51 Shades of Geek

Crazy Climber 2

Crazy Climber 2The Game: You control a daredevil stunt climber on his trip up the side of a skyscraper in a major metropolitan area, using no ropes, no nets, and nothing but his hands and his feet. Obstacles such as falling jam boxes can cause you to plunge to your death several stories below. When you reach the top – if you reach the top, that is – a helicopter lifts you away to your next challenge. (Nihon Bussan Co., Ltd. [Nichibutsu], 1988)

Memories: This is a bizarre, and largely graphical-only, updating of Nichibutsu’s addictive classic, Crazy Climber. The game play remains much the same as the original, but the graphics are a major evolution of what was there before. Animated flags flap in the wind, highlights and shading give Crazy Climber himself a 3-D look, and detailed billboards and neon signs glow. Continue reading

Kitten Kaboodle

Kitten KaboodleThe Game: An adorable kitten (and his twin, in the case of two-player games) runs and jumps around a maze of obstacles, trying to stay out of the clutches of such enemies as an insect in a lab coat, a large and angry-looking tomato, and a crocodile that walks upright. (Further levels add new and even stranger enemies to avoid.) The kitten(s) can push the blocks making up the maze, hopefully smashing an enemy against another block or one of the playfield’s outer walls in the process, temporarily removing that enemy from play. A defeated enemy drops numerous items, including coins, diamonds, and one of several keys needed to open a door allowing access to the next level of the game. (Konami, 1988)

Memories: Even in the late ’80s, game companies weren’t above “borrowing” each other’s concepts and play mechanics, and here we have a prime example of Konami “borrowing” the basic play mechanic of one of Sega‘s more low-key sleeper hits, because just six years before Kitten Kaboodle, enemies were being squished by blocks pushed by a penguin. Continue reading

The New Zealand Story

The New Zealand StoryBuy this gameThe Game: You might think this will be the story of Captain Cook and British settlers setting in motion the fall of the indigenous Maori people of New Zealand, interpreted as a video game, but…that’s not it. It’s the story of a walrus who See the videowaltzes into the zoo and abducts every Kiwi bird there, stuffing them into a huge sack and then leaving. One Kiwi bird escapes, and you have to guide him on his quest to free all the other Kiwis. (On the other hand, perhaps it’s metaphorical somehow.) Fortunately, you happen to be the kind of Kiwi bird who can fire a bow and arrow, use a flamethrower, and can fly a little hovercraft around maze-like vertical structures. Other animals try to outfox you, gravity is against you, and your little Kiwi has only three lives. (Taito, 1988)

Memories: This very strange little game from Taito seldom escaped from Japan until emulation and retro collections came along. Thanks to the latter, everyone can now enjoy this strangely compelling little game. Continue reading

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