Arcade’s Greatest Hits: The Williams Collection

Arcade's Greatest Hits: The Williams CollectionBuy this gameThe Game: Visit a shrine to the greatest hits of Williams Electronics’ spectacularly successful arcade manufacturing venture of the early 80s. Spawned almost solely by Eugene Jarvis and Larry DeMar, Williams’ arcade division spawned some of the most memorable hits of the golden age of video games – and these are just a few of them. (Williams/Midway [developed by Digital Eclipse], 1995)

Memories: One of the earliest classic arcade emulation collections for the Playstation, The Williams Collection was Williams Electronics‘ (now owned by Midway) answer to Namco‘s series of Namco Museum games, chronicling the greatest arcade hits of one of Williams’ biggest rivals in the early 80s. And for my money, The Williams Collection is better – no cheesy, unintelligibly bit-mapped photos of printed circuit boards here, kids; Williams brings you full-length video interviews with Eugene Jarvis and Larry DeMar, the game designers/programmers behind such hits as Defender and Robotron: 2084, as well as the minds behind such other games as Joust and Bubbles. Continue reading

Galaxian3

Galaxian3The Game: An alien war fleet is closing in on Earth, armed with a powerful weapon that can eradicate the entire planet. You (and, if you happen to have some fellow gunners, four others) man the artillery batteries of an armed-to-the-teeth ship on a mission to take the fight to the aliens before they can bring it to Earth. If you successfully complete that mission, you can also move on to a second mission to defend the planet Gourb from the Galaxian fleet. (Namco, 1995)

Memories: This is the home adaptation of Namco’s theatrical walk-in video experience which appeared in arcades and amusement centers around 1990. How theatrical is it? The game’s literally in widescreen, with scoring information and statistics appearing outside of the letterbox area. Continue reading

Namco Museum Volume 1 (“N”)

Namco Museum Volume 1Buy this gameThe Game: Old games never die – they get emulated. Fortunately, one of Japan’s greatest exporters of video game hits has built a museum around several of its most popular titles. With Pac-Man at your side, you wander the corridors of the Namco Museum, where you may examine classic video game sales brochures, promotional items, posters, and the arcade cabinets themselves – which contain, naturally, the actual games. (Namco, 1995)

Memories: A fantastic idea in a so-so package, Namco Museum‘s first volume on the Playstation is a mixture of picture-perfect emulations and a not-so-perfect framing structure. The thought of all the extra material is great in theory – and it has turned out to be one of the “compelling applications” for the DVD format. But in Namco Museum, these nifty ephemera from the 80s are presented to you as exhibits in clumsily bit-mapped hallways and rooms which aren’t even as convincing graphically as the Windows 95 “maze” screen saver. Continue reading

Namco Museum Volume 3 (“M”)

Namco Museum Volume 3Buy this gameThe Game: Old games never die – they get emulated and encased in digital museums. Some game companies, like Namco, are big enough to spread their best titles out over five discs. With Pac-Man hanging around, you wander the corridors of the Namco Museum once more. (Namco, 1995)

Memories: Namco Museum 3, reprinted in the “greatest hits” range of Playstation games, contains some of the biggest coin-op successes to emerge from Japan’s video game supergiant – but this volume, also known early on as “Volume M,” also sees the beginning of the Namco Museum collection’s shift toward fighting and action-RPG-style games. Continue reading

Namco Museum Volume 2 (“A”)

Namco Museum Volume 2Buy this gameThe Game: Old games never die – they get emulated. Fortunately, one of Japan’s greatest exporters of video game hits has built a museum around several of its most popular titles. With Pac-Man still underfoot, you wander the corridors of the Namco Museum yet again. (Namco, 1995)

Memories: The second volume (also known as Volume A) in Namco’s 5-disc collection of arcade emulations for the Playstation is the most difficult to find – one often sees it going for nearly twice its original retail price in eBay auctions – and yet it has some of Namco’s biggest “cult” hits… and yet only volumes 1 and 3 have been reprinted. Go figure. Continue reading

Namco Museum Volume 2 (Japanese version)

Namco Museum Volume 2 (Japanese version)The Game: Old games never die – they get emulated. Fortunately, one of Japan’s greatest makers of video game hits has built a museum around several of its most popular titles. With Pac-Man still underfoot, you wander the corridors of the Namco Museum yet again. (Namco, 1995, for Sony Playstation)

Memories: It’s hard for me to really justify blowing $25 on this particular import. Maybe it’s just the perversity of having two different versions of Namco Museum Vol. 2 when the American edition is hard enough to find as it is. Or maybe it’s because I want to be able to play as many classic arcade games as possible on my Playstation. Continue reading

Pepenga Pengo

Pepenga PengoThe Game: Pengo the penguin is trapped in an ice maze with seals, walking snowmen and other predators. Pengo can defeat his enemies by pushing ice blocks toward them, crushing them in the process. Pengo can also create new ice blocks via some biological process that’s perhaps best left unexplored (and if he doesn’t leave the spot where he generates ice blocks immediately after starting that process, he’ll be temporarily frozen to that spot); those blocks can also become ammo in a pinch. Treats such as dollar signs and popsicles – both valuable commidities to penguins – appear from time to time. Defeating all enemies on a given level advances Pengo to the next screen. (Sega, 1995, for Japanese market only)

Memories: Released only for the Sega Mega Drive (the Japanese equivalent of the Genesis console), Pepenga Pengo is a nice update of the original, not only enhancing the graphics but including new game play elements that don’t “break the universe” of the original. Continue reading

Star Wars: Dark Forces

Star Wars: Dark ForcesOrder this gameThe Game: Former Imperial officer Kyle Katarn has defected and joined the Rebel Alliance – and they intend to use him as an undercover operative. With his knowledge of infiltration and Imperial procedures, Katarn is the perfect choice to wreak havoc from the inside. But getting back in to an Imperial facility is the trick isn’t it? And it’ll cost you a little something extra – namely, a lot of pain, and a lot of time spent hiding, running, and blasting away at hordes of stormtroopers and a few other enemies, including bounty hunters Boba Fett and Bossk. If you can help Katarn survive long enough, he may discover the secret of the Empire’s legion of darktroopers, a new breed of stormtrooper with more advanced weaponry and almost invincible armor. (LucasArts, 1995)

Memories: Though clearly inspired by the Doom / Duke Nukem genre of first person shooters, Dark Forces won many a fan simply by virtue of being a Star Wars game that doesn’t involve spaceflight. Continue reading

Nichibutsu Arcade Classics

Nichibutsu Arcade ClassicsThe Game: Three obscure but memorable cult classics from Japan’s Nichibutsu Ltd. are gathered in one collection, along with an updated version of each game. Crazy Climber, Moon Cresta and Frisky Tom are included, with their respective remakes, Crazy Climber ’85, SF-X and Tom’s Strike-Back. (Nichibutsu Ltd., 1995)

Memories: Much sought-after by collectors now, this Namco Museum-style compilation is the only way to get most of these games on anything that’s not MAME – and in the case of the updated versions, this is the only game in town. It’s also the source of a very humorous photo, shown before the main menu screen pops up, which I find very funny (see below). Continue reading

  • IP Disclaimer

    All game names, terminology, logos, screen shots, box art, and all related characters and placenames are the property of the games' respective intellectual property holders. The articles herein are not intended to infringe upon their copyright in any way. The author(s) make no attempt - in using the names described herein - to supercede the copyrights of the copyright holders, nor are these articles officially sanctioned, licensed, or endorsed by the games' creators or publishers.