Circus Charlie

Circus CharlieBuy this gameThe Game: As Charlie the circus clown, you undertake numerous hazardous activities to wow the big-top audience, including ridng a lion as he jumps through flaming hoops, walking a tightrope also inhabited by numerous monkeys over whom you must jump, leaping around on a series of trampolines (and hopefully over fire-breathers and knife-throwers who happen to be displaying their circus skills in an upward direction between trampolines), and finally a death-defying flying trapeze act. You only get three opportunities to strut your stuff, and then the show’s over. (Konami, 1984)

It’s really like Track & Field with clown makeup, which in itself is somewhat disturbing. However you slice it, Circus Charlie is good clean fun, sort of the un-cola of sports games - there are a number of events (the game’s various “difficulty levels”), and the structure of the game is even the same, though here the action is confined to side-scrolling levels and it doesn’t feel like a sports game. (Read more about this game…)

Circus Charlie review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Circus Charlie is filed under the categories: Side-Scrolling, C, Available In Our Store, arcade games only, ...in the arcade, Konami, 1984, Jumping, Joystick, 2 Buttons, 4 quarters (4 stars), Arcade

Dragon’s Lair II: Timewarp

Dragon's Lair II: TimewarpThe Game: Princess Daphne has been kidnapped by the evil wizard Mordroc, and before he can embark on the dangerous quest to save her, Dirk must first fend off the angry attack of his Viking-like mother-in-law as he makes Buy this gamehis way to the castle. Once there, Dirk discovers a talking Time Machine which gets him out of one immediate crisis and then plunges him into several more. If Dirk can’t stop Mordroc from placing his ring on Daphne’s finger, he’ll lose her forever - and the world will have gained one more hideous monster. (Starcom, 1984)

Memories: Don Bluth and Rick Dyer turned to the adventures of Dirk the Daring (hero of the original Dragon’s Lair) for their third laserdisc game outing (the second being Space Ace), this time creating more of a storyline for Dirk to fulfill. The animation is nice, the game play is much more fast and furious, and yet I’m still unimpressed with Dragon’s Lair II as both video game and storytelling exercise. (Read more about this game…)

Dragon’s Lair II: Timewarp review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Dragon’s Lair II: Timewarp is filed under the categories: Interactive Movie, Available In Our Store, ...in the arcade, Starcom, D, 1984, Laserdisc, Joystick, 1 Button, 1 quarter (1 star), Arcade

Gaplus / Galaga 3

Gaplus / Galaga 3The Game: The Galaxian/Galaga saga continues! You control a solo space fighter against unending hordes of alien attackers who dive, weave, and evade your fire, while trying to nail your ship with their own shots. But one of See the videoBuy this gamethe aliens is hauling precious cargo: a device used to generate a tractor beam. In Galaga, the aliens used this weapon to capture and control your own fighters, using them against you. Now you can turn the tables by destroying the alien ferrying this precious piece of technology (but don’t shoot the device itself!). You’ll be able to capture an entire row of alien ships, using all of them to fire simultaneously at the next wave of attackers. If alien fire destroys one of your captured ships, the others, and your ship, survive; if they manage to draw a bead on your own fighter, however, all bets are off. (Namco, 1984)

Memories: This sequel to Galaga was titled Gaplus in Japan (and in its limited original release in the U.S., if I’m not mistaken). In an attempt to draw more attention to it by tying it to a familiar property, Namco rechristened the sequel Galaga 3 for widespread American distribution. Whatever you call it (I tend to remember it as Gaplus myself), it’s a very difficult game. (Read more about this game…)

Gaplus / Galaga 3 review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Gaplus / Galaga 3 is filed under the categories: Slide & Shoot (i.e. Space Invaders), Available In Our Store, ...in the arcade, arcade games only, G, Namco, Joystick, 1 Button, 3 quarters (3 stars), 1984, Arcade

