Asteroids

AsteroidsBuy this gameThe Game: As the pilot of a lone space cruiser, you must try to clear the spaceways of a swarm of free-floating asteroids, but the job isn’t easy - Newton’s laws of motion must be obeyed, even by asteroids. When you blow a big rock into little chunks, those chunks go zipping off in opposite directions with the speed and force imparted by the amount of energy you used to dispel them. To that screenful of bite-sized chunks o’ death, add an unpredictable hyperspace escape mechanism and a pesky UFO that See the videolikes to pop in and shoot at you, and you’re between several large rocks and a hard place. (Atari, 1979)

Memories: Easily the most “physics-correct” space video game ever made, Asteroids was also one of the coolest. It was equally fun to play it real safe or, as in the example animation seen below, to just go nuts and live on the edge. (Read more about this game…)

Asteroids review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Asteroids is filed under the categories: A, Available In Our Store, arcade games only, ...in the arcade, Atari, 1979, Shooting At Enemies, More Than 2 Buttons, Vector Graphics, 4 quarters (4 stars), Arcade

Basketball

Atari BasketballThe Game: It’s a one-on-one hardwood hoedown as two players control tank-topped, gym-socked hoops stars in an effort to bank the most baskets. Whoever buckets the most balls by the end of the game’s preset timer wins. (Atari, 1979)

Memories: Since the previous year’s Football lost its quarter-eating steam after the end of football season, Atari decided to take a swipe at other popular American sports. Taking another cue from Football, Basketball used the trakball controller - two of them, actually, meaning the cabinets took a real beating in arcades. The result was a simple enough one-on-one game - something which had been done as early as 1974 by Midway, Atari’s chief U.S. competitor - though this was the first time basketball had gone 3-D, courtesy of four simple diagonal lines. (Read more about this game…)

Basketball review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Basketball is filed under the categories: Basketball, B, ...in the arcade, Sports, 1979, 1 Button, Trackball, 4 quarters (4 stars), Arcade

Bomb Bee

Bomb BeeThe Game: Video pinball is back, and now in more than one color! Bomb Bee takes the game mechanics of Gee Bee and makes them noisier and brighter, adding “bumper traps” that can keep the ball bouncing in tight cul-de-sacs, racking up massive bonus points with every strike. (Namco, 1979)

See the videoMemories: When Namco introduced the world’s first arcade game with a full-color monitor, Galaxian, it was still fairly experimental, and some other Namco releases in 1979 were still in black & white. One of the first color games to follow Galaxian was Bomb Bee, Toru Iwitani’s reworking of Gee Bee, now in brilliant color. (Read more about this game…)

Bomb Bee review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Bomb Bee is filed under the categories: Namco, B, ...in the arcade, arcade games only, Paddle / Rotary Knob, 1979, Breaking Through Walls, 1 Button, 3 quarters (3 stars), Arcade

Cutie Q

Cutie QBuy this gameThe Game: You control a pair of paddles at the bottom and center of the screen. Serve a single ball into play, and skillfully deflect it toward rows of brightly colored monsters; tripping all of the “face bumpers” near the center of the See the videoscreen can yield a big bonus multiplier. If you can drive the ball toward a tunnel structure at the top center of the screen, it’ll do a lot of the work for you, blasting monsters from behind until it carves a gap big enough to fall toward your paddles again. Of course, standard Breakout rules apply: if you let three balls leave the screen, the game’s over. (Namco, 1979)

Memories: The third and final game in Toru Iwitani’s series of riffs on video pinball and Breakout, Cutie Q is the most unique (and also my favorite of the three). Not simply content to add more color to his previous game, Iwitani started from scratch, even adding a tunnel full of suspiciously Q*Bert-like critters that can be eliminated for bonus points. It still retains some pinball elements, but Cutie Q is more firmly in video game territory than either Gee Bee or Bomb Bee. (Read more about this game…)

Cutie Q review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Cutie Q is filed under the categories: C, Available In Our Store, ...in the arcade, arcade games only, Namco, Paddle / Rotary Knob, Breaking Through Walls, 4 quarters (4 stars), 1979, Arcade

