Amidar

AmidarThe Game: I’ll try to explain this as best I can. You’re a paintroller (recent escapee from Make Trax?) beseiged by pigs. Or a gorilla pursued by natives. Or something like that. It depends on which level you’re playing. You must try to enclose as many of the spaces in the game area as possible, in a zig-zagging pattern. This, the attract mode wisely advises us, is “Amidar movement.” You have one way to avoid an imminent See the videohead-on collision - you can hit the jump button, which doesn’t make you jump, but forces everything else on the board to jump. Enclosing all of the available spaces advances you to the next level, with different animal enemies. (Stern [under license from Konami], 1982)

Memories: My God. Who programmed this game, and what were they smoking? I mean, okay, the enclosing-of-spaces thing is nothing new - look at Qix. But paintrollers versus pigs? Gorillas versus nasty natives? Oh well. I suppose it makes about as much sense as Exidy’s very similar Pepper II, of which more another time. (Read more about this game…)

Amidar review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Amidar is filed under the categories: A, Stern, Claiming Territory, arcade games only, ...in the arcade, Konami, 1982, Maze, Joystick, 1 Button, 2 quarters (2 stars), Arcade

Bagman

BagmanThe Game: You’re a thief trying to make away with all the loot buried in a complex maze of interconnected mines and shafts, and you’d get away with it if it weren’t for some pesky cops who are hot on your trail. You can drop bags of money See the videoon them from a level above, or temporarily brain them with a pick, and they’ll occasionally also bumble into open mine shafts of their own accord. In any of these events, they vanish for a little while to recover before reappearing. But any of these things will do you in too! (Stern/Seeburg [under license from Valadon Automation], 1982)

Memories: Bagman was a very addictive and fun variation on the ladder-climing format that had become familiar in the space of just one year. Despite putting the player in the role of a crook, the worst behavior this game could possibly encourage would be slapstick, Keystone Kops-type violence (wouldn’t it be great if there were a bunch of comically clumsy cops, and wouldn’t it be great if they brought beer - really good beer?). It’s a very cute and playable game. (Read more about this game…)

Bagman review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Bagman is filed under the categories: Stern, 1982, B, Seeburg, ...in the arcade, Valadon Automation, 4 quarters (4 stars), 1 Button, Jumping, Speech Synthesis, Climbing, Collecting Objects, Joystick, Arcade

Blue Print

Blue PrintThe Game: You are the intrepid, barbershop-quartet-suited J.J. (hey, it’s better than being O.J.!), out to save a damsel in distress from a pursuing monster. How does a guy in a little striped suit do this? By building a mobile, tennis-ball-launching contraption to dispatch said dastardly monster, naturally. The catch? The eight pieces of your mechanical creation are hidden somewhere among ten little houses in a maze - See the videoand those houses that don’t contain parts of your machine contain a bomb that must be dumped into the bomb pit immediately (else they’ll explode and kill J.J.). Critters also roam the maze to annoy you, including one pesky monster who will prematurely jump on the “start” button, rattling your still-unfinished machine to bits. If you don’t build your Rube Goldberg gizmo in time, the monster catches the damsel and you lose a life. (Bally/Midway, 1982)

Memories: Fun little game, this Blue Print. Perhaps somewhat like the rodent protagonist of Mappy, J.J. seemed to be primed for some kind of merchandising that never happened. (Read more about this game…)

Blue Print review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Blue Print is filed under the categories: 1982, Midway, B, ...in the arcade, 3 quarters (3 stars), 1 Button, Maze, Shooting At Enemies, Collecting Objects, Joystick, Arcade

Black Widow

Black WidowBuy this gameThe Game: You’re a spider whose web seems to be a popular hangout for any number of flies who seem to have an aversion to getting caught there. So you’re left with the only option nature leaves open to a spider in this scenario: you shoot your prey down and eat the yummy grubsteak that’s left behind! Some bugs will have the whaudacity to lay their eggs in your web, which you can either push off the edge (a risky trick depending on how “developed” some of the eggs are) or wait to hatch into more bugs that you See the videocan shoot down. Beware of “grenade bugs” which destroy everything within a certain radius around them when you shoot them; they may take out other adversaries as they go, or destroy you if you’re too close. (Atari, 1982)

