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It goes without saying that video games were big business in the 1970s, but
sometimes getting a look at the players attempting to make their name on that
particular field is a good indicator of just how big the business was. Take
Fairchild Semiconductor, for example - a well-known player in the integrated
circuit business already, Fairchild dipped its toes into the video game water.
And why not? You could either have a lock on supplying the chips for another
company's machine, or you could build the whole system and put your name on it.
Fairchild chose to go the latter route, and the chipmaker had an ace up its
corporate sleeve - something they felt would change the video game industry
permanently.
The sad one-two punch to this story is as follows:
- Fairchild's new system did have something that would permanently
change the video game industry, an industry-standard-setting new twist whose
influence can still be felt today.
- Fairchild's new system wouldn't survive long enough in the market to really
reap the benefit of that revolutionary new gimmick.
Fairchild's Video Entertainment System came, as did most dedicated consoles
of the day, with games built into the machine's hardware: a simple game of
hockey and a Pong-like tennis game. The VES' two hard-wired controllers
were an interesting new twist unto themselves, literally: players would hold the
bulk of the controller in one hand and manipulate the control - a combination of
multi-directional joystick, twisting paddle and "plunger" - with the other. And
when hockey and tennis got old, you could buy extra cartridges and slide them
into the slot provided on the front of the system's main panel.
Fairchild's system was the first home video game that could be programmed
with additional games sold in cartridge form. These optional extra games
were housed in their own ROM chips in the cartridges, and Fairchild promised
that many future titles would be available. And in 1976, in a consumer world
where the console wars, thus far, had been waged by systems that couldn't be
expanded or added onto, at least not since the Magnavox Odyssey with its add-on
Shooting Gallery light gun, this was big news. So long as new cartridges
were made available, and the games were fresh enough to keep the game-buying
public entertained, Fairchild didn't have to worry about churning out another
machine in the next year. The VES simply wouldn't get old. (At least that was
the theory.)
Fairchild's "Videocarts," as they were called, were big, bright yellow, and
covered with bold, day-glo label artwork that was certainly fancier than
anything the machine could actually put on a TV screen. But when the first of
these multi-game cartridges added not just one but several new games to
the existing system, consumers saw the appeal immediately. Fairchild actually
wound up backlogged, with more demand for the VES than they initially had
a supply.
One year into the VES's lifetime, however, another player emerged on the
field, and its product had a similar name and operated on the same basic idea.
And while Atari's Video Computer System didn't even
have a built-in game going for it, it did have the marketing might of the
makers of Pong behind it, and an established distribution network through
Sears. Fairchild's reaction would almost seem, in hindsight, to indicate that
they knew they were up against a formidable foe: the VES was rechristened
Channel F, to avoid confusion with Atari's new cartridge-based system,
and the games on Fairchild's "Videocarts" grew a little more elaborate, now
frequently taking up an entire cartridge's memory with a single game.
Fairchild stayed behind the Channel F through 1978, but Atari's gains in the
home video game market by that time made Channel F look like an also-ran. Other
systems - Magnavox's Odyssey2
and Mattel Electronics' Intellivision among them - were
also preparing to go on the market, trying to be the next Atari-sized success
story. Fairchild didn't feel it could compete, and found an unlikely buyer for
the Channel F inventory and intellectual properties. Tool and instrument maker
Zircon International took on the challenge, even going so far as to retool the
console's look (though not its internal hardware) and re-releasing it as the
Zircon Channel F System II in 1982, at the
height of video game mania - and on the eve of the crash. A few extra games
were released through Zircon, and then they gave up the ghost as well.
The first programmable cartridge-based system finally dead-ended.
Here, then, is a brief guide to the oft-overlooked Channel F and its games.
And before you write off the influence of Fairchild's wonder machine of the
1970s, ask yourself this: does your Game Boy Advance
still run its games from pre-programmed cartridges? Players may have tuned out
on Channel F over 25 years ago, but the system's legacy still remains.
Earl Green
theLogBook.com webmaster/editor-in-chief
- Tennis / Hockey (built-in "console games")
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