Galaxian

GalaxianThe Game: In one of the most seminal variations on the Space Invaders format, Galaxian was among the first clones to introduce attacking formations that would break off from the usual rows and columns of See the videoBuy this gameinvaders. Though Galaxian’s use of this innovation was minimal, it was a drastic change from the usual slowly-advancing target gallery. (Bally/Midway [under license from Namco], 1979)

Memories: Galaxian may not be as well remembered as the much more strategically challenging Galaga, but it ultimately added a vital new twist to the Space Invaders-inspired genre, a format which was badly in danger of becoming stale. Galaxian was also the first arcade video game to use a color display instead of a monochrome monitor with translucent colored overlays. (Read more about this game…)

Galaxian review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Galaxian is filed under the categories: Slide & Shoot (i.e. Space Invaders), G, Available In Our Store, ...in the arcade, arcade games only, Midway, Namco, Joystick, 1 Button, 4 quarters (4 stars), 1979, Arcade

Lunar Lander

Lunar LanderBuy this gameThe Game: Gene Kranz isn’t around to give you a go/no-go for landing - in Lunar Lander, you’re on your own, trying to use the least fuel to bring your lander down for a soft touchdown on the safest target area available. You can always scrub the landing by pulling the ABORT handle, or you can opt for nerves of steel and try to keep your ship - valued at 100 megabucks, incidentally - in one piece. Failure, as some associated with the moon program have been known to say, is not an option for making that one small step…but if you do litter your landing pod across the lunar landscape so many times that you run out of fuel, you can always try to salvage the space program’s integrity for another quarter. (Atari, 1979)

See the videoMemories: Atari’s first foray into vector graphics was old news by computer mainframe standards. The basic premise of Lunar Lander had been around as a text-only game, blasting craters into college students’ productivity and computer lab time, for years. (Read more about this game…)

Lunar Lander review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Lunar Lander is filed under the categories: Action Strategy, Available In Our Store, arcade games only, Resource Management, ...in the arcade, L, Atari, Vector Graphics, 3 quarters (3 stars), 1979, Specialized Controller, Arcade

Lunar Rescue

Lunar RescueBuy this gameThe Game: Those pesky Space Invaders are back and this time they’ve got hostages. Your mothership hovers in orbit over the craggy, uninviting surface of the moon, waiting for you to hit the action button and signal the beginning of your mission. The docking back doors open underneath you and your lander begins See the videodropping toward the surface. You can control where you land, and to some extent the speed, and you’ll have to weave through several rotating zones of meteoroids to reach the surface safely. Once landed, you can take on one passenger, and then you have to blast off again to ferry your man back to the mothership. Only this time, the meteors are replaced by several waves of flying saucers who will not only be happy to ram your lander, but shoot at you from above too. If you get your man home - or even if you don’t - the mission begins anew until you run out of ships. Higher difficulty levels add more enemies, such as fireballs streaking through the sky. (Taito, 1979)

Memories: This very obscure Space Invaders sequel takes some of the same basic ideas as Atari’s Lunar Lander (released the same year) and adds some lunar loonies and other more obviously fictional elements; Lunar Lander was good if you wanted a straight-ahead simulation of an Apollo landing, but you get to land your ship and then take off and shoot stuff in Lunar Rescue. It’s challenging and quite a bit of fun, too - I find myself playing this one for a pretty good stretch if I start. (Read more about this game…)

Lunar Rescue review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Lunar Rescue is filed under the categories: L, Taito, Available In Our Store, ...in the arcade, arcade games only, 1979, 4 quarters (4 stars), Shooting At Enemies, Collecting Objects, Joystick, 2 Buttons, Arcade

Alpine Skiing!

Alpine Skiing!The Game: Take to the slopes, in a digital sort of way. Choose between the slalom, giant slalom and downhill events, get a partner on the other joystick, and plow through that white stuff like it’s gonna melt tomorrow. And try not to hit any of the obstacles - before you can even say “I want my two dollars!”*, a collision can send you into a tumble that’ll just carry you right into the next one…and the one after that…and the one after that… (Magnavox, 1979)

Memories: Athough rather simple video skiing fare, Alpine Skiing! can be good for some laughs with a good second player. The lack of a one-player option limits it a bit, but it’s on par with Activision’s Atari VCS skiing game. (Read more about this game…)

Alpine Skiing! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Alpine Skiing! is filed under the categories: Sports, A, Skiing (Snow), ...at home, Magnavox / N.A.P., 1979, Joystick, 1 Button, 3 quarters (3 stars), Odyssey2

Dynasty!

