UFO!

UFO!The Game: As the pilot of a lone space cruiser, you must try to clear the spaceways of a swarm of pesky and relatively harmless drone UFOs, but the job isn’t easy. You can ram the alien ships with your ship’s shields, destroying them (but See the videoforcing your shields offline for a few precious seconds during which anything could collide with your unprotected ship and destroy you), or shoot them (which also forces your shields down for a recharge). To that screenful of bite-sized chunks o’ death, add an unpredictable Killer UFO that likes to pop in and shoot at you, and suddenly being an interstellar traffic cop ain’t so easy. (Magnavox, 1981)

Memories: UFO! was the first “Challenger Series” game, which usually denoted a game that was an interesting derivative of an existing arcade favorite, in this case the popular Atari game Asteroids. Continue reading

Ultima

UltimaThe Game: You set out alone on an adventure spanning countryside, mountains, oceans, towns and dungeons. You can purchase food rations, weapons and armor in the towns, visit Lord British in a castle for his wisdom, maybe a level-up, See the videoand your next assignment, or you can venture forth into the dungeons to test your skill against the denizens of the underworld. (California Pacific Computer, 1981)

Memories: Richard Garriott has said that the first Ultima game – which was originally marketed as Ultimatum – essentially “uses Akalabeth as a subroutine”, and while that may be oversimplifying how much or how little new code Ultima added to the game, it’s essentially true – the dungeons are practically vintage Akalabeth fare, while the towns and the above-ground portions of the game are literally a whole different animal. Continue reading

Ultima II: Revenge Of The Enchantress

Ultima IIThe Game: Not happy with her consort’s defeat at your hands (assuming, of course, that you won Ultima I, the enchantress Minax tracks you down to your home planet of Earth and begins the test anew, sending legions of See the videodaemons and other hellspawn to strike you down before you can gain enough power to challenge her. This time, you have intercontinental and even interplanetary travel at your disposal via the moongates, which appear and disappear based on the phases of the moon. Each destination has unique challenges that help to prepare you for the showdown with Minax herself. (Sierra On-Line, 1982)

Memories: The second in the seminal Ultima role-playing game series, Ultima II has always managed to elicit little excitement from me. Continue reading

UFO

UFO!The Game: As the pilot of a lone space cruiser, you must try to clear the spaceways of a swarm of pesky and relatively harmless drone UFOs, but the job isn’t easy. You can ram the alien ships with your ship’s shields, destroying them (but See the videoforcing your shields offline for a few precious seconds during which anything could collide with your unprotected ship and destroy you), or shoot them (which also forces your shields down for a recharge). To that screenful of bite-sized chunks o’ death, add an unpredictable Killer UFO that likes to pop in and shoot at you, and suddenly being an interstellar traffic cop ain’t so easy. (Philips, 1983)

Memories: I’ve been complaining about the small library of Odyssey2-games-in-new-clothes developed as Odyssey3 launch titles quite a bit, but here’s a game I can actually get behind. UFO is the combination of a strong game in and of itself, with a background graphic that doesn’t completely obscure the in-game action. Continue reading

Ultima III: Exodus

Ultima III: ExodusThe Game: Darkness has fallen anew upon Sosaria, and Lord British calls for your service again. You set out with four adventurers on a quest to gain the experience that will be necessary to survive the long voyage to a volcanic island where the source of all the evil plaguing the world is said to be. (Origin Systems, 1984)

Memories: The third game in Richard Garriott’s Ultima cycle, Ultima III was the tops in computer RPGs for ages (at least until Ultima IV came along). Ultima III was the first game in the series to track the movements of the two moons, and the first to feature a part of multiple player characters (as well as parties of evil beings to fight them). Continue reading

Ultima IV: Quest Of The Avatar

Ultima IV: Quest Of The AvatarThe Game: Darkness has fallen anew upon Britannia, and Lord British calls for your service again. You start out alone, accumulating traveling (and fighting) companions along your journey, striving to live by the Eight Virtues that govern conduct in the kingdom. Along the way, numerous creatures, both evil and simply pesky, challenge you. As you go forth on the quest, you must also collect the mantras of each Virtue, travel to the corresponding Shrines, and meditate there until you reach enlightenment. With enlightenment and experience come the strength to rid Britannia of evil – but, to quote a little pointy-eared green guy, beware the dark side… (Origin Systems, 1986)

