Thunderball!

Thunderball!The Game: It’s all the thrills of pinball, minus approximately 75% of the excitement! Use your joystick to control the plunger tension and launch your ball into play. Use the action button to pop the flippers, keeping your ball on the See the videofield and out of trouble. The bumpers and spinner score big points…well, relatively speaking. (Magnavox, 1979)

Memories: Ya know, I’ve always thought that video pinball was just a bad idea from start to finish. Thunderball! is very much representative of most early attempts at this doomed genre - it’s not exactly a load of fun, and not even remotely exciting. (Read more about this game…)

Thunderball! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Thunderball! is filed under the categories: T, ...at home, Video Pinball, Magnavox / N.A.P., 1979, Joystick, 1 Button, 1 quarter (1 star), Odyssey2

Tempest

TempestBuy this gameAs a strangely crablike creature, you scuttle along the rim of an abstract, hollow geometric tube, zapping red bow-tie-ish critters and purple diamond-shaped things which carry them. There are also swirly green things (swirly thing alert!!) which spin “spikes” like webs, and by the way, you should avoid spikes. See below. (Atari, 1980)

See the videoMemories: Tempest is a bizarre little game to crack. Since you spend your time rolling around a vaguely tubular structure, the game is controlled with a knob only, and surprisingly, the speed with which you move the control is reflected in your onscreen speed. With some practice, Tempest was a truly addictive, engrossing game, one of the arcade’s best. (Read more about this game…)

Tempest review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Tempest is filed under the categories: T, Atari, Available In Our Store, arcade games only, ...in the arcade, Paddle / Rotary Knob, 1980, Shooting At Enemies, 2 Buttons, Vector Graphics, 5 quarters (5 stars), Arcade

Take The Money And Run!

Take The Money And Run!The Game: Two little white robots represent assorted economic woes, and they drain your cash rapidly if they catch up with you. The object of the game is to come out with the most money left at the end of the two-player game.

You couldn’t really do anything about the robots. (Magnavox, 1980)

Memories: A bizarre little maze game purporting to be a somewhat educational game about economics, Take The Money And Run! really only managed to be a bit confusing. Sometimes it seemed as though Magnavox’s game group couldn’t really figure out if it wanted to come down on the “edu” or the “tainment” side of edutainment. (Read more about this game…)

Take The Money And Run! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Take The Money And Run! is filed under the categories: T, Educational, Math, ...at home, Magnavox / N.A.P., 1980, Maze, Joystick, 1 Button, 2 quarters (2 stars), Odyssey2

Thief

ThiefThe Game: You’re on the run from the long arm of the law, and the police radio dispatchers have put an an APB out for you. Money lines the city streets, and you must evade the cop cars and stash away all the cash until the screen is cleared. Four special items in the corners of the screen enable you to turn the table on your pursuers and temporarily eliminate them from the screen - but they’ll be back. If the police cars catch you, you have the right to remain silent; if they catch your last getaway car, you have the right to see “game over” on the screen. (Pacific Novelty, 1981)

See the videoMemories: 1981 was the summer of Pac-Man Fever in the United States. Midway, who licensed the game from Namco, had to contend with any number of challenges to its sovereignty as the sole distributor of Pac-Man, from bootlegged rip-off ROMs such as Pirhana to games like Thief which, while they didn’t pirate the actual game code of Pac-Man, certainly lifted its basic game play concept wholesale. These were the days before the video game industry was bogged down by lawsuits for every day of the week. It was a wild frontier, and it seems somehow appropriate that Thief fits in that genre. (Read more about this game…)

Thief review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Thief is filed under the categories: T, Pacific Novelty, ...in the arcade, 1981, 3 quarters (3 stars), Maze, Joystick, Arcade

Taxman

TaxmanThe Game: As a round white creature consisting of a mouth and nothing else, and apparently somehow tied to the Internal Revenue Service, you maneuver around a relatively simple maze, gobbling small dots and evading four colorful See the videomonsters who can eat you on contact. In four corners of the screen, large flashing dots enable you to turn the tables and eat the monsters for a brief period for an escalating score. Periodically, assorted items appear near the center of the maze, and you can consume these for additional points as well. The monsters, once eaten, return to their home base in ghost form and, after spending some noncorporeal time floating around and contemplating taxation without representation, return to chase you anew. If cleared of dots, the maze refills and the game starts again, but just a little bit faster… (H.A.L. Labs, 1981)