Grobda

GrobdaThe Game: You’re piloting a lone tank trapped in an arena with numerous indestructible obstacles - and quite a few hostile tanks. The moment you’re sent into battle, those other tanks converge on you immediately, so survival usually Buy this gamehinges on finding an advantageous configuration of obstacles to use as a makeshift fortress from behind which you can try to pick off enemy tanks without giving them a clear shot at yours. When you blast an enemy tank, it’s best not to be too close to it, because the shockwave of an exploding tank can catch nearby tanks and share the destruction, sometimes allowing you to fire one shot and set off a screen-clearing chain reaction. (Also, exploding tanks leave behind craters that slow you down if you try to cross over them.) You have a shielding system that offers very temporary shelter from enemy fire and from the explosions of nearby enemies, but constant firing and shield use will drain your precious energy reserves, and if that happens you’re as good as dead. (Namco, 1984)

Memories: Not one of the most original games in Namco’s history, Grobda borrows game play concepts left and right from some of the all-time arcade greats, boils them into one stew, and speeds things up considerably. (Read more about this game…)

Grobda review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Grobda is filed under the categories: Available In Our Store, G, Military, ...in the arcade, arcade games only, Namco, 1984, Tanks, Maze, Joystick, 1 Button, 3 quarters (3 stars), Arcade

Lode Runner

The Game: Cavernous rooms are loaded with gold, just ripe for the picking. But before you celebrate hitting the mother lode, look again - there are other gold-diggers homing in on the treasure. What do you have that they don’t? A drill gun that can blast a hole in the floors, into which your opponents will jump blindly. Eventually, the holes will reseal themselves, and that process will swallow your enemies (and you, if you happen to be clumsy enough to wander into the hole yourself). Grabbing all of the gold will reveal a passage to the next level of the game. (IREM [under license from Broderbund], 1984)

Memories: Lode Runner is right up there with the Ultima series and SimCity in my personal hall of fame of the coolest games ever to originate on any model of personal computer. (Read more about this game…)

Lode Runner review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Lode Runner is filed under the categories: 1984, IREM, L, ...in the arcade, 4 quarters (4 stars), 2 Buttons, Climbing, Collecting Objects, Joystick, Arcade

Millipede

MillipedeBuy this gameThe Game: Once more unto the breach, your garden of mushrooms is now under attack by a millipede, and the big bug’s even nastier insect entourage has come along too. The spiders, scorpions and fleas are now joined by mosquitoes and inchworms, among others. The only advantage you have? Occasional containers of DDT (can you tell this was the 80’s?) will allow you to wipe out all targets within a given radius…but use them wisely! (Atari, 1984)

Memories: Though the graphics aren’t markedly different from those of the Atari 2600 version of Centipede, the elements of the game are a great deal more challenging. In a way, Millipede isn’t quite so well-suited to the trakball controller…it’s just too fast. (Read more about this game…)

Millipede review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Millipede is filed under the categories: Slide & Shoot (i.e. Space Invaders), M, Available In Our Store, home video games only, ...at home, Atari, 1984, Atari 2600 VCS, Joystick, 1 Button, 2 quarters (2 stars), Game System

Mr. Do!’s Wild Ride

Mr. Do!'s Wild RideThe Game: Mr. Do, having vanquished unicorns and other beasties, decides to take a little bit of vacation time at the nearest amusement park. But there’s one problem! (Isn’t there always?) The roller coasters are trying to kill him. Your job is to guide Mr. Do along the roller coaster tracks, avoiding deadly fast-moving roller coaster cars and climbing little ladders to reach cherries (is it my imagination, or does this guy eat more cherries than anybody since Pac-Man?). Watch your head at all times! (Universal, 1984)

Memories: The fourth and final entry in the obscure attempt at a Mr. Do! franchise, this one is also my least favorite - but that’s not to say that it isn’t fun. First off, I just find the theme appealing. In Do Run Run!, one is required to kill off endless waves of killer kritters, making Mr. Do the blood-thirstiest clown since John Wayne Gacy. This game, however, takes a less violent approach - things can happen to you, sure, but they’re not the deliberate acts of sinister characters who are hell-bent on destroying you. (Read more about this game…)

Mr. Do!’s Wild Ride review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Mr. Do!’s Wild Ride is filed under the categories: Publisher / Manufacturer, M, ...in the arcade, Universal, 1984, 2 quarters (2 stars), Climbing, Joystick, 1 Button, Arcade

