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Gaplus / Galaga 3

The Galaxian/Galaga saga continues! You control a solo space
fighter against unending hordes of alien attackers who dive, weave, and evade
your fire, while trying to nail your ship with their own shots. But one of the
aliens is hauling precious cargo: a device used to generate a tractor beam. In
Galaga, the aliens used this weapon to capture and control your own
fighters, using them against you. Now you can turn the tables by destroying
the alien ferrying this precious piece of technology (but don't shoot the device
itself!). You'll be able to capture an entire row of alien ships, using all of
them to fire simultaneously at the next wave of attackers. If alien fire
destroys one of your captured ships, the others, and your ship, survive; if they
manage to draw a bead on your own fighter, however, all bets are off.
(Namco, 1984)

This sequel to Galaga was titled Gaplus in Japan (and in its
limited original release in the U.S., if I'm not mistaken). In an attempt to
draw more attention to it by tying it to a familiar property, Namco rechristened
the sequel Galaga 3 for widespread American distribution. Whatever you
call it (I tend to remember it as Gaplus myself), it's a very difficult
game.
The aliens move with lightning speed in this game, and the kamikaze dive that
nailed so many of us in Galaga often happens in this one without
warning.
The graphics show signs of refinement since the game's 1981 forebear; the
starfields move very fluidly, and the alien enemies are given colorful shadings
that are light-years away from the flat, 2-D characters in the original
Galaga.
The challenging stage from Galaga also appears here, but in a very
different form. A smaller number of aliens dives into view, and you must shoot
them long enough without destroying them to spell out the word
"BONUS," hit by hit. It's not as easy as it may sound...
By 1984, there was virtually no home video game industry to pay any
attention to Gaplus/Galaga 3. The original Galaga itself wasn't
even ported to a home platform until 1987 with the Atari
7800 version. Therefore, it was quite a long while before Gaplus
escaped its coin-op cabinet. Eleven years, actually - Namco included
Gaplus with several other games as part of their second volume of Namco Museum
emulations for the Sony Playstation in 1995; that volume, sadly, has become the
most difficult to find of the five collections in that series. Gaplus
has only recently been added to the million or so games that can be played via
MAME, as well.
Rating:
Three quarters - worth repeat play, but with some annoying features that
might alienate less patient arcade veterans.
Reviewed by Earl Green
theLogBook.com editor/webmaster

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