Dynasty!The Game: Purporting to be based on the ancient Chinese game of Go, Dynasty! is actually more of a variation of Othello. The same strategies apply, and can be played with two players, one against the computer, or - for those who are feeling a little bit lazy - the computer vs. itself. (Magnavox, 1979)

Memories: One of the things I always remember about the Odyssey2 game Dyntasty! - and I’ll admit, this is the weirdest possible thing to remember - is its player symbols. For a human player, you’ll see the stock O2 stick man, while the computer is represented by a unique symbol, uP - not really a u, but the Greek letter Mu, used to represent “micro” - hence, microprocessor. Pretty obscure terminology for a video game, but then again, this is a fairly obscure (though easy-to-find) game on a relatively obscure console. (Read more about this game…)

Dynasty! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Dynasty! is filed under the categories: Magnavox / N.A.P., D, ...at home, Board Game, 1979, 3 quarters (3 stars), Joystick, 1 Button, Keyboard, Odyssey2

Invaders From Hyperspace!

Invaders From Hyperspace!The Game: One of the earlier Odyssey2 space-related titles pits two players against a pair of pesky alien saucers. (It is theoretically possible to play this game solo, but it’s much more fun with two players, as many See the videoOdyssey games were.) The game play is almost simple: two planets, each with a system of four moons, orbit their way around the screen. The object of the game is to occupy the most territory by shooting the planets or moons until they change to the same color as your ship. The alien saucers, however, are also doing this, making life extremely difficult. They can also set their sights on you, destroying your ship. You can return to the fray if any planet or moon on the screen is the same color as your ship, but if the aliens blast that body before you’ve taken off again, you’re trapped until the next window of opportunity arises. (Magnavox, 1979)

Memories: The genius of this graphically simple game is that the two players can team up…or they can wage a three-way war against one another and the aliens! (Read more about this game…)

Invaders From Hyperspace! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Invaders From Hyperspace! is filed under the categories: Magnavox / N.A.P., I, ...at home, 1979, 3 quarters (3 stars), Shooting At Enemies, Joystick, 1 Button, Odyssey2

I’ve Got Your Number!

I've Got Your Number!The Game: Two characters take up position on either side of two rotating clusters of numbers and symbols. A simple math problem or algebraic equation (nothing too fancy, usually just involving symbol or shape matching) appears in the bottom center of the screen, and you must guide your character to physically touch the appropriate number or symbol to correctly answer the problem. The first player to answer ten problems correctly wins the game (and, somewhat alarmingly, gets to watch his onscreen icon momentarily balloon to twice its normal size with an odd “explosion” sound). (Magnavox, 1979)

Memories: A nice, simple little educational game, this one was a bit “young” for me by the time I got an Odyssey2, but I can see where it would’ve been great for younger kids, and would probably help build a foundation for a better understanding of algebra than I was ever capable of demonstrating on paper. (Read more about this game…)

I’ve Got Your Number! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. I’ve Got Your Number! is filed under the categories: I, Educational, ...at home, Shapes & Matching, Magnavox / N.A.P., 1979, Joystick, 1 Button, 4 quarters (4 stars), Odyssey2

Math-A-Magic! / Echo!

