Bubble Bobble

The Game: You control a friendly-looking lizard named Bub (and, if you have a second player, they control his blue-tinged twin, Bob). Your
mission is simple - use your natural defenses to do away with a multi-tiered screen full of monsters. And your natural defense? Of course, like so many members of the reptile family, you blow bubbles which trap your enemies, and then jump up to pop those bubbles (popping the predators in the process). In many cases, a just-popped enemy will deposit a tasty treat which you have to grab for bonus points within seconds before the treat vanishes. Clearing the screen of critters takes you automatically to the next level. (Taito, 1986)
The Game: I’m not going to delve too deeply into how original this game is (or isn’t) - one can see the Mario Bros. influence pretty clearly - but Bubble Bobble is a lot of fun, and it’s the starting point of Taito’s most enduring “cute” franchise. (Read more about this game…)

The Game: As Stanley the gardener, you’re trying to repel a swarm of pests unleashed by that meanest of pixellated gorillas, while also using your pesticide to propel him off the screen. Protect your flowers and yourself, and wear plenty of Off. (Nintendo, 1986)
The Game: An oversized gorilla kidnaps Mario’s girlfriend and hauls her up to the top of a building which is presumably under construction. You are Mario, dodging Donkey Kong’s never-ending hail of rolling barrels and “foxfires” in your
The Game: How high can you go? Help Jumpman (Mario) save Pauline from Donkey Kong’s clutches by climbing ladders and avoiding barrels. (Ocean Software, 1986)
The Game: Destroy massive motherships while fighting waves of enemies and avoiding obstacles at breakneck speeds in this groundbreaking horizontal SHMUP. There’ll be time to rest when you’re dead. (Hewson, 1986)
The Game: Your sleek spacecraft is launched from a base installation on Halley’s Comet (!). Your mission is to scout various bodies in the solar system - both planets and moons - which meet strictly defined criteria as dispensed by the computer. In some cases you must land, in others you must simply achieve orbit. You must learn to navigate the solar system using the constellations of the Zodiac, and learn to judge distance so you won’t overshoot your target (and therefore exceed your allotted mission time) with brief bursts of your faster-than- light drive. You climb in the ranks as you complete more missions. (Interscope, 1986)