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Namco Museum Volume 2

Old games never die - they get emulated. Fortunately,
one of Japan's greatest makers of video game hits has built a museum around
several of its most popular titles. With Pac-Man
still underfoot, you wander the corridors of the Namco Museum yet again.
(Namco, 1995, for Sony Playstation)

It's hard for me to really justify blowing $25 on this particular import. Maybe
it's just the perversity of having two different versions of Namco Museum
Vol. 2 when the American edition is
hard enough to find as it is. Or maybe it's because I want to be able to play
as many classic arcade games as possible on my Playstation. The one game that
distinguishes the American and Japanese editions of Namco Museum Vol. 2
is Cutie-Q, a colorful video pinball-style game with cute critters -
which also happens to be the final coin-op designed by Namco's Toru
Iwitani before he embarked on the design project we know now as Pac-Man. The only problem with this nicely emulated
version is that the game was originally designed to be played with a paddle, and
the Playstation's D-pad just isn't adequate to the task. The manual is peppered
with pictures of a special Namco-made Playstation paddle controller which I'd
dearly love to find. However, chances of finding one outside of Japan are
pretty slim. It's still a fun game though. (The game which stood in for the
incredibly obscure Cutie-Q in the U.S. version of this collection was the
more popular - and American-made - Super
Pac-Man.)
Other than that, the differences are very minor. The opening animation,
however, features some surprises - it's the same cinematic involving Pac-Man and
Mappy piloting the Gaplus and Xevious ships and blowing up dragons, but
here, Pac and the Police Mouse blow up more dragons. A lot more
dragons. And as you can see below, Pac isn't playing Super Pac-Man
in the opening cinematic - he's playing Cutie-Q, which in a way makes
for a better in-joke.
Also included in the manual are floor plans for the museum explored in the
game. Just in case you want to build one.
Rating:
Four quarters - a couple of minor irritants, but mostly a compelling and
addictive game.
Reviewed by Earl Green
theLogBook.com editor/webmaster



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