Mr. Do! Run Run

Mr. Do! Run RunThe Game: As everyone’s favorite pixellated clown since Bozo, you guide Mr. Do around a multi-level platform, pursued by multicolored killer critters. You have a magic power ball you can shoot at them, but if you score a hit, you’ll have to scramble around and pick up fruit and other items on the platforms until you have the See the videostrength to hurl another power ball. If, in the other hand, your power ball doesn’t score a direct hit, it will ricochet back and forth across the screen until you retrieve it, or it hits a monster that has wandered into that part of the screen. (You can only have one power ball bouncing around at a time.) (Universal, 1984)

Memories: An odd cross between the game mechanics of Mr. Do! and the almost-but-not-quite-3-D graphics of Congo Bongo, Mr. Do! Run Run was actually quite a fun and frantic little game. It also sported some killer music for its time - very weird in places, almost Carl-Stalling-by-way-of-Devo, but still very enjoyable. The graphics are very clean, and the evil critters are actually cute. Considering the game’s “kill-’em-all” premise, it’s pretty cute for such a bloodthirsty exercise! (Read more about this game…)

Mr. Do! Run Run review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Mr. Do! Run Run is filed under the categories: 1984, M, ...in the arcade, Universal, 5 quarters (5 stars), 1 Button, Shooting At Enemies, Collecting Objects, Joystick, Arcade

Pac-Land

Pac-LandThe Game: In a total break with any and all previous Pac-Man games, Pac-Land puts the yellow one onscreen as a very good homage to the Hanna-Barbera Saturday morning cartoon based on the original game, complete with the show’s bubbly theme song. You wander down the streets of Pac-Land, avoiding those nasty Ghost Monsters and hoping to find Power Pellets, all before your time runs out for that phase of your journey. Ghost Monsters may attack from the ground, or try to bomb you from the air; either way, chomping a Power Pellet will relieve them of their altitude and put them on the run. You may have to jump over them or duck under them until then - and be very careful in the forest, where Ghost Monsters may lurk behind trees. (Bally/Midway [under license from Namco], 1984)

Buy this gameMemories: It may have been well-drawn and animated, but Pac-Land really stuck out like a sore thumb to me - in hindsight, it was more like Super Mario Bros. than Pac-Man. Still, for those few of us who initially liked the Saturday morning cartoon, this game was a lovingly crafted valentine to the TV version of Pac-Man - a very roundabout example of a video game inspired by a licensing spin-off inspired by a video game. (Read more about this game…)

Pac-Land review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Pac-Land is filed under the categories: Side-Scrolling, P, Available In Our Store, ...in the arcade, arcade games only, Midway, Namco, 2 Buttons, Joystick, 3 quarters (3 stars), 1984, Publisher / Manufacturer, Arcade

Pirate Ship Higemaru

Pirate Ship HigemaruThe Game: Pirates have boarded your ship, and it’s up to you to defend the whole boat. Evade the pirates in the twisty mazes of barrels and treasures in the cargo deck, or pick up one of those barrels and brain the nearest pirate with it. Be careful - some pirates hide inside the barrels, and it’s instant death to pick up See the videoBuy this gamean “occupied” barrel and not back off quickly. Some containers reveal a treasure when you pick them up, and you can go back and grab the treasures for bonus points. Clear the deck of pirates to advance to the next level and start again. (Capcom, 1984)

Memories: Not released in the United States, Pirate Ship Higemaru is a nice little riff on the basic concept of Pengo. You can move the components of the “maze”around as you wish, or use those same components to dispose of enemies. Since the procedure for doing this in Higemaru is a bit more complicated than Pengo, there’s actually a training round that must be completed before the game truly begins - but it’s not risk-free, and you can actually lose a life in training! (I guess the message is that if you can’t get past the training screen, please let someone else put a coin in the machine and defend the boat.) (Read more about this game…)

Pirate Ship Higemaru review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Pirate Ship Higemaru is filed under the categories: Capcom, Publisher / Manufacturer, P, Available In Our Store, ...in the arcade, Action Strategy, 1984, 4 quarters (4 stars), Maze, Arcade, Shooting At Enemies, Joystick, 1 Button, Japanese Import

