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Akalabeth

AkalabethThe Game: You start the game by creating a character, Basic D&D style, who enters the world defenseless and just this side of naked. It’s your job to arm and armor your alter-ego, buy plenty of rations, and then set out to explore See the videothe world of Britannia, and the treacherous dungeons that lie beneath it. A visit to the castle of Lord British will give you a chance to level up for deeds accomplished, and receive an assignment from him for your next adventure. (California Pacific Computer, 1980)

Memories: Like so many amateur-programmed Apple II games at the dawn of the 1980s, Akalabeth was distributed via floppy disk in a plastic bag with modest documentation and packaging. So what makes it so special now? Simply put, Akalabeth was also the dawn of a gaming empire – or the origin of one. It was the first computer game programmed and released by Richard Garriott, an avid fan of paper-and-dice role playing games with medieval settings. Both the game and its creator would transform over time – the basic structure of Akalabeth became the basis of the early Ultima games, and Garriott of course became known as his alter ego, the benevolent ruler of the Ultima universe, Lord British. Continue reading

Blasto

BlastoThe Game: Piloting your mobile cannon around a cluttered playfield, you have but one task: clear the screen of mines, without blowing yourself up, in the time allotted. If you don’t clear the screen, or manage to detonate a mine so close See the videoto yourself that it takes you out, the game is over. If you do clear all the mines, you get a free chance to try it again. Two players can also try to clear the minefield simultaneously. (Texas Instruments, 1980)

Memories: Programmed for TI by Milton Bradley‘s in-house video game group under contract, Blasto is an adaptation of an oscure 1978 B&W arcade game, and while the TI 99/4a has no problem replicating the game play, it has virtually no choice but to improve on the arcade Blasto‘s almost-nonexistent graphics and sound. Continue reading

Mystery House

Mystery HouseThe Game: You find yourself outside an inviting two-story house, and when you go in, you find several people waiting for you – and that inviting front door suddenly locked behind you. When dead bodies turn up on the second floor and night See the videobegins to fall (hope you found the matches in the cupboard already!), it quickly becomes apparent that among the friendly faces of the first floor is a cold-blooded killer. (On-Line Systems, 1980)

Memories: The very first game released by a new company formed by husband-and-wife team Ken and Roberta Williams, Mystery House is the first in a series of “Hi-Res Adventures” combining simple graphics and text descriptions and actions. The “Hi-Res Adventures” series would grow to include titles licensed from Disney and the Jim Henson Company, and would even survive the Williams’ company’s transformation from On-Line Systems into Sierra On-Line. Continue reading

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