Hyper Pacman
The Game: As a round yellow creature consisting of a mouth and nothing else, you maneuver around a relatively simple maze, gobbling small dots and evading colorful monsters who can eat you on contact. Large red dots enable you to turn the tables and eat the monsters for a brief period. Periodically, assorted items appear in the maze, and
you can consume these for additional points and power-ups. (Semicom, 1995)
Memories: Take Pac-Man, add a Lode Runner-style “only one way to solve this maze correctly” puzzle mentality, add NES-era power-ups, boss battles and vaguely 3D graphics, and the result is Hyper Pacman (note the spelling/punctuation there - a complete divergence from any of Namco’s first-party output). (Read more about this game…)

The Game: An alien war fleet is closing in on Earth, armed with a powerful weapon that can eradicate the entire planet. You (and, if you happen to have some fellow gunners, four others) man the artillery batteries of an armed-to-the-teeth ship on a mission to take the fight to the aliens before they can bring it to Earth. If you successfully complete that mission, you can also move on to a second mission to defend the planet Gourb from the Galaxian fleet. (Namco, 1995)

The Game: Old games never die - they get emulated. Fortunately, one of Japan’s greatest makers of video game hits has built a museum around several of its most popular titles. With Pac-Man still underfoot, you wander the corridors of the Namco Museum yet again. (Namco, 1995, for Sony Playstation)
The Game: Three obscure but memorable cult classics from Japan’s Nichibutsu Ltd. are gathered in one collection, along with an updated version of each game. Crazy Climber, Moon Cresta and Frisky Tom are included, with their respective remakes, Crazy Climber ‘85, SF-X and Tom’s Strike-Back. (Nichibutsu Ltd., 1995)