Return Of The Jedi

Return Of The JediBuy this gameThe Game: In the first screen, you’re zipping through the forest of Endor on a stolen speeder bike, with Imperial stormtroopers on their own bikes chasing you. While you can shoot the stormtroopers’ bikes or bump them off the playing field, they can shoot you, and running into trees isn’t good for anyone’s health. Your only advantage? The indigenous Ewoks, those furry little critters who occupy a special, beloved place in every Star Wars fan’s heart, will help you out if you lead the stormtroopers into their primitive traps. The second screen is much like the first, only you’re flying the Millennium Falcon through the Death Star trenches, and the other speeder bikes are now TIE Interceptors. (Atari, 1984)

The Game: Though graphically superior, and almost certainly guaranteed to gross more quarters just because of the Star Wars association, this game was, more or less, Zaxxon with a new paint job. Still, many players at the time hailed it as a vast step up from the vector graphics Star Wars game which Atari had released the previous year, even if the controls were aggravating. (Read more about this game…)

Return Of The Jedi review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Return Of The Jedi is filed under the categories: Side-Scrolling, R, Available In Our Store, arcade games only, ...in the arcade, Atari, Publisher / Manufacturer, Flight Stick, Shooting At Enemies, 4 quarters (4 stars), 1984, Isometric View, Arcade

Snake Pit

Snake PitThe Game: You’re an adventurer with a bullwhip and a hat, and you hate snakes and love treasure - sound familiar? The bad news is that you’re surrounded by slippery snakes, scurrying scorpions and jumping spiders, all of whom can kill you See the videoinstantly on contact. The only way you can eliminate these foes and claim the treasure is with a precisely-aimed crack of your whip…but if you’re surrounded, your treasure-hunting days are probably over. (Bally Sente, 1984)

Memories: When Warner Bros. bought Atari, it quickly became apparent that Atari founder Nolan Bushnell and new CEO Ray Kassar - Warner’s newly installed point man at Atari - were an uneasy fit at best. Though accounts differ between the two men, the final straw seems to have been Bushnell calling an executive board meeting and not quite getting around to inviting Kassar to it, after which Kassar went to his Warner Bros. boss, Manny Gerard, and drew up the legal papers to forcibly retire Bushnell from his duties at Atari. Bushnell was put - as Atari senior staffers called it - “on the beach,” with no say in the company’s future but a healthy percentage of a bonus pool that depended on the company’s performance. (Read more about this game…)

Snake Pit review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Snake Pit is filed under the categories: S, Sente, ...in the arcade, 1984, 3 quarters (3 stars), Shooting At Enemies, Joystick, Trackball, Arcade

Space Ace

Space AceBuy this gameThe Game: You’re intergalactic hero Space Ace one moment, but the next moment, the evil Borf kidnaps your girlfriend Kimberly and unleashes the Infanto-Ray on you…and suddenly, you’re intergalactic geek Dexter. Borf has placed an enormous number of deadly obstacles between you and him, obstacles which Space Ace could vanquish in no time flat - but you can only turn into the bemuscled one for brief periods of time… (Starcom, 1984)

Memories: Another laserdisc game from the Don Bluth/Rick Dyer team that brought you Dragon’s Lair, Space Ace makes some minor improvements on its predecessor, while still falling victim to many of the same basic problems. (Read more about this game…)

Space Ace review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Space Ace is filed under the categories: Interactive Movie, Available In Our Store, ...in the arcade, Starcom, S, 1984, Laserdisc, Joystick, 1 Button, 1 quarter (1 star), Arcade

Time Pilot ‘84

Time Pilot '84The Game: You’re back in the hotseat as the Time Pilot, but this time an even more fearsome breed of ships from the future is after you. The good news is that you have a new weapon at your disposal - guided missiles - but the bad news is that the enemy has them too. Blast enough enemy planes out of the sky and lure their See the videocommand ship out of hiding; if you can survive long enough to blow the missile-spewing command ship to pieces, you’re off to the next level. (Konami, 1984)

