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Pac-Mania

As a round yellow creature consisting of a mouth and nothing else, you
maneuver around relatively simple mazes, gobbling small dots and evading five
colorful monsters who can eat you on contact. In four corners of the screen,
larger dots enable you to turn the tables and eat the monsters for a brief
period. Periodically, assorted items appear near the center of the maze, and
you can consume these for additional points as well. The monsters, once eaten,
return to their home base in ghost form and return to chase you anew. If you
clear the maze of dots, you advance to a new maze and the game starts again, but
just a little bit faster...
(Atari Games [under license from Namco], 1987)

I still refer to this game, only half-jokingly, as Paxxon. It
resembles nothing so much as classic Pac-Man
played from Zaxxon's three-quarter overhead
view. The only real game play innovation brought about by this vaguely 3-D
perspective is Pac's new ability to jump over monsters, though even this escape
method has some bizarre physics: if Pac takes to the air as he's going around a
corner, he will still go around the corner, only airborne. Don't ask me
how that works!
Pac-Mania was the final Pac-Man arcade game released in the
1980s, and it was really as far as the basic Pac-Man structure could be
stretched before evolving into a platform/quest game such as Namco's Pac-Man World home video game in 1999.
Still, even for its time, Pac-Mania was an incredibly sharp 3-D game,
with some extremely crisp and colorful graphics. Things were made easy by
making the light source and any necessary shading and shadows stable, so there's
not a whole lot of rendering required.
Pac-Mania was translated to a few of the home computer formats
available in the late 80s, and Atari's Tengen label also released versions for
the NES and Sega Genesis. Perhaps the most faitful version appears on the final volume of the Namco Museum series for the
Playstation in 1996. The game's display was altered slightly to fit the
horizontal dimensions of TV screens rather than the coin-op's vertical display,
but other than that, it's the same game.
Rating:
Four quarters - a couple of minor irritants, but mostly a compelling and
addictive game.
Reviewed by Earl Green
theLogBook.com editor/webmaster

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