Warrior

WarriorThe Game: Two armored knights coalesce out of thin air in an enclosed arena, swords at the ready. Before they can do battle, there’s the matter of simply navigating the arena’s geography: a pair of bottomless pits can lead either knight to his death, and each pit is surrounded on two sides by a staircase than can make for a handy resting place - or an even deadlier place to duel. There’s also a narrow catwalk between the pits. If the knights can stay on firm ground, the sword-swinging begins; when a knight is vanquished, he re-forms in the corner where he first appeared and can charge into battle again until he has lost all of his lives. Whoever’s still standing at the end of the game wins. (Cinematronics/Vectorbeam, 1979)

See the videoMemories: A great example of how new everything was in the early days of video games, Warrior is the first head-to-head fighting game, allowing two players to bash each other to bits (or stumble into the pits); there was no single-player mode. Graphically, the game is incredibly simple: the black & white vector graphics are responsible for nothing but the knights (nicely drawn and animated for the late 70s) and their respective scores. Everything else is a fluorescent-lit overhead view of the arena. That artwork could be seen through a half-silvered mirror, while the monitor itself actually displayed the graphics backwards so the mirror would show the knights over the playing field. This was a common trick of the day to achieve graphics that there simply wasn’t enough computer power to draw, but it was incredibly effective - and, at the time, it was all so new. (Read more about this game…)

Warrior review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Warrior is filed under the categories: W, ...in the arcade, Fighting, Cinematronics, Specialized Controller, Vector Graphics, 4 quarters (4 stars), 1979, Arcade

War Of Nerves!

War Of Nerves!The Game: You’re the commander of a small squad of robots, and your opponent - be it a second player or the computer - is commanding a similar platoon o’ droids. Your job is to avoid the enemy’s robots while you wait for your robots to See the videoreach the enemy commander. Of course, the enemy’s robots could reach you first, but that’s another story. The only control you have over your robots is to press the action button and call them toward you. The robots fight hand-to-hand, rather than shooting, and your robots may become incapacitated. You can leap into the fray and touch one of your malfunctioning robots to repair it and return it to the fight, but in so doing, you run a risk of being captured by enemy robots. (Magnavox, 1979)

Memories: This is a game about the Arnold Rimmer vision of combat.

In the Marooned episode of Red Dwarf, Rimmer says “Generals don’t smash chairs over people’s heads. They don’t smash Newcastle Brown bottles into your face and say ‘Stitch that, Jimmy.’ They’re in the nice white tent, on the top of the hill, sipping Sancerre and directing the battle. They’re men of honor!” Which is pretty much your function in this game. (Read more about this game…)

War Of Nerves! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. War Of Nerves! is filed under the categories: Real Time Strategy, Military, Ground Troops, ...at home, W, Magnavox / N.A.P., Joystick, 1 Button, 4 quarters (4 stars), 1979, Odyssey2

Warlords

WarlordsBuy this gameThe Game: Think of it as Pong to the death. Two to four players hurl a fireball (multiple fireballs as the game progresses) around the playing field, smashing the walls to each other’s castles and - hopefully - hitting the other players’ kings and putting them out of commission. Your launcher doubles as a mobile barrier See the videoaround your castle which bounces the fireball right back at your curiously Vader-esque opponents. (Atari, 1980)

Memories: Far more famous at home on the Atari VCS than it was in the arcades, Warlords was a really fun game with the right group of friends (or friendly enemies). I’ve only ever seen one machine, and it was a cocktail table (or, to use less industry-specific jargon, a “sit-down”) version - and now that I think about it, it seems like Warlords would have been a bit difficult to pull off as an upright cabinet, but uprights did exist - with B&W monitors only. (Read more about this game…)

Warlords review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Warlords is filed under the categories: Atari, W, Available In Our Store, arcade games only, Paddle / Rotary Knob, 5 quarters (5 stars), Shooting At Enemies, Breaking Through Walls, 1 Button, Arcade

Wizard Of Wor

Wizard Of WorThe Game: This should sound pretty famililar to anyone who’s ever played Doom. You (and, if you can find a trigger-happy friend, one other player) suit up as “Worriors” and wander around a twisty maze inhabited by nasty creatures (which can turn invisible and sneak up on you).

You must kill them all.

Glad we got these complicated instructions taken care of. (Midway, 1980)

See the videoBuy this gameMemories: This maze game, which hit arcades in 1980, was a true milestone. For one thing, it kept Midway on the map as an arcade game manufacturer (its only previous major successes having been Space Invaders, licensed from Taito, and Galaxian, licensed from Namco) with something other than imported Japanese titles in its repertoire. (Read more about this game…)

Wizard Of Wor review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Wizard Of Wor is filed under the categories: Midway, 1980, W, Available In Our Store, ...in the arcade, 3 quarters (3 stars), 1 Button, Speech Synthesis, Maze, Shooting At Enemies, Joystick, Arcade

War Of The Worlds

War Of The WorldsThe Game: The Martians are coming! And they’re coming in colorful vector graphics! The tripod-like Martian War Machines land, extend their legs, and begin marching inexorably toward your cannon, pausing momentarily to sweep the bottom of the screen with their deadly heat rays, or hurling spirals of energy your way to slow down See the videoyour cannon. You have a shield that can offer you mere moments of protection, but if it wears out or you find yourself in the Martians’ sights, your spiky-headed cannon operator is fried, and the cannon is promptly manned by another spiky-headed gunner. When your spiky-headed infantry is exhausted, the Martian invasion continues… (Cinematronics, 1981)