Memories: Bearing the deliciously Engrish-esque subtitle “Further into unknown world,” Time Pilot ‘84 is a re-interpretation of the original game, with a few more bells and whistles in both the audiovisual and game play departments. Those accustomed to just constantly blasting away with both barrels in the original Time Pilot have to adjust to the proper use of the missile guidance system (don’t waste a missile until your screen paints a viable target), but other than that, it’s the same game with a new coat of paint. (Read more about this game…)

Time Pilot ‘84 review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Time Pilot ‘84 is filed under the categories: Side-Scrolling, T, Vertical Scrolling, arcade games only, ...in the arcade, Konami, 1984, Shooting At Enemies, Joystick, 2 Buttons, 4 quarters (4 stars), Arcade

Tube Panic

Tube PanicThe Game: You pilot a high-speed starfighter through both open space and narrowly-confined tubes bristling with obstacles and enemies, ranging from scarab-like tanks complete with pincers to tumbling, TIE-fighter-esque ships. Your job is See the videosimple: shoot everything, and don’t collide with anything. Periodically, if you survive long enough, you’ll get to dock with your mothership between stages and refuel, and then you plunge back into battle until all of your ships are lost. (Nichibutsu/Fujitek, 1984)

Memories: If you’re docking with a mothership, it’s gotta be Nichibutsu’s game (see also: Moon Cresta). An interesting and eminently playable coin-op from the makers of Crazy Climber, Tube Panic is a bit of a cousin of Tempest. In fact, Tempest designer Dave Theurer has said that originally, the knob in Tempest rotated the geometric playing field and not the player’s cannon. Tube Panic goes back to the “rotating playing field” concept a bit and, yeah, one can see where Atari might have wound up with some play-testers with motion sickness back in the day. But Tube Panic is its own game, and it’s a lot of fun. (Read more about this game…)

Tube Panic review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Tube Panic is filed under the categories: Nichibutsu, T, ...in the arcade, 1984, 5 quarters (5 stars), Shooting At Enemies, Joystick, 1 Button, Arcade

Ballblazer

BallblazerThe Game: Pong just got a lot more difficult. The table-tennis-inspired sport is now played at blow-your-hair-back speeds on a 3-D field, with vehicles called rotofoils serving as the paddles. Up to four players can compete, or you can humiliate yourself by trying to fight computer-controlled opponents. (Atari/Lucasfilm Games, 1984)

Memories: The announcement was simple, and ominous, and got a lot of press. “Lucasfilm is entering the video game industry.” It made big waves, and why wouldn’t it? The thought of someone with the tremendous creative resources of George Lucas getting in on the action was enough to excite many gamers - particularly those who, around 1984, were deluged in the kind of mediocre titles which brought the video game business to its knees. (Read more about this game…)

Ballblazer review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Ballblazer is filed under the categories: B, Cockpit, home video games only, ...at home, Sports, Atari, Joystick, 1 Button, 4 quarters (4 stars), 1984, First-Person

Beamrider

BeamriderBuy this gameThe Game: Alien ships are sliding toward you on a gridwork of energy; as the pilot of the Beamrider, your job is to destroy them before they get too close to home (i.e. the bottom of the screen). They can fire back, though, and while in some cases you can return fire and intercept their shots, it depends on what kind of weaponry they’re using. When you run out of Beamriders, the aliens take over. (Activision, 1984)

See the videoMemories: With the abandoned 2600 prototype of Tempest being the closest thing to an exception, Beamrider was the only attempt to the bring that arcade game’s style of action to the 2600. And in the end, Beamrider more closely resembles the one-line idea that led to Tempest: “First Person Space Invaders“. (Read more about this game…)

Beamrider review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Beamrider is filed under the categories: B, Slide & Shoot (i.e. Space Invaders), Available In Our Store, ...at home, Activision, 1984, Atari 2600 VCS, Joystick, 1 Button, 4 quarters (4 stars), Game System

Bump ‘n’ Jump

Bump 'n' JumpThe Game: The race is on, and no moves are off-limits - bump your competitors off the road (and into apparently highly volatile vegetation that causes them to explode), or jump over them and any other obstacles that get in your way, including See the videoareas of water that cover the road. If you survive the race, you live on to the next round - at least until you run out of cars. (Coleco, 1984)