Memories: Richard Garriott’s fourth classic role-playing installment was one of the most addictive games I ever played on the Apple II computer. I kid you not, I spent hours playing Ultima IV. Then, and I’m sure you know this story, I moved a few times, lost track of my original floppies, and missed the game terribly the next time it crossed my mind to play it. I shall now spend hours waxing rhapsodic about why this is still my favorite computer RPG of all time. Continue reading

Uridium

UridiumThe Game: Destroy massive motherships while fighting waves of enemies and avoiding obstacles at breakneck speeds in this groundbreaking horizontal SHMUP. There’ll be time to rest when you’re dead. (Hewson, 1986)

Memories: Uridium is one of the fastest games I’ve ever played. At top speed, things whiz by you so quickly that your reflexes simply aren’t fast enough. You’ll have to memorize the levels to fly at that speed – too bad you can’t memorize where the next wave fleet of enemies will be coming from. Continue reading

Ultima V: Warriors Of Destiny

Ultima V: Warriors Of DestinyThe Game: Darkness has fallen upon the land of Britannia. Lord Blackthorn, with the help and manipulation of the evil Shadowlords, has taken over, banishing Lord British from his own kingdom and ruling over the world with an iron first. Having settled into a little house in the woods after your ascension to Avatar, you are called upon once more to set things right. An underground resistance movement is quietly biding its time, waiting for Lord British to return, and hailing you and your friends as its heroes. But there are also many who have fallen in line behind Blackthorn and his dark masters – and would be happy to dispose of the Avatar for him. (Origin Systems, 1988)

Memories: A true sequel to Ultima IV, Ultima V is deeper, more realistic, and more challenging by far. Possibly the biggest change between the two games is literally the difference between day and night. Continue reading

Ultima IV

Ultima IV: Quest Of The AvatarThe Game: Darkness has fallen anew upon Britannia, and Lord British calls for your service again. You start out alone, accumulating traveling (and fighting) companions along your journey, striving to live by the Eight Virtues that See the videogovern conduct in the kingdom. Along the way, numerous creatures, both evil and simply pesky, challenge you. As you go forth on the quest, you must also collect the mantras of each Virtue, travel to the corresponding Shrines, and meditate there until you reach enlightenment. With enlightenment and experience come the strength to rid Britannia of evil – but beware the dark side… (Sega / Origin Systems, 1989)

Memories: I’ve played Ultima IV on both the NES and the Sega Master System, and hands down, the Sega edition comes out on top. For such a relatively complex game, the Sega version of Ultima IV keeps the controls incredibly simple, with a menu-driven system that has a lot of options and yet never overwhelms the player. Continue reading

Ultima: Quest Of The Avatar

Quest Of The AvatarThe Game: Darkness has fallen anew upon Britannia, and Lord British calls for your service again. You start out alone, accumulating traveling (and fighting) companions along your journey, striving to live by the Eight Virtues that govern conduct in the kingdom. Along the way, numerous creatures, both evil and simply pesky, challenge you. As you go forth on the quest, you must also collect the mantras of each Virtue, travel to the corresponding Shrines, and meditate there until you reach enlightenment. With enlightenment and experience come the strength to rid Britannia of evil – but, to quote a little pointy-eared green guy, beware the dark side… (FCI / Pony Canyon, 1990)

Memories: Where the NES edition of the third Ultima game took place in a compressed version of the original computer game’s expansive world. If the map of the world of Sosaria from the Apple II version of Exodus: Ultima III was printed on one of those squishy little stress balls, the NES version was what you’d see if the ball was squeezed: all the continents, while vaguely similar, were suddenly jammed up against each other. Ultima IV‘s even larger map is surprisingly intact on the NES. Continue reading

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