Astrosmash

AstrosmashThe Game: The end of the world is near: asteroids and meteors are careening toward the surface of your planet at breathtaking speeds. Manning a speedy mobile laser cannon, your job is to take out or dodge the falling fragments from See the videoBuy this gamespace. Letting stray impactors past your defenses will actually diminish your score, but blasting them while they’re still incoming can create another dilemma: they split into smaller pieces which are still falling toward the ground. You’ll lose a cannon if debris lands on it, and you’ll lose the game (please note the air of certainty there) when you run out of cannons. Apparently this asteroid apocalypse is no force of nature either, as bombs both large and small fall toward you as well… (Mattel Electronics, 1981)

See the original TV adMemories: As was the case with the Odyssey2, some of the early arcade-style Intellivision offerings were near-beer versions of bigger brand-name hits - to which Atari, more often than not, held the rights. Astrosmash is one of the Intellivision’s signature games, and it’s a beautiful example of making a virtue out of not being able to ape a popular game too closely. (Read more about this game…)

Astrosmash review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Astrosmash is filed under the categories: A, Slide & Shoot (i.e. Space Invaders), Available In Our Store, ...at home, Intellivision Controller, Mattel Electronics, 2 Buttons, 4 quarters (4 stars), 1981, Intellivision

Berzerk

BerzerkThe Game: You’re alone in a maze filled with armed, hostile robots who only have one mission - to kill you. If you even so much as touch the walls, you’ll wind up dead. You’re a little bit faster than the robots, and you have human instinct on See the videoyour side…but even that won’t help you when Evil Otto, a deceptively friendly and completely indestructible smiley face, appears to destroy you if you linger too long in any one part of the maze. The object of the game? Try to stay alive however long you can. (Atari, 1981)

Memories: Despite such atrocities as the Atari 2600 version of Pac-Man, Atari managed to turn out a fantastic version of Stern’s hit arcade game. Almost flicker-free, and lacking only the arcade game’s primitive speech synthesis (not that much of a loss, truth be told), Atari’s Berzerk cartridge was a very good reason to own the 2600. (Read more about this game…)

Berzerk review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Berzerk is filed under the categories: Atari, B, home video games only, ...at home, 1981, 4 quarters (4 stars), Maze, Shooting At Enemies, Joystick, 1 Button, Atari 2600 VCS

Defender

DefenderThe Game: You’re a lone space pilot in very unfriendly territory, trying to stop a seemingly endless attacking fleet of aliens from kidnapping and “mutating” hapless innocents on the ground into new berzerker opponents. (Atari, See the video1981)

Memories: Though a bit more faithful to its source material than, say, the Atari 2600 version of Pac-Man, this first home edition of Defender suffered from many of the same problems, namely an intensely annoying “flickering” effect that affected virtually everything on the screen, from the scrolling “mountains” to the player’s own ship to the enemy fighters. (Read more about this game…)

Defender review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Defender is filed under the categories: D, Side-Scrolling, home video games only, ...at home, Atari, 1981, Shooting At Enemies, Joystick, 1 Button, 2 quarters (2 stars), Atari 2600 VCS

K.C. Munchkin!

K.C. Munchkin!The Game: As a small blue spherical creature whose sole sensory organs consist of two eyes, two antennae and an enormous mouth, you are on a mission to eat twelve dots which are floating around a small maze. Pursuing you are three See the videomulticolored jellyfish-like horrors who will gobble you up on contact. (North American Philips, 1981)

Memories: K.C. Munchkin!, for its similarities to Pac-Man, actually got Magnavox sued…by Atari! Huh? Follow me: Bally/Midway were, at the time, the U.S. copyright holders of the concept and code for the arcade Pac-Man…should they not have filed that suit rather than Atari, which was still fuming over the richly-deserved flood of negative reviews for its horrible Atari 2600 Pac-Man adaptation? (Read more about this game…)

K.C. Munchkin! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. K.C. Munchkin! is filed under the categories: Magnavox / N.A.P., K, Edit Your Own Levels, ...at home, 1981, 5 quarters (5 stars), Maze, Joystick, 1 Button, Keyboard, Odyssey2

Keyboard Creations!

Keyboard Creations!The Game: Well, it’s really not much of a game. It’s more like a home simulation of an early-1980s public access cable channel. You can type up crawls that scroll across the screen, as well as setting an on-screen clock. Events can See the videoalso be programmed to trigger special messages either at a pre-set time, or at regular intervals. (Magnavox, 1981)

Memories: Magnavox touted Keyboard Creations! as an essential tool for home videos, or anyone throwing parties, but it turned out more like a home version of that one cable channel that always occupied a slot somewhere in the lower 13, usually right below USA Network - you know, that one that had the time, the temperature, and the city trash pickup schedule. (Read more about this game…)

Keyboard Creations! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Keyboard Creations! is filed under the categories: Educational, ...at home, Creative, K, Magnavox / N.A.P., Keyboard, 3 quarters (3 stars), 1981, Odyssey2

Snafu

SnafuThe Game: As one of four color-coded player icons on the screen, you begin the round at one edge of the rectangular playing field. Your icon leaves a solid wall behind it, tracing your path. You try to trap other players or computer-controlled See the videoBuy this gameicons in your wake, while avoiding the solid walls tracing their icons and your own trail, which is just as deadly. (Mattel, 1981)

Print new overlaysMemories: Look familiar? A year later, and this gem of simplicity undoubtedly would have been titled Tron Light Cycles (and just for giggles, we’ve prepared a special keypad overlay . The light cycle sequence from the movie Tron (as well as the similar screen in the arcade game based on the movie) and the basic premise of Snafu are the same. (Read more about this game…)

