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Galaga '88

Commanding a small fleet of sleek fighter ships, you're
up against an alien invasion, arriving in wave after unfriendly wave. Alien
fighters resemble butterflies and bees, but the real prize is the handful of
motherships which arrives with each wave. Capable of taking two hits - the
first weakens them and turns them dark blue, the second destroys them - the
motherships also come equipped with a tractor beam with which to snare your
fighters. But if one of your fighters is captured, and you can destroy the
mothership which is towing it, your wayward fighter will be returned, doubling
your firepower.
(Namco, 1988)

Where the Galaga sequel Gaplus turned some elements of the game play around,
Galaga '88 returns to the original rules and adds a lot of visual
flair.
The colorful and detailed backgrounds form the setting for what is
essentially the same game as the original Galaga. And, in a real sign of
the times, there are some NES-era touches to Galaga '88 as well - the
player's ship warps from one parsec to the next, and there is clearly a
progression though various levels of distinct stages, evoking memories of
"World 1-1" in Super Mario Bros. Another sign of the times
comes in the form of the animè-ish alien characters which appear from
time to time. This clearly wasn't the original Galaga by a
long shot.
Galaga '88 was revamped into Galaga '90 for NEC's TurboGraphix
16 system, and I believe it was also translated for the Amiga. (How's that for
an esoteric batch of platforms?)
Rating:
Four quarters - a couple of minor irritants, but mostly a compelling and
addictive game.
Reviewed by Earl Green
theLogBook.com editor/webmaster
(Special thanks to Scott Patric)



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