Memories: Another Sega arcade sleeper-hit snagged for the Colecovision under an overall contract between the two game companies, Bump ‘N’ Jump is fun on four wheels, and this console version drives it home perfectly. (Read more about this game…)

Bump ‘n’ Jump review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Bump ‘n’ Jump is filed under the categories: Racing, B, Colecovision, ...at home, Sports, Coleco, Joystick, 1 Button, 5 quarters (5 stars), 1984, Jumping

Buck Rogers: Planet Of Zoom

Buck Rogers: Planet Of ZoomThe Game: Zoom being the operative word here, your mission - as space hero Buck Rogers - is to fly in close quarters with all kinds of enemy ships, landers and structures, fending off their attacks, and generally staying alive as long as See the videopossible. Obligatory robot wisecracks and utterances of “beedy-beedy-beedy” not included. (Coleco [under license from Sega], 1984)

Memories: Far and away the most faithful home console version of Sega’s arcade sleeper hit, Buck Rogers: Planet Of Zoom is a blast on the ColecoVision. (Read more about this game…)

Buck Rogers: Planet Of Zoom review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Buck Rogers: Planet Of Zoom is filed under the categories: B, Colecovision, Cockpit, ...at home, Coleco, 1984, First-Person, Joystick, 1 Button, 4 quarters (4 stars), Shooting At Enemies

Cosmic Commuter

Cosmic CommuterThe Game: Sometimes it’s not all about saving the whole freakin’ world. Sometimes it’s about just being a cabbie. Picking people up, zipping through traffic, and trying to get them to where they’re going without them - or yourself - killed in the process. Substitute traffic for alien ships and space debris, and you’ve got Cosmic Buy this gameCommuter. Make sure your taxi pod is loaded up on fuel, avoid everything except for the passengers, and don’t forget to dock safely with your launch/landing module when you’ve picked everyone up. You can shoot obstacles out of your way in a tight squeeze, but be careful - you could also shoot your next refueling station out of the sky too. Three collisions or crash landings due to an empty gas tank, and you’re out of the taxi business. (Activision, 1984)

Memories: Cosmic Commuter is a very cool scrolling game with a neat premise, something that I can identify with a lot better than being a fighter jock. This is also an extremely colorful game with a heap of animated graphics, and not one second of sprite flicker. (Read more about this game…)

Cosmic Commuter review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Cosmic Commuter is filed under the categories: Activision, C, Side-Scrolling, ...at home, 1984, 4 quarters (4 stars), Collecting Objects, Joystick, 1 Button, Atari 2600 VCS

Crazy Climber

Crazy ClimberThe Game: You control a daredevil stunt climber on his trip up the side of a building, using no ropes, no nets, and nothing but his hands and his feet. Obstacles such as a large stork with (apparently flaming) droppings can cause you to plunge to your death several stories below, and even minor things such as annoyed building tenants dropping potted plants at you from above can have the same disastrous effect. When you reach the top - if you reach the top, that is - a helicopter lifts you away to your next challenge. (Atari, 1984 - fan club exclusive)

Memories: Crazy Climber for the 2600 is one of the rarest cartridges manufactured by Atari, having been released only through the company’s Atari Age fan club newsletter rather than at retail. On the basis of its scarcity alone, the Crazy Climber cartridge auctions for - appropriately - crazy amounts of money. (Read more about this game…)

Crazy Climber review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Crazy Climber is filed under the categories: Atari, C, home video games only, ...at home, 1984, 3 quarters (3 stars), Climbing, Joystick, 1 Button, Atari 2600 VCS

Crystal Castles

Crystal CastlesThe Game: You are Bentley the Bear, cuddly defender of a vaguely 3-D fairy tale realm just loaded with ruby-like crystals. While this would seem like an idyllic existence for many sentient stuffed animals, it is, of course, not that easy. Berthilda the Witch has sent her evil minions to seize the crystals for her. Walking trees, Buy this gameupright centipedes, and animated skeletons prowl the geometric vistas to keep Bentley from claiming the crystals. Finding the wizard hat will briefly give Bentley the power to dispose of Berthilda if and when she makes an appearance. Bentley also has a weakness for the pot of honey that appears on each level - and if he grabs the honey, a swarm of bees suddenly has a problem with him. Clearing each screen of crystals advances to the next level. Keep in mind that the enemies can also consume crystals, so they may actually clear the level - Bentley gets a bonus if he’s the one who nabs the last gem on the screen. (Atari, 1984)