Memories: Black Widow is a fun number which smacks of an attempt to do Robotron: 2084 in vector graphics. It’s also one of the handful of Atari arcade games sporting the color vector monitor, which was prone to numerous technical glitches (not the least of which was overheating to the point that capacitors melted off the board). What vector graphics had over traditional raster displays, however, was fast action, and Black Widow is a beauty in that respect. Within only a few levels, the action is almost too much for the average player to handle. (Read more about this game…)

Black Widow review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Black Widow is filed under the categories: B, Atari, Available In Our Store, arcade games only, ...in the arcade, 1982, 4 quarters (4 stars), Two Joysticks, Shooting At Enemies, Collecting Objects, Vector Graphics, Arcade

BurgerTime

BurgerTimeBuy this gameThe Game: As Chef Peter Pepper, you climb around a multi-level factory whose sole function is to make some really big burgers. We’re talking about some BIG burgers here. But your ingredients aren’t exactly cooperating with you. Mr. Hot Dog, Mr. Egg and Mr. Pickle are doing their best to keep you from making those big See the videoburgers, but you can turn the tables on them and put them in your edible creations! You have a limited supply of pepper which you can use to stun your tasty stalkers (and keep in mind, this was years before Mace). Or you can simply lead them across one of the yummy ingredients, and they’ll become part of the burger. (Which is a rather disturbing thought when it comes to to hot dogs and eggs in a hamburger.) Also, you can walk across a bun or a slab of meat on the level above them, and the falling ingredients will squash them on the way down. (Bally/Midway [under license from Data East], 1982)

Memories: BurgerTime was a cool twist on the climbing genre, but it had one main problem - oh, boy, was it ever slow! I t took forever to climb ladders, and on those later levels where there were huge, dangerous stretches of ladders, this slowed the game down to an annoyingly slow pace. Other than this, though, it was a nifty little game, and just playing it and writing about it has made me hungry for something from Burger King… (Read more about this game…)

BurgerTime review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. BurgerTime is filed under the categories: Data East / DECO, Midway, B, Available In Our Store, ...in the arcade, 1982, 3 quarters (3 stars), Climbing, Collecting Objects, Joystick, 1 Button, Arcade

Buck Rogers: Planet Of Zoom

Buck Rogers: Planet Of ZoomThe Game: Zoom being the operative word here, your mission - as space hero Buck Rogers - is to fly in close quarters with all kinds of enemy ships, landers and structures, fending off their attacks, and generally staying alive as See the videolong as possible. Obligatory robot wisecracks and utterances of “beedy-beedy-beedy” not included. (Sega, 1982)

Memories: Debuting in arcades a mere two years after the exit of the popular but troubled Buck Rogers TV series, Sega’s coin-op had no real connection with it. If anything, the enemy ships and architecture in Planet Of Zoom are a bit more art deco, suggesting the comic book roots of Buck Rogers. Sega later ported the game to a few home consoles, and while the player’s ship in those games seemed to hearken back to the sleek fighters of the TV series, it was more likely a case of simplifying the arcade game’s fancy rocketship. (Read more about this game…)

Buck Rogers: Planet Of Zoom review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Buck Rogers: Planet Of Zoom is filed under the categories: B, Sega, Cockpit, arcade games only, ...in the arcade, 1982, 4 quarters (4 stars), Shooting At Enemies, First-Person, 2 Buttons, Flight Stick, Arcade

Disco No. 1

Disco No. 1You’re on the dance floor, they’ve dimmed the lights, the feeling is right, and you’re gonna boogie tonight. Leaving temporary, light-cycle-style tracers behind you, you have to impress all the lovely ladies by literally skating circles around them. When you accomplish this, you claim a bit of territory on the dance floor. (Data East, 1982)

See the videoAnd here you thought Xanadu was the only pop culture celebration of roller disco - not so! This bizarre little coin-op number brings roller boogie back from the brink of extinction (being the voracious second-hand consumers of American pop culture that they were, God bless ‘em, the Japanese apparently missed the memo that disco was “dead” by this point). (Read more about this game…)

Disco No. 1 review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Disco No. 1 is filed under the categories: D, Claiming Territory, ...in the arcade, Data East / DECO, 1982, Joystick, 1 Button, 3 quarters (3 stars), Arcade

