Zzyzzyxx

ZzyzzyxxThe Game: You control a hapless creature who can jump between rows of moving bricks and even temporarily build a brick around himself. You’re trying to help him gather gifts for Lola, the object of his desires, at the opposite end of the screen; she won’t even pay attention to you until you’ve accumulated a certain number of gifts for her. (Demanding, isn’t she? I can hear Dr. Phil screaming “Stay away from her! She’s bad See the videofor you!” already.) Other than Lola’s curiously materialistic outlook on life, your biggest obstacles are colorful critters who would happily jump on you and end your quest. You can hide from them temporarily by building a brick around yourself, but if they catch you, it’s time to start over again. (Cinematronics, 1982)

Memories: First off, I have no idea what’s up with the title of this game. I really don’t. It’s like someone’s trying to make sure they’re absolutely the last thing in the white pages. Other than that, though, it’s strangely fun and frustrating, with the rows and rows of moving blocks providing you with more stuff than you can hope to keep track of. (Read more about this game…)

Zzyzzyxx review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Zzyzzyxx is filed under the categories: 1982, Cinematronics, Z, ...in the arcade, 3 quarters (3 stars), 1 Button, Breaking Through Walls, Climbing, Collecting Objects, Joystick, Arcade

Zaxxon

ZaxxonThe Game: You’re the pilot of a lone fighter ship, screaming down the trench-like, heavily armed confines of a spaceborne fortress, on a mission to find and destroy the Zaxxon robot - the most heavily guarded of all - at the heart of the See the videostructure. (Coleco, 1982)

Memories: In 1983, Sega’s Zaxxon was the hottest new thing in the arcade, and quickly became a windmill for home video game consoles to attempt to topple. Its vaguely-3D perspective was the game’s claim to fame, and was the hardest thing for home video game programmers to try to emulate. (Read more about this game…)

Zaxxon review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Zaxxon is filed under the categories: Z, Colecovision, Side-Scrolling, ...at home, Coleco, Isometric View, Joystick, 1 Button, 3 quarters (3 stars), 1982, Shooting At Enemies

Zork I: The Great Underground Empire

Zork I: The Great Underground EmpireThe Game: You are standing in an open field west of a white house, with a boarded front door. There is a mailbox here. (Infocom, 1982)

Memories: A direct descendant of the Dungeons & Dragons-inspired all-text mainframe adventure games of the 1970s, only with a parser that can pick what it needs out of a sentence typed in plain English. In truth, Zork’s command structure still utilized the Tarzan-English structure of the 70s game (i.e. “get sword,” “fight monster”), but the parser was there to filter out all of the player’s extraneous parts of speech - anything that wasn’t a noun or a verb, the game had no use for. Many a player just went the “N” (north), “U” (up), “I” (inventory) route anyway. (Read more about this game…)

Zork I: The Great Underground Empire review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Zork I: The Great Underground Empire is filed under the categories: Text Adventure, Z, ...on computers, Infocom, 1982, Keyboard, 5 quarters (5 stars), Apple II

Motorace USA / Traverse USA / Zippy Race

Motorace USAThe Game: As the lone motorcyclist in a cross-country car race, you have to dodge your opponents at high speed, one two-ton vehicle at a time. You drive through city streets, highways, and through the rough desert, trying to reach See the videoyour goal without running out of gas or getting splattered across the asphalt. (Williams Electronics [under license from IREM], 1983)

Memories: Whatever you called it, this was one of my favorite driving/racing games, combining the best elements of both maze games and scrolling obstacle course games, and handling things differently from the Pole Position and Turbo formula which dominated this particular genre at the time. (Read more about this game…)

Motorace USA / Traverse USA / Zippy Race review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Motorace USA / Traverse USA / Zippy Race is filed under the categories: M, Racing, T, Z, ...in the arcade, Driving, Sports, Williams Electronics, Joystick, First-Person, 2 Buttons, 3 quarters (3 stars), IREM, 1983, Arcade

Zaxxon

ZaxxonThe Game: As the pilot of a lone fighter infiltrating a spaceborne fortress, your mission is simple - survive long enough to vanquish the evil Zaxxon robot hidden deep within the fortress, and take out as much of the defenses as you can in the See the videomeantime. (Datasoft, 1983)

Memories: Probably the best of the early wave of translations of the groundbreaking arcade game, John Garcia’s Apple II edition of Zaxxon successfully boils the game down to its most vital elements: the basics of its graphical look and smooth, fast motion. (Read more about this game…)

Zaxxon review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Zaxxon is filed under the categories: Datasoft, Z, Side-Scrolling, ...on computers, Isometric View, 1983, Apple II, Joystick, 1 Button, 4 quarters (4 stars), Shooting At Enemies

Zaxxon

ZaxxonThe Game: As the pilot of a lone fighter infiltrating a spaceborne fortress, your mission is simple - survive long enough to vanquish the evil Zaxxon robot hidden deep within the fortress, and take out as many of the defenses as you can in the meantime. (Sega, 1984)

Memories: In 1984, Sega entered the home video game business for the first time, with their first Stateside products being games for the Atari 2600 and 5200. Some of the titles released - Buck Rogers: Planet Of Zoom and Zaxxon specifically - had already been licensed by Coleco for the ColecoVision, and Coleco had even released Zaxxon for other systems such as the 2600. But Sega wanted its own piece of the pie, and not just licensing percentages, when it came time to release more of their properties for home video game systems. (Read more about this game…)

Zaxxon review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Zaxxon is filed under the categories: Z, Sega, Side-Scrolling, home video games only, ...at home, Isometric View, 1984, Shooting At Enemies, Joystick, 1 Button, 3 quarters (3 stars), Atari 5200

Zaxxon 3-D

Zaxxon 3-DThe Game: As the lone pilot daring enough to breach the defenses of Zaxxon’s space stronghold yet again, you take on a fleet of perimeter fighters, some of whom helpfully leave power-ups behind when destroyed. Then it’s into the See the videospace base once more, bristling with gun emplacements, fuel tanks that gas up your fighter when they’re shot (we haven’t quite worked that one out either), and walls that you can run face-first if you’re at just the wrong altitude. Just beyond the walls of the base lies the new and improved Zaxxon itself; if you survive that encounter, you begin again. (Sega, 1987)

Memories: With so many major Japanese game makers committed to the Famicom and NES, the Sega Master System didn’t have quite the impressive array of arcade titles in its library. But one thing it could have that everyone else couldn’t was Sega’s own in-house games and updates thereof - hence, this updated, almost-first-person remake of the groundbreaking Zaxxon. (Read more about this game…)

Zaxxon 3-D review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Zaxxon 3-D is filed under the categories: Vertical Scrolling, Z, Sega Master System, home video games only, ...at home, Sega, D-Pad, Shooting At Enemies, 2 Buttons, 3 quarters (3 stars), 1987, Game System

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