Math-A-Magic! / Echo!The Game: Wow! We must be in the future, for we now have electronic flash cards! This is more or less the function fulfilled by Math-A-Magic, while Echo is a slightly watered down version of the classic See the videoelectronic game Simon. (Magnavox, 1979)

Memories: This may sound a wee bit pretentious, but this “game” - at least the Math-A-Magic! side of things - was instrumental in me getting through some problems comprehending basic math many years ago in grade school. I’m still not a math wizard - I barely passed any applied or theoretical math classes beyond Algebra I in high school and college - but way back when, this actually helped. Who said that video games can’t change anyone’s life for the better? (Read more about this game…)

Math-A-Magic! / Echo! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Math-A-Magic! / Echo! is filed under the categories: Educational, Math, ...at home, M, Magnavox / N.A.P., Keyboard, 4 quarters (4 stars), 1979, Odyssey2

Major League Baseball

Major League BaseballThe Game: Play ball! Two teams play until they each accumulate three “outs” per inning. Try to hit the ball out of the park, or confound the outfielders with a well-placed hit none of them can catch. Steal a base if you’re feeling really brave - and then try to cover your bases as best you can when the other player tries all of these same strategies on you. (Mattel Electronics, 1979)

Memories: After Atari’s barely-there VCS baseball title Home Run, and the much better but still graphically simple Baseball! cartridge for the Odyssey2, Major League Baseball was a revelation. This was the moment, for many of us, when video sports games started to look like the sport they represented on home consoles. It almost redefined sports game sound too: the Intellivision has a good swipe at emulating the phrase “You’re out!” at the appropriate moment, an innovation which was nipped in the bud quickly by Mattel Electronics. Why? (Read more about this game…)

Major League Baseball review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Major League Baseball is filed under the categories: Baseball, Sports, M, Available In Our Store, ...at home, Intellivision Controller, Mattel Electronics, 2 Buttons, 4 quarters (4 stars), 1979, Keypad, Intellivision

Out Of This World! / Helicopter Rescue!

Out Of This World! / Helicopter Rescue!The Game: In this two-for-one game, you take to the skies in one of two different ways. Out Of This World! is a classic lunar lander game, in which you must balance your descent speed and your remaining fuel to make a safe landing on the surface of the moon, and then safely return to dock with your command module in orbit again. Helicopter Rescue! is a simplistic game in which you pilot a helicopter, trying to retrieve as many people as possible from a doomed hotel and take them safely to a nearby ground station. Precision and timing are of the essence. (Honestly, though, we never see what’s wrong with that hotel - there’s no evidence of fire, terrorists, massive fiddygibber infestations…) (Magnavox, 1979)

Memories: I grew up a space buff, and by the time this game came around - and keep in mind, kids, 1979 was only the tenth anniversary of the Apollo 11 lunar landing - I thought it was so cool to have even a rudimentary spaceflight simulation on my state-of-the-art Odyssey2. (Read more about this game…)

Out Of This World! / Helicopter Rescue! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Out Of This World! / Helicopter Rescue! is filed under the categories: Magnavox / N.A.P., O, Action Strategy, ...at home, 1979, 3 quarters (3 stars), Collecting Objects, Joystick, 1 Button, Odyssey2

Pachinko!

Pachinko!The Game: In a game that bears some slight resemblence to a Japanese offshoot of pinball, you control - for lack of a better description - a man stuck in a gigantic Pachinko playing field. You attempt to keep your ball in play, scoring points as often as possible by landing the ball in one of five cups marked with a point value - some targets can score zero points, others as high as ten. The other player - either a human being or the computer - can temporarily take over your ball by touching it, just as you can with theirs. (There’s nothing quite like making someone else’s balls work for you.) And a third man roams the playing field as well, grabbing your…well, let’s start that again. If the computer-controlled third man grabs a ball in mid-flight, he’ll relaunch it in a random direction, maybe to you, maybe to your opponent. Whoever accumulates 100 points first wins. (Magnavox, 1980)

Memories: Hey, we do requests here at Phosphor Dot Fossils, and this one’s overdue. A reader recently wrote to remind me that the Pachinko! review has been “coming soon” for a dog’s age, and wanted to know if “soon” was getting any sooner. I’m glad he wrote in, for I discovered that I had never actually played this game. I’ve had the cartridge sitting on my shelf forever, but I hadn’t plugged it in until now. (Read more about this game…)

Pachinko! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Pachinko! is filed under the categories: P, ...at home, Games Of Chance, Magnavox / N.A.P., 1979, Joystick, 1 Button, 3 quarters (3 stars), Odyssey2

Showdown In 2100 A.D.!