Dig Dug

Dig DugThe Game: You are Dig Dug, an intrepid gardener whose soil is infested with pesky Pookas and fire-breathing Fygars. You’re armed with your trusty pump, which you can use to inflate your enemies until, finally, they blow up. But both the Pookas and Fygars can crawl through the ground and can pop out into your tunnels, and if Buy this gamea Fygar sneaks up behind you, he can toast you if you’re not careful. Who said landscaping was easy? (Atari [under license from Namco], 1982)

Memories: Dig Dug, with its animè-inspired cutesy characters and exceedingly simple game play, was a wonderfully easy game to learn, and it didn’t take much effort to reach a high score. (Dig Dug II, on the other hand, relied on a strange pseudo-3D, slightly-but-not-quite-overhead perspective which added to the difficulty, creating problems similar to playing Zaxxon or Congo Bongo.) With its simplicity and cuteness, Dig Dug was big with the younger set. (Read more about this game…)

Dig Dug review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Dig Dug is filed under the categories: Available In Our Store, D, arcade games only, ...in the arcade, arcade games only, Namco, Atari, Joystick, Maze, 1 Button, 5 quarters (5 stars), 1982, Arcade

Domino Man

Domino ManThe Game: The town square or the local golf course seems like a reasonable place to set up a huge row of dominoes, doesn’t it? Well, your on-screen protagonist sure seems to think so, and your job is to help him set up his dominoes without allowing any of a number of on-screen “enemies” - such as absent-minded shoppers pushing carts, bees, or a bemuscled bonehead - to knock the dominoes over. (Bally/Midway, 1982)

Memories: Another incredibly fun and offbeat coin-op from the gang at Bally/Midway, Domino Man was a whimsical little number which set all of its action to the music of ragtime maestro Scott Joplin. If only for that reason, this was one of the few arcade games that my mother used to get a kick out of (not that she tried it herself, of course - she just kept chuckin’ quarters at me, bless her heart). (Read more about this game…)

Domino Man review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Domino Man is filed under the categories: D, Claiming Territory, Action Strategy, ...in the arcade, Midway, 1982, Joystick, 1 Button, 3 quarters (3 stars), Arcade

Donkey Kong Junior

Donkey Kong JuniorThe Game: Mario, in his second-ever videogame appearance, has Donkey Kong in captivity, and it’s up to Donkey Kong Jr. to rescue his dad by scaling vines and chains, avoiding nasty-toothed traps and pesky birds, and reaching the key to free the great ape from Mario’s clutches. (Nintendo, 1982)

See the videoMemories: Donkey Kong Junior was a really cool game, because it added new ideas to the same general concept as Donkey Kong, resulting in a game that those proficient at the original game wouldn’t find difficult to learn. It was also unique in that the character that you played in Donkey Kong - the hero - was suddenly the villain in this game, and you were out to defeat him. (Read more about this game…)

Donkey Kong Junior review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Donkey Kong Junior is filed under the categories: D, Nintendo, arcade games only, ...in the arcade, 1982, 4 quarters (4 stars), Jumping, Climbing, Joystick, 1 Button, Arcade

Eyes

EyesThe Game: The eyes have it, and you apparently want it. You’re also an eye - that’s right, a perfectly normal disembodied eye, wearing a little Oktoberfest hat, wandering through a maze, and shooting at stuff. You’re basically trying to shoot everything on sight. You see, the maze is filled with tiny objects, and you must shoot them all (running over them won’t cut it). The maze is also filled with a number of equally disembodied-and-yet-armed eyes who are out to get you. Clearing the maze of objects advances you to the next level, but you may only get a brief look at it since the eyes are even faster and more aggressive. Rock-Ola [under license from Digitrex Techstar], 1982

See the videoMemories: A bizarre little game among the glut of Pac-Man imitators, Eyes is an obscure little number that falls between the cracks of video game history by being neither particularly outstanding or awful…just strange. In a world where a game about a mobile yellow mouth is king, I don’t think anyone was looking for anything that they could take literally, but Eyes was simply odd. (Read more about this game…)

Eyes review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Eyes is filed under the categories: E, Rock-Ola, Digitrex Techstar, ...in the arcade, 1982, 3 quarters (3 stars), Maze, Shooting At Enemies, Joystick, 1 Button, Arcade

