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Burgertime

BurgertimeThe Game: As Chef Peter Pepper, you climb around a multi-level factory whose sole function is to make some really big burgers. We’re talking about some BIG burgers here. But your ingredients aren’t exactly cooperating with you… (Namco, 1985 [Japan] / Data East, 1987 [US])

Memories: A little bit of an oddity – a Data East-originated arcade game ported to the Famicom by arcade competitor Namco (and then sold in the US by Data East itself) – this version serves up a happy meal worth of authentic Burgertime action on the NES. Continue reading

Elevator Action

Elevator ActionThe Game: As a daring spy, you break into a top secret enemy facility, trying to grab vital secrets and evade or kill as many enemy agents as you can. Your only means of getting from floor to floor through most of the game is via the elevator – which gives you an advantage and also makes you vulnerable. (Taito, 1985)

Memories: Almost a dead ringer for its arcade inspiration graphically, the NES edition of Elevator Action actually loses a few points for having lousy sound – something I rarely count off points for, truth be told. But by the time of the NES, the means were there to replicate the arcade sound – take a listen to Super Mario Bros. for proof. Continue reading

Pac-Man

Pac-ManThe Game: As a round yellow creature consisting of a mouth and nothing else, you maneuver around a relatively simple maze, gobbling small dots (10 points) and evading four colorful monsters who can eat you on contact. In four corners of the screen, large flashing dots (50 points) enable you to turn the tables and eat the monsters Buy this gamefor a brief period for an escalating score (200, 400, 800 and 1600 points). Periodically, assorted items appear near the center of the maze, and you can consume these for additional points as well. The monsters, once eaten, return to their home base in ghost form and return to chase you anew. If cleared of dots, the maze refills and the game starts again, but just a little bit faster… (Tengen, 1985)

Memories: You’ve gotta hand it to Atari – back in the day, they were the experts at exploiting a license until just about every possible option was exhausted. They were also quite adept at staying on the map – up to a point. Where this title might have been released by Atarisoft only a year or two earlier, Atari set up a new imprint – Tengen – to create and market games for the NES. By virtue of Atari’s existing license with Namco, Tengen threrefore produced the first NES port of Pac-Man, and Namco later released its own. (It’s worth noting that the Namco-Atari connection – forged in the late 70s when Namco distributed Atari arcade games in Japan – wasn’t history just yet; Atari later handled the American release of Namco’s Pac-Mania coin-op.) Continue reading

Super Mario Bros. / Duck Hunt

Super Mario Bros. / Duck HuntThe Game: Intrepid plumbers Mario and Luigi have fallen back on Mario’s original mandate – rescuing the damsel – as they journey through the kingdom, battling Koopas and braving falls from dizzying heights, all to Buy this gamerescue the princess (who, as always, seems to be in another castle). In Duck Hunt things are a bit more normal – you’re just trying to nail some ducks in the wild, with the help and encouragement (and, if you let one get away, derisive laughter) from your trusty huntin’ dawg. (Nintendo, 1985)

Memories: Right up there with Atari 2600 Pac-Man in ubiquity, and almost universally loved (think about that for a moment – how many video games reach quite that level of popularity?), Super Mario Bros. was the ticket the NES needed to break into the U.S. market. Continue reading

Wrecking Crew

Wrecking CrewThe Game: Mario toils away on a construction site when his tools turn against him and start acting like, well, tools. Now Mario has to outfox his own tools and demolish the platforms around them – maybe taking the tools out in the process. He has his trusty hammer, and strategically placed bombs help to speed the process as well (but can be dangerous if Mario hangs around too close). Great care must be taken to demolish the structures in the correct order so access isn’t cut off to areas needed to finish the level. (Nintendo, 1985)

Memories: Possibly the most obscure of Mario’s career detours, this game at least depicts Mario in the same job he was pursuing before Donkey Kong came along: as a construction worker of some kind, rather than a plumber. At its heart, though, Wrecking Crew is about blowing stuff up – in the right order – rather than building anything. It’s a neat puzzle game disguised as a platformer. Continue reading

Dig Dug

Dig DugThe Game: Who said landscaping was easy? You are Dig Dug, an intrepid gardener whose soil is infested with pesky Pookas and fire-breathing Fygars. You’re armed with your trusty pump, which you can use to inflate your enemies until, finally, they blow up. But both the Pookas and Fygars can crawl through the ground and can pop out into See the videoyour tunnels, and if a Fygar sneaks up behind you, he can toast you if you’re not careful. (Namco, 1985)

Memories: For some reason that I have a hard time trying to fathom, this game was released for the Famicom only – the Japanese console which was re-engineered as the NES for the English-speaking market. The reason I can’t fathom that is that this is a perfectly playable port of Dig Dug. Did Namco really think that this cute classic was past its sell-by date in the States? Continue reading

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