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Crazy Climber 2000

You control a daredevil stunt climber on his trip up the
side of the Nichubutsu building, using no ropes, no nets, and nothing but his
hands and his feet. Obstacles such as a large stork with (apparently flaming)
droppings and a large gorilla can cause you to plunge to your
death several stories below, and even minor things such as annoyed building
tenants dropping potted plants at you from above can have the same disastrous
effect. When you reach the top - if you reach the top, that is - a
helicopter lifts you away to your next challenge.
(Nichibutsu Ltd., 2000 - for Playstation)

Go for it in 3-D, baby! It's a crime that this excessively cool update of
Crazy Climber has never been
released in the U.S., for it is possibly the best update of a classic
game ever. Crazy Climber 2000 is Nichibutsu's second swipe at
dragging Crazy Climber into the modern age of video games, and it is by
far the more successful. The rules of the game are the same, the control
scheme is the same (and this time, unlike Hyper
Crazy Climber, you can use the dual analog joysticks
instead of the D-pad and action buttons, though I've found that the D-pad
combo works just fine). The look, however, is completely modern, and the
3-D look is more than just wallpaper. In Crazy Climber 2000, all
faces of the building are game - and the buildings come in different
shapes, including one which is almost round.
The music and graphics are engrossing, and you're not just limited to
the guy in the green jumpsuit - options allow you to customize your
character's clothing color, though I usually wind up going with green
since that's a fairly unique color in the game's visual scheme. The
sound effects are hilariously retro, right down to the climber screaming
"Blaaaaaaahhhhh!" when something knocks him off the building.
All of the classic adversaries are there, from the King Kong-style
gorilla to people throwing flowerpots at you to the pooping bird, but
there are new twists - a round building introduces window-cleaners who
will try to squish you with their rotating platforms, people who lean
out of their windows and drop refrigerators in an effort to hit you (and
the climber is crazy!?). Some levels also introduce a puzzle
element as you have to figure out how to keep going upward despite
obstacles like permanently-closed windows.
Still pining for a good game of classic Crazy Climber with the
dual analog sticks? You're in luck, for Crazy Climber 2000 includes
the original game as "classic mode," with the same custom options
that were included with the game in Nichibutsu
Arcade Classics.
Overall, I have to rate this game very highly - it may be the
best Playstation retro title yet, or at least tied with Q*Bert, in that you need no
more knowledge than a decent grasp of the original game to play. I was
able to reach the third building in Crazy Climber 2000 within 48
hours of playing it for the first time. Not saying that it wasn't a
challenge, and not saying that I didn't die and then continue as many
times as the game would let me, but it's not overwhelmingly difficult. If
you're good at Crazy Climber, you'll survive this game - you just
need to think in 3-D for a change.
Rating:
A whole dollar - trade it in for more quarters, you'll be playing this
game a lot.
Reviewed by Earl Green
theLogBook.com editor/webmaster





This game is not available from our vendors. Feel free to use the eBay search
box below to find a copy. NOTICE: Japanese games will not play on unmodified Playstations
sold in the United States or Canada.
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