Eagle

EagleThe Game: As commander of the three-stage fighter rocket Eagle, your job is to ward off endless varieties of evasively weaving space attackers. Every time you knock out two consecutive screens of assailants, you’ll have an opportunity to dock your ship to another one of Eagle’s three stages, until all three portions of the ship are combined to create one bad-ass weapons platform. But you can also lose stages very quickly, See the videoending your game - a bigger ship makes a bigger and easier target. (Centuri [under license from Nichibutsu], 1982)

Memories: Don’t ask me what happened here. I distinctly remember playing both Eagle and Moon Cresta in the arcades and thinking how similar they were. Much later, with the benefit of emulation, I could play both back-to-back and realized what I’d always suspected: they’re the same game! (Read more about this game…)

Eagle review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Eagle is filed under the categories: E, Slide & Shoot (i.e. Space Invaders), ...in the arcade, Centuri, 1982, Joystick, 1 Button, 3 quarters (3 stars), Arcade

The Electric Yo-Yo

The Electric Yo-YoThe Game: Don’t take this personally, but you’re a yo-yo in The Electric Yo-Yo, trying to clear all the dots from the screen and trying just as hard to avoid the bug-eyed monsters and other enemies who seem to be natural predators of toys on strings. You must plan your movement around the screen carefully - the further you can move in a straight line to eliminate the most dots, the faster you’ll move. See the videoBuy this gameGetting stuck in limbo with no targets in the same horizontal or vertical space means you have to take painfully slow baby steps around the screen, making you a sitting duck (or a sitting yo-yo) for your adversaries. You can occasionally grab a flashing dot to give you the power to knock the bug-eyed monster out of the way momentarily. If you clear the screen of dots, a new pattern of dots appears, each one more difficult to complete than the last. (Taito, 1982)

Memories: Even two years after Pac-Man hit it big, just about everyone was trying to carve out a slice of the dot-gobbling pie with games that, if they weren’t outright ripoffs, were at least conceptually similar. Taito, normally associated with such trail-blazingly original games as Qix and Jungle Hunt, was no exception, but at least The Electric Yo-Yo is far more original than the vast majority of Pac-Man-inspired arcade games. (Read more about this game…)

The Electric Yo-Yo review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. The Electric Yo-Yo is filed under the categories: Available In Our Store, E, Claiming Territory, ...in the arcade, arcade games only, Taito, 1982, Collecting Objects, Joystick, 1 Button, 2 quarters (2 stars), Arcade

Frenzy

FrenzyThe Game: You’re back in the maze, but this time, the stakes are increased, the danger is increased, and your strategic options are only slightly increased. Touching the walls, the robots, the robots’ laser blasts, or even your own ricocheted lasers are deadly. And of course, the inevitable appearance by Evil Otto is also See the videodeadly. However, you can temporarily repel the smiley little bugger by blasting him until his grin turns into the frown - but he will reappear mere seconds later, moving much faster every time he must retreat and reappear - so you’re not doing yourself any favors. If you enter a generator room, you can halt all the robots in their tracks by penetrating the walls surrounding the generator and blasting it. “Beaded” walls can be eaten away, bit by bit, by laser fire from anyone who shoots it, while solid walls will ricochet lasers around until they hit something - which could mean a death trap for you. (Stern, 1982)

Memories: I can’t even begin to estimate how many orders of magnitude harder Frenzy is than its inspiration, Stern’s mega-hit Berzerk. There are many times when you have approximately a second - before the characters on the screen begin moving - to assess your strategic situation, which usually isn’t too promising, often placing you in a triangulation of crossfire from three or four different robots that you haven’t even begun to figure out how to reach. (Read more about this game…)

Frenzy review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Frenzy is filed under the categories: 1982, Stern, F, ...in the arcade, 4 quarters (4 stars), 1 Button, Speech Synthesis, Maze, Shooting At Enemies, Joystick, Arcade

