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Namco Museum Encore

All aboard! Now departing the Namco Museum aboard the spaceship Game Space
Milaiya. Namco's retrospective series literally takes off for its final ride
on the Playstation with a collection of seven games, from the earliest days of
Namco's video game empire to more recent arcade titles.
(Namco, 1997 - for Playstation)

For the final PS1 outing of the Namco Museum series (see our earlier
reviews of the American editions of volumes 1, 2, 3, 4 and 5),
Namco turned out what easily could have been the user-friendliest volume yet,
dispensing with the tedious "Doom minus the action" museum
settings and otherwise simplifying things dramatically. In short: doing away
with the extraneous trappings to make way for more games.
And those games may well be the most eclectic selection yet on any of the
Namco Museum collections. Titles range from the incredibly early and
obscure (King & Balloon) to early
NES-era delights (Sky Kid and Motos) and even early 90s titles (the Xevious-like Dragon Saber, the slightly
Pac-Man-like Rompers, and yet another
fighting game, Rolling Thunder). The "museum" material here is
limited to advertising slicks, instruction cards, and character sketches - which
is just fine and dandy, seeing how bit-mapped scans of printed circuit boards
didn't seem to help anyone with the first five volumes. The interface used to
reach the games places them in a ring which you can rotate (memory card and
information options are on that ring as well). It's possible to change the main
menu "environment" from floating through space to somewhere on the
spaceship, Milaiya.
Speaking of the Milaiya, it shows up in load screens and the CG intro
movie, and - according to the load screens - appears to have a floor plan! Star Trek fans would be proud. Another
thing that shows up in a load screen is a Terminator-esque view of
Pac-Man whose fine print, in English, is really rather amusing. "Pac-Man
arms: VOOM! VOOM!! VOOM!!!" - need I say more?
Control of the games themselves is smooth and precise, though I still long
for dual analog support, especially in a game like Motos, which tends to
stop just short of leaving my left thumb blistered from all the quick
directional changes. The drop-down menus, refined to their best possible use,
make one wish that Namco might go back and redo some of the early Museum
volumes this way. They offer a considerable number of very useful options, as
well as allowing players to ditch out to the main menu easily.
One little-known bonus included with the Encore package is a very cool sheet of pre-cut, pre-printed memory card
labels allowing you to customize that all-important piece of plastic
that preserves your high scores for posterity. The copy of Namco Museum
Encore we obtained for this review had the entire sheet intact, so
we've scanned them for those of you who are curious.
Overall, Namco Museum Encore shows that there's more potential in
Namco's library of arcade titles - both new and old. Methinks it wouldn't be a
bad thing if we were now seeing Namco Museum 8 or some later volume,
rather than retreading the territory of volumes 1 and 3 for different
platforms.
Rating:
A whole dollar - trade it in for more quarters, you'll be playing this
game a lot.
Reviewed by Earl Green
theLogBook.com editor/webmaster




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