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Irem Arcade Classics

Yet another retro arcade collection, Irem Arcade Classics
gathers three cult classics from the coin-op gurus at Japan's
now rather obscure Irem Corporation. Titles include Zippy
Race (better known to U.S. players as Motorace USA), 10-Yard Fight
(probably the best attempt at video football to hit the arcades
in the 1980s) and Spartan-X. There are some dandy
customization options, as well the ability to view a video of
Spartan-X as played by a master.
(I'Max, 1996, for Playstation; also available Sega
Saturn)

Well, that about wraps it up for Retro Revival
Reviews - that's all the time we have! Thanks for
reading.
Well, not really, but that is my way of letting you
know that this game is one of the "holy grails" of my
unending search for classic arcade joy on the Sony Playstation.
Released only for the Japanese market, Irem Arcade
Classics is actually a sweet little package, boasting
some of the best arcade emulation ever to hit the
Playstation. Damn shame the rest of the world missed out on
it - quite a few of us remember 10-Yard Fight and
Motorace USA.
It's the latter of those two games which drew me into a
lengthy search for this game. Compared to Irem Arcade
Classics, finding Nichibutsu Arcade
Classics is a cakewalk. It wasn't a large pressing to
begin with, and furthermore, unlike a lot of games which are
considered rare, this one's so fun that very few people who
have one are willing to part with it. It took me four
years to find this game. In four years of having it
set as an e-mail alert item on my eBay account, it only came
up this once.
But enough bragging. Irem Arcade Classics is a
beautiful thing. I can now play Motorace USA on my
Playstation. Sure, I could get it to run on MAME before, but
the speed was off, the colors were off...as often happens with
emulators, there was just something not right about the end
result. Playing it on the PS1, however, is arcade nirvana.
Motorace USA was always a favorite of mine, and now it's
back, baby - kicking my butt in a big way. As it should
be.
I'm not quite as nutty over 10-Yard Fight or the
early martial arts fighter Spartan-X, but I have
seen them and I can report that their emulation is equally
flawless. The graphics of the three games are exceptionally
sharp - they're as colorful as they were in the arcade, and
furthermore the proportions of the display - even a vertically
oriented display like Motorace's - are correct. Like Namco Museum's
vertical-monitor titles, you have the option of a 90-degree
rotated view for 10-Yard Fight and Motorace USA,
essentially using the entire monitor the way the coin-ops
originally did. But unlike Namco Museum's clumsy framing
of vertical displays with obtrusive "border graphics,"
Irem Arcade Classics just turns things 90 degrees, makes
them only a little bit smaller, and gives you the maximum
un-messed-with arcade fun permissible by federal law.
To say I'm impressed with it is an understatement.
This also leads us to a discussion of the game's coolest
feature as well as its biggest blunders. Each game has its
own Options menu, allowing the player to play arcade operator
for a bit: how many lives per game? What difficulty level?
Can the game be "continued" from where it left off?
One of the neatest features is the ability to switch between
the original music and a much more modernized version of the
same tunes. Motorace USA's jaunty but repetitive
ditties become a surf-rock anthem that plays well agaist the
game's west coast backdrops (note that the game begins in
"Los Angels"). The only problem is that custom
settings can't be saved - nor can high scores, thanks to a
total lack of any memory card compatibility
whatsoever.
That's not the worst of the boo-boos, however. Once you
have selected one of the three games, you're stuck with it -
there's no way to exit a game and return to the main menu
without resetting the Playstation itself. Granted, Irem
Arcade Classics was a very early game, released
mere months after the Playstation itself, so the game's
developers probably expected the consumers to overlook that
one oddity in favor the exceptional game play. Y'know what?
I can buy that. It probably just seems like more of a pain
to me because I'm having to use a boot disk to play the game
on an American model Playstation, necessitating a couple of
disk-swaps to get the game back up and running. It's a
failing I can live with, however.
If you can find it, I highly recommend Irem Arcade
Classics. I hope you can forgive me for ranting about it endlessly - it's
really not all for the sake of a big brag. For years, while waiting
patiently to find a copy of this game, I kept looking for sources of info about
it on the web, and turned up nothing - no screen grabs, no box shot, nothing.
This review is here to address that gap of useful information for the next
gamer who decides to undertake the hunt.
Rating:
A whole dollar - trade it in for more quarters, you'll be playing this
game a lot.
Reviewed by Earl Green
theLogBook.com editor/webmaster

This game is out of print; you may have better luck with the eBay search box
below.



An interesting trivia tidbit: when you switch Zippy Race's speed
measurement to miles per hour instead of kilometers, the attract mode switches
to the title of Traverse USA.

I hate it when I'm suddenly attacked by several unknown guys.
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