Front Line

Front LineThe Game: In a very genteel and almost inappropriately cute game about armored combat, you’re a lone footsoldier fighting your way through a platoon of enemy troops, trying to take out as many of them as you can until you find your way to a handy empty tank. (Nice of the enemy to allow your government to plant friendly tanks behind their borders, isn’t it?) But once you man your own tank, enemy tanks surround you. If one of them hits your tank, you have mere seconds to bail out before your tank blows, and you have to dodge cannon fire until you can find another friendly tank to commandeer. Finally, after crossing hazardous stretches of desert and fighting off entire battallions of enemy tanks, you’re en route to the final confrontation, a showdown with the enemy’s armored headquarters… (Taito, 1982)

Memories: Front Line was a really fun and addictive game to play, and was always one of my favorites. I didn’t ever give a thought, at the time, that this game really keeps the player’s vision of warfare from delving into the bloody or the unpleasant, and all the characters - even those octagonal, roly-poly little tanks - are really cute. (Read more about this game…)

Front Line review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Front Line is filed under the categories: Military, F, Ground Troops, ...in the arcade, arcade games only, Taito, Paddle / Rotary Knob, Joystick, Tanks, 1 Button, 4 quarters (4 stars), 1982, Arcade

Joust

JoustThe Game: In the timeless tradition, you suit up in armor, grab a lance, and mount your trusty ostrich. Then you try to impale others who have done the same, and eliminate the remaining “eggs” which will hatch a new warrior if left long enough. Other threats include the almost invincible pterodactyl and the Lava Troll (whose firey See the videoBuy this gamehands assist enemy knights while trying to drag yours into the molten rock). In later levels, there are fewer solid surfaces on which to take refuge. When one of your knights is toppled, another appears, given momentary immunity from harm until he is moved. On second thought, maybe it isn’t all that traditional… (Williams Electronics, 1982)

Memories: One of the best-remembered games, Joust enjoys a cult following to this day, something which can probably be attributed to the game’s bizarre juxtaposition of perfectly-normal elements (knights in armor trying to kill one another) with the bizarre (lava trolls, flying ostriches as steeds, pterodactyls, knights hatching from eggs). It was a perfect enough mix that Joust has stuck in people’s minds to this day. It was also the only game whose action button served the purpose of flapping the wings of an ostrich. (Read more about this game…)

Joust review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Joust is filed under the categories: J, Available In Our Store, Action Strategy, ...in the arcade, Williams Electronics, 1982, Joystick, 1 Button, 5 quarters (5 stars), Arcade

Jungle King / Jungle Hunt

Jungle HuntThe Game: You are the king of the jungle! Swinging from vine to vine! Swimming through crocodile-infested waters! Jumping and ducking huge rolling boulders! And vanquishing spear-weilding natives to rescue the damsel! (Taito, 1982)

Buy this gameMemories: Not that Jungle King was an incredibly simple game - the above description is supposed to be a little bit humorous, if oversimplified - but Jungle King’s most infamous footnote in video game history is the lawsuit that it drew. The original Jungle King game opened with the sound of a sampled “Tarzan yell” - and the estate of Edgar Rice Burroughs was not amused. (Read more about this game…)

Jungle King / Jungle Hunt review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Jungle King / Jungle Hunt is filed under the categories: Side-Scrolling, J, Available In Our Store, ...in the arcade, arcade games only, Taito, 1982, Jumping, Speech Synthesis, Joystick, 1 Button, 4 quarters (4 stars), Arcade

Liberator

LiberatorBuy this gameThe Game: So, you’ve always wanted to pilot the Liberator? If you’re talking about the Atari Force’s trusty little flotilla of space fighters, you’re in luck. Your four fighters take up positions at the four corners of the screen, and you use a trackball to aim a cursor; hitting the fire button fires the weapons of the ship nearest the cursor. Basically, the “Malagon Army,” according to the introductory screen, has pulled off a See the videostrategic (to say nothing of logistical) coup in invading the entire galaxy - and you and your four fighters are supposed to free…well…the entire galaxy. Hopefully you packed a lunch. At the beginning of your mission, you’re trying to pick off Malagon scout ships in deep space. You then move on to a succession of planets where you have to take out missiles (and the ground bases that hurl them at you) and enemy satellites. Letting a missile through can begin to cost you ships quickly, and when all four fighters are fragged, you’re finished. (Atari, 1982)