Memories: This game is a tough nut to crack. It’s something I’d file under “games I can’t believe anyone tried to port to the Atari 2600,” the same category where I’d put Coleco’s disastrous port of Zaxxon. Surprisingly though, while the graphics are a bit of a mess, enough of the game play is intact to make this version of Crystal Castles surprisingly effective. (Read more about this game…)

Crystal Castles review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Crystal Castles is filed under the categories: Atari, Isometric View, C, Available In Our Store, ...at home, home video games only, 1984, 3 quarters (3 stars), Jumping, Maze, Collecting Objects, Joystick, 1 Button, Atari 2600 VCS

Defender II / Stargate

Defender II / StargateThe Game: Once again, you’re piloting a sleek spacecraft, patrolling the airspace over a populated planet whose inhabitants are being harvested by alien Landers to create berzerker Mutants. If you shoot down a Lander in mid-air and its abductee falls toward the ground, you must catch the helpless kidnap victim and lower him to the ground safely. Other menaces await you in the sky, along with Stargates, which instantaneously transport you to other locations around the planet. (Atari, 1984)

Memories: I like to refer to this game as Defender: The Apology. In much the same way that Atari made good on gamers’ disappointment in their original Pac-Man cartridge with its Ms. Pac-Man translation, the Stargate cartridge plays much more like “real” Defender than the original cartridge version of that game. The sounds and graphics are pretty much dead-on, if not quite as fine as those of the original arcade machine. (Read more about this game…)

Defender II / Stargate review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Defender II / Stargate is filed under the categories: S, D, Side-Scrolling, home video games only, ...at home, Atari, 1984, Shooting At Enemies, Joystick, 1 Button, 3 quarters (3 stars), Atari 2600 VCS

Dig Dug

Dig DugThe Game: Who said landscaping was easy? You are Dig Dug, an intrepid gardener whose soil is infested with pesky Pookas and fire-breathing Fygars. You’re armed with your trusty pump, See the videowhich you can use to inflate your enemies until, finally, they blow up. But both the Pookas and Fygars can crawl through the ground and can pop out into your tunnels, and if a Fygar sneaks up behind you, he can toast you if you’re not careful. (Atari, 1984)

Memories: Still clinging tenaciously to a licensing agreement that gave it the right to publish Dig Dug in the U.S., Atari dug in its heels and released Dig Dug for the Atari 7800. Fortunately - for Atari, that is - Namco opted not to issue the same game in that territory, leaving it an exclusive for owners of the Famicom, Japan’s equivalent to the NES. (Read more about this game…)

Dig Dug review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Dig Dug is filed under the categories: D, Atari, Action Strategy, home video games only, ...at home, 1984, 3 quarters (3 stars), Atari 7800, Maze, Joystick, 1 Button, Game System

Front Line

Front LineThe Game: You’re a lone footsoldier fighting your way through a platoon of enemy troops, trying to take out as many of them as you can until you find your way to a handy empty tank. But once you man your own tank, enemy tanks surround you. If one of them hits your tank, you have mere seconds to bail out before your tank blows, and you have to dodge cannon fire until you can find another friendly tank to commandeer. After crossing hazardous stretches of desert and fighting off entire battallions of enemy tanks, you’re en route to the final confrontation, a showdown with the enemy’s armored headquarters… (Coleco, 1984)

Memories: At one time, this was one of my all-time favorite Atari 2600 games - well, it still is, actually - even though it really pales in comparison to the coin-op it’s based on. Even the version released for the ColecoVision, which used the roller wheel on the Super Action Controller to stand in for the arcade game’s aiming knob, wasn’t quite the same. Still, at the time, this did just fine: you fired your gun in whatever direction you were facing. (Read more about this game…)

Front Line review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Front Line is filed under the categories: F, Coleco, Military, Ground Troops, ...at home, 1984, 4 quarters (4 stars), Atari 2600 VCS, Tanks, Joystick, 1 Button, Game System