The Game: It’s a day at the digital ballpark for two players; the game is very simple – players control the timing of pitches and batting, which will determine how the game unfolds. The highest score at the end of nine innings wins. (RCA, 1977)
Memories: I’m all for a simple game of video baseball. When it got to the point that baseball video games were keeping track of batting averages and other stats, that knocked the genre out of the park for me – I was more than happy to stick to baseball on the Odyssey2 and the Game Boy (the two best video versions of the sport for my money). However, it is possible – even for someone with simple tastes like mine – to go too far in the opposite direction: too basic. RCA’s Baseball for the Studio II goes over that line. Continue reading
The final member of the Odyssey stand-alone console family tree, the Odyssey 4000 boasts more games than any of its predecessors since Ralph Baer’s original Odyssey, and was only the second of the dedicated Odyssey consoles to feature color (after the experimental Odyssey 500). And for those who have ever held the joystick of a Magnavox Odyssey2 in their hands, the Odyssey 4000 offers another familiar element – its joysticks are exactly the same mold as those of the Odyssey2, only rotated 90 degrees, and sporting some major differences in internal mechanisms. Though multidirectional, the joysticks are designed to favor vertical movement and offer some resistance to horizontal movement. Continue reading
The Game: Two players each control a fearsome armored fighting vehicle on a field of battle littered with obstacles (or not, depending upon the agreed-upon game variation). The two tanks pursue each other around the screen, trying to line up the perfect shot without also presenting a perfect target if they miss. In accordance with the laws of ballistics and mass in the universe of Saturday morning cartoons, a tank hit by enemy fire is bounced across the screen – sometimes right off the egde of the screen and into a corresponding position on the opposite side of the field – spinning at a very silly velocity, and battle begins anew. Other variations include biplane and jet fighter dogfights. (Atari, 1977)
Memories: Chances are, anyone who’s my age who is asked to remember their first video game console will tell you it was the Atari VCS – and their first game? Naturally, the one that came with the VCS: Combat, based on the 1974 arcade hit Tank! by Kee Games.
Kee Games? Continue reading
The Game: You and your opponent face off in an enclosed arena, controlling “leader blocks” which leave solid walls in their wake. You must not collide with your opponent’s block, its solid trail, or the walls of the arena. To win, you must trap the other player, or the computer-controlled block within your solid wake (or their own). (Atari, 1977)
Memories: Any Tron fan worth his weight in bits will know what part of that 1982 game (and movie) was inspired by Atari‘s Surround and other games of its ilk which had been in the arcade for some time. But if anything, the Light Cycle scenes and game stages that came down the pike later simplified the game to its core, for Surround actually has more twists – literally. Continue reading