Memories: An interesting game, Liberator, even if it breaks my heart by teasing me with that name and then having nothing to do with the starship of the same name from the 70s BBC space opera Blake’s 7. (Actually, it would almost make as much sense to adapt this game to that storyline as it did to try to attach it to the Atari Force comic books, which were shipped with numerous Atari VCS cartridges but had no prior presence in the arcade.) (Read more about this game…)

Liberator review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Liberator is filed under the categories: Available In Our Store, L, Cockpit, arcade games only, ...in the arcade, Atari, 1982, First-Person, Shooting At Enemies, 1 Button, Trackball, 4 quarters (4 stars), Arcade

Loco Motion

Loco MotionThe Game: A train scoots around a twisty maze of tiles representing overpasses, turns, straightaways and terminals. One portion of the maze is blank, and a train will be lost if it hits that blank tile. Using the joystick, you move the blank tile and one adjacent tile around on the map - even if the train is in transit on that tile - in an effort to keep it moving around the maze, picking up passengers. (Passengers that the train See the videocan reach are smiley faces; passengers cut off from the main route are frowning.) If any passengers are cut off for an extended period of time, a monster begins wandering that route, and it’ll cost you a train if it comes in contact with your train. You may have to outrun it with the “speed” button in order to pick up the last passengers and clear the level to move on to a bigger maze. (Centuri (under license from Konami), 1982)

Memories: A very minor star in the constellation of early Konami coin-ops (Konami also being responsible for Frogger, Time Pilot and Gyruss), Loco Motion is actually a variation on a very old theme: the 2-D sliding tile puzzle. (Read more about this game…)

Loco Motion review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Loco Motion is filed under the categories: Centuri, L, arcade games only, ...in the arcade, Konami, 1982, Maze, Joystick, 1 Button, 4 quarters (4 stars), Arcade

Millipede

MillipedeBuy this gameThe Game: Once more unto the breach, your garden of mushrooms is now under attack by a millipede, and the big bug’s even nastier insect entourage has come along too. The spiders, scorpions and fleas are now joined by mosquitoes and inchworms, among others. The only advantage you have? Occasional containers of DDT (can you tell this was the 80’s?) will allow you to wipe out all targets within a given radius…but use them wisely! (Atari, 1982)

See the videoMemories: Another rare Atari sequel - from a company that tended to at least try to stay away from repetition - Millipede of course picks up where Centipede left off - in the same garden, with lots of bugs. A major ad campaign kicked this one off, with Atari using the then-world-champion of Centipede as a spokesperson to verify that this game was, indeed, fun and challenging. (Read more about this game…)

Millipede review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Millipede is filed under the categories: Slide & Shoot (i.e. Space Invaders), Available In Our Store, arcade games only, ...in the arcade, M, Atari, 1 Button, Trackball, 3 quarters (3 stars), 1982, Arcade

Moon Patrol

Moon PatrolBuy this gameThe Game: Driving an agile, armed moon buggy across the lunar surface, you must jump over craters and land mines, shoot large boulders (some occasionally mobile) out of your way, and try not to be on the receiving end of hostile fire from alien ships that try to strafe you. Some of the ships, which look very suspiciously like See the videothe triangle-of-spheres enemy ships from Gyruss, can even bomb the moon and make new craters for you to jump over - which may put you right into their line of fire. Later on, you also get to blast away tanks and dodge pesky jet cars which “tailgate” and then try to ram you. (Williams Electronics [under license from IREM], 1982)

Memories: Moon Patrol is a cool game with an actual goal, and with that in mind, it shares a common trait with SNK’s Fantasy - a “continue game” feature which allows you to continue from your last position for just 25 cents more. (Read more about this game…)

Moon Patrol review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Moon Patrol is filed under the categories: M, Williams Electronics, Side-Scrolling, Available In Our Store, ...in the arcade, IREM, 1982, Jumping, Shooting At Enemies, Joystick, 2 Buttons, 4 quarters (4 stars), Arcade

Mr. Do!

Mr. Do!The Game: As the clownlike elfin dweller of a magic garden, you must avoid or do away with a bunch of nasty critters who are after you, while gobbling up as much yummy fruit as you can. (Taito [under license from Universal], 1982)

See the videoMemories: Mr. Do! is a curious chicken-or-the-egg case. Many elements of Mr. Do! are very similar to Dig Dug. However, Mr. Do! is a much more challenging game.

