly gravity vortex in the middle the whole time.
(Atari, 1983)

Damn, but this is a tough game! Tough but fun. It's pretty embarrassing to get
oneself iced on what basically amounts to the menu screen. Sheesh. Not
that I'm saying that's happened to me lately, of course.
Gravitar is the ultimate culmination of the games-with-real-physics
trend which began with titles like Asteroids
and Lunar Lander, and Gravitar's physics are unforgiving. If you
can't juggle combat, fuel replenishment and keeping yourself airborne at the same
time, this game is not for you. Not that I'm saying that I can't, mind
you.
There was actually a home version of Gravitar for the Atari VCS, part of the last wave of games that Atari
turned out for its original console in the not-quite-salad-days of the video
game industry. And Gravitar lives on today thanks to Infogrames' new
Atari Anniversary Edition collection.

Rating:
Four quarters - a couple of minor irritants, but mostly a compelling and
addictive game.
Reviewed by Earl Green
theLogBook.com editor/webmaster




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