Snafu review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Snafu is filed under the categories: Available In Our Store, Claiming Territory, ...at home, S, Intellivision Controller, 4 quarters (4 stars), 1981, Mattel Electronics, Intellivision

Space Armada

Space ArmadaBuy this gameThe Game: You’re the pilot of a ground-based mobile weapons platform, and there are buttloads of alien meanies headed right for you. Your See the videoonly defense is a trio of shields which are degraded by any weapons fire - yours or theirs - and a quick trigger finger. Occasionally a mothership zips across the top of the screen. When the screen is cleared of invaders, another wave - faster and more aggressive - appears. When the aliens manage to land on Earth…it’s all over. (Mattel, 1981)

Memories: Sound familiar? It should. This early entry in Mattel’s library of Intellivision games is, rather obviously, a not-very-thinly-disguised version of Space Invaders, the game whose home version had made the Atari 2600 a household name in the home video game biz. (Read more about this game…)

Space Armada review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Space Armada is filed under the categories: S, Slide & Shoot (i.e. Space Invaders), Available In Our Store, ...at home, Intellivision Controller, Mattel Electronics, 1 Button, 3 quarters (3 stars), 1981, Intellivision

Spacechase

SpacechaseThe Game: Piloting a lone spaceship zipping over a planet’s surface in a low, fast orbit, your mission is to kick some evasive alien butt. Drawing a See the videobead on the aliens is much harder than it looks, and they arrive in waves of four. Naturally, it seems like it’s much easier for them to target you… (Games By Apollo, 1981)

Memories: Quite an improvement over Richardson, Texas-based Games By Apollo’s first game, the disastrously bad Skeet Shoot, Spacechase isn’t going to blow the doors down in the game originality department, but it wasn’t bad for the VCS at all. The scrolling planetscape beneath the player’s ship may look like an artist’s vague impression of some Arizona landscape, but with games like Defender struggling to get the side-scrolling thing right, it was quite an accomplishment. (Read more about this game…)

Spacechase review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Spacechase is filed under the categories: S, Slide & Shoot (i.e. Space Invaders), Vertical Scrolling, ...at home, Games By Apollo, 1981, Atari 2600 VCS, Joystick, 1 Button, 3 quarters (3 stars), Game System

Space Battle

Space BattleBuy this gameThe Game: You command a mighty battleship with three squadrons of fighters at your disposal to fend off five alien attack fleets. You can manually dispatch your fighter squadrons, send them directly into battle, and recall them to See the original TV addefend your ship. When your fighters go into battle, you can assume control personally and engage in a dogfight with the agile enemy fighters, or you can let the computer fight your battles on autopilot (it’ll get the job done, but usually with an undesirable, if not unacceptable, rate of losses for your side). The game ends when your squadrons have eliminated all of the converging alien fleets, or when the aliens have made quick work of both your squadrons and your command ship. (Mattel Electronics, 1979)

Memories: In 1979, Glen Larson’s TV space epic Battlestar Galactica was as hot a property as you could get on the small screen, with its movie-scale special effects (or at least, the show’s underbudgeted and overworked producers and special effects wizards hoped you thought the effects were movie-scale). Having watched rival toy maker Kenner score a major coup with the license to manufacture toys based on Star Wars, Mattel quickly stepped in to snag the rights for Battlestar Galactica. Short of whatever Star Wars sequel George Lucas turned out next, Galactica was as close as you could get to the next big thing. (Read more about this game…)

Space Battle review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Space Battle is filed under the categories: S, Intellivision Controller, Available In Our Store, Action Strategy, ...at home, Cockpit, Mattel Electronics, Keypad, Intellivision, First-Person, 2 Buttons, 4 quarters (4 stars), 1981, Shooting At Enemies

Star Strike

Star StrikeBuy this gameThe Game: Flying low over an alien installation, you are the last hope for the planet Earth. When the alien space vehicle has Earth lined up in the sights of its launcher, the planet will be destroyed. Your mission is to blast alien defensive See the videofighters and bomb their mothership into oblivion before that happens. (Mattel, 1981)

Memories: Star Strike was one of the games Mattel waved in everyone’s face to prove how superior the Intellivision was to its rival, the Atari 2600. But for its time, and considering that Atari’s biggest hits at this point were chunky home versions of Print new overlaysthe distinctly 2-D Asteroids, Missile Command and Space Invaders, Star Strike’s Star Wars-inspired 3-D animated trench was quite impressive. However, the game was notoriously difficult for those weaned on the excessive simplicity of the aforementioned arcade adaptations. (Read more about this game…)

Star Strike review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Star Strike is filed under the categories: S, Intellivision Controller, Available In Our Store, Cockpit, ...at home, Mattel Electronics, Keypad, Intellivision, First-Person, 2 Buttons, 3 quarters (3 stars), 1981, Shooting At Enemies

UFO!

UFO!The Game: As the pilot of a lone space cruiser, you must try to clear the spaceways of a swarm of pesky and relatively harmless drone UFOs, but the job isn’t easy. You can ram the alien ships with your ship’s shields, destroying them (but See the videoforcing your shields offline for a few precious seconds during which anything could collide with your unprotected ship and destroy you), or shoot them (which also forces your shields down for a recharge). To that screenful of bite-sized chunks o’ death, add an unpredictable Killer UFO that likes to pop in and shoot at you, and suddenly being an interstellar traffic cop ain’t so easy. (Magnavox, 1981)

Memories: UFO! was the first “Challenger Series” game, which usually denoted a game that was an interesting derivative of an existing arcade favorite, in this case the popular Atari game Asteroids. (Read more about this game…)

UFO! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. UFO! is filed under the categories: Magnavox / N.A.P., U, ...at home, 1981, 4 quarters (4 stars), Shooting At Enemies, Joystick, 1 Button, Odyssey2

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