It was also one of the earliest entries from Universal, a company - unrelated to the Hollywood studio of the same name - whose business model appealed to arcade owners, but became a bugbear for competing arcade game manufacturers. Though Mr. Do! was sold as a standalone cabinet licensed through Taito, Universal’s primary product line was “kit games” - a kit with a new circuit board, marquee and cabinet artwork that could transform any cabinet with similar controls into Universal’s latest offering. (Read more about this game…)

Mr. Do! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Mr. Do! is filed under the categories: M, Taito, ...in the arcade, Universal, arcade games only, Publisher / Manufacturer, 1982, Shooting At Enemies, Maze, Joystick, 1 Button, 4 quarters (4 stars), Arcade

Ms. Pac-Man

Ms. Pac-ManThe Game: As the bride of that most famous of single-celled omniphage life forms, your job is pretty simple - eat all the dots, gulp the large blinking dots in each corner of the screen and eat the monsters while they’re blue, and avoid the monsters the rest of the time. Occasionally various fruits and other foods will bounce through the maze, and you can gobble those for extra points. Every so often, just to give you Buy this gamea chance to relax, you’ll see a brief intermission chronicling the courtship of Mr. and Mrs. Pac-Man (and a little hint at who the next game would star). (Bally/Midway [under license from Namco], 1982)

Memories: The first real sequel (excluding any altered pirate clones or enhancement kits for the original Pac-Man) in the Pac-Universe, Ms. Pac-Man added quite a few new twists to the original game without changing how it’s played. The new mazes, extra side tunnels (on some mazes), and bouncing fruit were about the only things that could be changed without drastically altering the game (though the later Jr. Pac-Man addition of a scrolling maze was interesting). (Read more about this game…)

Ms. Pac-Man review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Ms. Pac-Man is filed under the categories: M, Midway, Available In Our Store, ...in the arcade, arcade games only, Namco, Publisher / Manufacturer, Collecting Objects, Maze, Joystick, 5 quarters (5 stars), 1982, Arcade

Pac-Man Plus

Pac-Man PlusThe Game: As a round yellow creature consisting of a mouth and nothing else, you maneuver around a relatively simple maze, gobbling small dots (10 points) and evading four colorful monsters who can eat you on contact. In four corners of the screen, large flashing dots (50 points) enable you to turn the tables and eat the monsters for a brief period for an escalating score (200, 400, 800 and 1600 points). Periodically, assorted items appear near the center of the maze, and you can consume these for additional points as well. The monsters, once eaten, return to their home base in ghost form and return to chase you anew. If cleared of dots, the maze refills and the game starts again, but just a little bit faster… (Bally/Midway, 1982)

Memories: Admittedly this wasn’t an especially unique game, but it does have an interesting history. (Read more about this game…)

Pac-Man Plus review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Pac-Man Plus is filed under the categories: Midway, P, ...in the arcade, Publisher / Manufacturer, 1982, Maze, Joystick, 4 quarters (4 stars), Arcade

Pengo

PengoThe Game: As a cute, fuzzy, harmless little penguin, you roam around an enclosed maze of ice blocks. If this sounds too good to be true - especially for a polar-dwelling avian life form - that’s because you’re not the only critter waddling around in the frozen tundra. Killer Sno-Bees chase little Pengo around the ice, and if See the videothey catch up to him and sting him, it’ll cost you a life. But your little flightless waterfowl isn’t completely defenseless. Pengo can push blocks of ice out of the maze, changing the configuration of the playing field and squashing Sno-Bees with a well-timed shove. Clearing the field of Sno-Bees allows you to advance to the next level. (Sega, 1982)

Memories: This is almost a painfully cute game. Cute, fuzzy characters (both good and bad) waddle around the screen, and even if Pengo gets caught by the Sno-Bees, his little dance of defeat is cute. If you win a few levels, a multicolored lineup of penguins do a little Rockettes-style dance for you. But despite the tooth-rotting overabundance of sweetness, Pengo was a very addictive little game. (Read more about this game…)

Pengo review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Pengo is filed under the categories: Sega, P, arcade games only, ...in the arcade, Publisher / Manufacturer, 1982, Maze, Joystick, 1 Button, 4 quarters (4 stars), Arcade