Memories: An entertaining variation on the basic game concept of Space Invaders, War Of The Worlds is quite a tricky game. From a visual standpoint, for line art, the Martian War Machines are menacing foes, and it could be that this is their best moving-image representation, possibly even better than Pal or Spielberg managed. (The rotating “Cylon eye” effect adds a lot of frisson, especially when the heat ray unexpectedly shoots out of it and blasts you!) (Read more about this game…)

War Of The Worlds review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. War Of The Worlds is filed under the categories: W, Cinematronics, Slide & Shoot (i.e. Space Invaders), ...in the arcade, ...in the arcade, 1982, 1981, Joystick, 1 Button, Vector Graphics, 4 quarters (4 stars), Arcade

Warp Warp

Warp WarpThe Game: What do you do when you’re alone in a space filled with big-tongued alien meanies? Well, you shoot ‘em, naturally! The game starts in a wide-open, unrestricted playing field in which both you and the aliens can move about freely. Two structures in the center of the screen form a “warp” through which you can See the videoinstantaneously transport yourself into a different playing field, a structured maze also filled with nasties. Only this time, instead of a gun, you have bombs which you can only leave in your wake - and hopefully you can run far enough in that time that the bomb will only blow up the aliens, and not yourself. You can return to the warp - and the first playing field - when it flashes. (Rock-Ola [under license from Namco], 1981)

Memories: This is an oddity in arcade history, and not everyone knew that it came from the same hotbed of creativity that spawned Pac-Man, Dig Dug and Galaga - especially since it really wasn’t that much of a hit. (Read more about this game…)

Warp Warp review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Warp Warp is filed under the categories: W, Namco, Rock-Ola, ...in the arcade, arcade games only, 1981, 4 quarters (4 stars), Maze, Shooting At Enemies, Joystick, 1 Button, Arcade

Wacko

3-D computer rendering of Wacko game cabinetBuy this gameThe Game: Kozmik Krooz’r is back, floating around a desolate landscape in his tiny saucer and blasting away at the menacing denizens of the planet. By shooting two identical creatures, he can eliminate them; failing to match his first target with his next one will either release both creatures or, in later levels, create mix-and-match mutations that will prove to be even more difficult to get rid of. By eliminating all of See the videothe creatures on the screen, Krooz’r cruises to the next level; if any of the creatures come in contact with him, he loses a life. (Midway, 1982)

Memories: Video game history is rife with specimens of characters who struck somebody as being promising enough that an attempt was made to bring an entire franchise into being on willpower alone. From Exidy’s promise that Venture’s “Winky” would star in later games (he didn’t) to Midway’s duo of Kozmik Krooz’r games, these also-ran characters are kind of like pixellated reality talent show wanna-bes, strutting their stuff for the arcade’s equivalent of 15 minutes of fame before the gaming public voted with their quarters.

Wacko Wacko

Kozmik Krooz’r appeared in two games released at roughly the same time by Midway: Wacko and the eponymous Kozmik Krooz’r. Both games were built around a gimmick. Kozmik Krooz’r sported a miniature model of a flying saucer above the screen, and the game’s action revolved around that saucer’s presence; Wacko, on the other hand, had one of the most unique cabinets designed for a coin-op to date: the entire cabinet, marquee, control panel and all, was lopsided, sloping downward from left to right. Whether or not gamers got the joke, however, is another thing entirely. (The answer may well lie in the fact that Krooz’r didn’t appear in any further games.)

With the dark look of the classic arcade of the 1970s giving way to Chuck E. Cheese-inspired day-glo friendliness in the ’80s, Midway was simiarly aiming to make a relatively friendly game with Wacko, and it’s an interesting twitch-gaming experience grafted onto an almost educational 4 quarters!concept (shape/pattern matching). As interesting as the “wack”-ed out cabinet was, one wonders if it actually lured enough gamers in to make the break with tradition worthwhile…or if it hurt Wacko’s chances instead.

Wacko review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Wacko is filed under the categories: Available In Our Store, W, Educational, ...in the arcade, Shapes & Matching, Midway, 1982, Shooting At Enemies, Joystick, Trackball, 4 quarters (4 stars), Arcade

Wonderboy

WonderboyThe Game: Wonderboy’s girlfriend Tanya has been abducted and it’s up to you to get her back. You’ll have to be pretty crafty to avoid the dangers of Wonderland in this classic Sega platformer. (Activision, 1987)

Memories: Call me isolated, but for almost two decades I had no idea the classic platformer Wonderboy for the Commodore 64 was actually ported from an arcade game. While I knew the game was licensed from Sega and written by Activision, it wasn’t until just a few years ago when I happened across a Wonder Boy cartridge for the Sega Master System that I realized the game was released for multiple systems! (Read more about this game…)

Wonderboy review written by Rob O' Hara / review, photographs and video presentations are © by Rob O' Hara and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Wonderboy is filed under the categories: Activision, W, Side-Scrolling, ...on computers, Commodore 64, 1987, Climbing, Joystick, 1 Button, 4 quarters (4 stars), Jumping

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