Showdown in 2100 A.D.!The Game: Get out there and draw! Your cowboy faces off against another player, or the computer, in a fight to see who can draw their gun the fastest - and who can run away the fastest! (Magnavox, 1979)

Memories: This strange, slow-moving slice of the wild west seems eerily similar, in a few respects, to War Of Nerves. Take away the robot armies, add a couple of six-shooters, and you’ve got Showdown in 2100 A.D. (a title derived from Magnavox’s attempt to make the gunfighting game family-friendly by explaining that the combatants are, in fact, robots - welcome to Westworld!). It’s also the Odyssey2 edition of the classic arcade shootout game, Gun Fight. (Read more about this game…)

Showdown In 2100 A.D.! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Showdown In 2100 A.D.! is filed under the categories: Magnavox / N.A.P., S, ...at home, 1979, 1 quarter (1 star), Shooting At Enemies, Joystick, 1 Button, Odyssey2

Thunderball!

Thunderball!The Game: It’s all the thrills of pinball, minus approximately 75% of the excitement! Use your joystick to control the plunger tension and launch your ball into play. Use the action button to pop the flippers, keeping your ball on the See the videofield and out of trouble. The bumpers and spinner score big points…well, relatively speaking. (Magnavox, 1979)

Memories: Ya know, I’ve always thought that video pinball was just a bad idea from start to finish. Thunderball! is very much representative of most early attempts at this doomed genre - it’s not exactly a load of fun, and not even remotely exciting. (Read more about this game…)

Thunderball! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Thunderball! is filed under the categories: T, ...at home, Video Pinball, Magnavox / N.A.P., 1979, Joystick, 1 Button, 1 quarter (1 star), Odyssey2

War Of Nerves!

War Of Nerves!The Game: You’re the commander of a small squad of robots, and your opponent - be it a second player or the computer - is commanding a similar platoon o’ droids. Your job is to avoid the enemy’s robots while you wait for your robots to See the videoreach the enemy commander. Of course, the enemy’s robots could reach you first, but that’s another story. The only control you have over your robots is to press the action button and call them toward you. The robots fight hand-to-hand, rather than shooting, and your robots may become incapacitated. You can leap into the fray and touch one of your malfunctioning robots to repair it and return it to the fight, but in so doing, you run a risk of being captured by enemy robots. (Magnavox, 1979)

Memories: This is a game about the Arnold Rimmer vision of combat.

In the Marooned episode of Red Dwarf, Rimmer says “Generals don’t smash chairs over people’s heads. They don’t smash Newcastle Brown bottles into your face and say ‘Stitch that, Jimmy.’ They’re in the nice white tent, on the top of the hill, sipping Sancerre and directing the battle. They’re men of honor!” Which is pretty much your function in this game. (Read more about this game…)

War Of Nerves! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. War Of Nerves! is filed under the categories: Real Time Strategy, Military, Ground Troops, ...at home, W, Magnavox / N.A.P., Joystick, 1 Button, 4 quarters (4 stars), 1979, Odyssey2

Star Raiders

Star RaidersThe Game: Zylon warships are on the rampage, blasting allied basestars out of the sky and wreaking havoc throughout the galaxy. Your orders are to track down the fast-moving raiders and destroy them before they can do any more See the videodamage. You have limited shields and weapons at your disposal, and a battle computer which is vital to your mission (though critical damage to your space fighter can leave you without that rather important piece of equipment). The game is simple: destroy until you are destroyed, and defend friendly installations as long as you can. (Atari, 1979)

Memories: The original version of Atari’s Star Raiders leaves very few doubts as to its origins; in a sense, it’s a new take on the old grid-based Star Trek mainframe game, only with ample opportunities for arcade-style action. Oh, and - astonishingly, even back then - the game kicks off with a title screen showing a spaceship obviously based on the Enterprise from Star Trek: The Motion Picture, which also appeared in 1979. How the lawyers missed that one, we’ll probably never know. (Read more about this game…)

Star Raiders review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Star Raiders is filed under the categories: Atari, 1979, S, Cockpit, ...on computers, computer games only, 5 quarters (5 stars), Keyboard, First-Person, Shooting At Enemies, Atari 8-Bit Computers, Joystick, 1 Button, Home Computer System