Memories: Alas, the folly of H.A.L. Labs and Taxman. Clearly a copy of Pac-Man - with only the names changed - this game was crippled by keyboard controls that were counterintuitive even back then. The sad thing is, given the graphics and sound limitations of the Apple II, the rest of the game was stellar, a near-perfect port of Pac-Man. (Read more about this game…)

Taxman review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Taxman is filed under the categories: T, ...on computers, H.A.L. Labs, 1981, 3 quarters (3 stars), Apple II, Keyboard, Maze

TI Invaders

TI InvadersThe Game: It’s quite simple, really. You’re the pilot of a ground-based mobile weapons platform, and there are buttloads of alien meanies headed right for you. Your only defense is a quartet of shields which are degraded by any weapons fire - yours or theirs - and a quick trigger finger. Occasionally a mothership zips across the top of the screen. When the screen is cleared of invaders, another wave - faster and more aggressive - appears. When you’re out of “lives,” or when the aliens manage to land on Earth…it’s all over. (Texas Instruments, 1981)

Memories: A straightforward, no-frills take on Space Invaders, TI Invaders trumped just about every other home computer version in terms of faithfulness to the source material. (Read more about this game…)

TI Invaders review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. TI Invaders is filed under the categories: Slide & Shoot (i.e. Space Invaders), Texas Instruments, ...on computers, T, TI 99/4a, 1 Button, 4 quarters (4 stars), 1981, Joystick

Tranquility Base

Tranquility BaseThe Game: You are go for landing on the moon - only the moon isn’t there to make it easy for you. Craggy mountains and craters make it difficult for you to find one of the few safe landing spots on the surface, and even when you’re See the videoaligned above level ground, your fuel is running out fast. Do you have the right stuff that it’ll take before you can take one giant leap? (Bill Budge, 1981 / re-released by Eduware in 1984)

Memories: This game was one of the earliest efforts by a budding Apple II programmer named Bill Budge, before he achieved fame as the author of Pinball Construction Set. At the time, Budge was experimenting with interchangeable modules that could be slotted into the code of any number of games, including one for smoothly rotating 3-D wireframe objects - well, smoothly where the Apple II was concerned. The result was this unforgiving homage to Atari’s cult coin-op Lunar Lander. (Read more about this game…)

Tranquility Base review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Tranquility Base is filed under the categories: Educational, Science, ...on computers, Edu-Ware, T, Paddle / Rotary Knob, 1 Button, 3 quarters (3 stars), 1981, Apple II

Tron Maze-a-Tron

Tron Maze-a-TronThe Game: You are Flynn, the hero of the movie Tron. In phase one of the game, you navigate a maze of circuitry, avoiding Recognizers, and trying to, as the manual puts it, “gather zeroes to clear the RAM chips.” In phase two, you’re up against the Master Control Program itself, and you can beat it by matching pairs of numbers in the “bit stream” to pairs in the nearby “bit stack”…or something like that. (Mattel, 1982)

Memories: Maze-a-Tron never got around to impressing me. The rule book is thicker than I could imagine the program would be, and the needlessly complicated game play really doesn’t inspire me to come back for more. And in a way, it almost seems like a game that had little to do with Tron, but was barely similar enough that it merited the grafting-on of elements such as the MCP and the Recognizers from the movie, and voila, instant licensed product. (Read more about this game…)

Tron Maze-a-Tron review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Tron Maze-a-Tron is filed under the categories: Mattel Electronics, Intellivision Controller, T, ...at home, Keypad, 1982, Collecting Objects, Intellivision, 2 Buttons, 2 quarters (2 stars), Maze

Tron Solar Sailer

Tron Solar SailerThe Game: In the third and final game of the trilogy of Intellivision games based on the movie Tron, you’re piloting the solar sailer vehicle stolen by Tron and Yori about 2/3 of the way through the movie. You ride the light beams through the digital realm, avoiding deadly (but dumb) grid bugs and pursuing Recognizers. You can fire weapons at both of the above, but doing this and keeping yourself on a clear path is the real challenge. (Mattel, 1982)

Memories: Of any of the Tron games Mattel manufactured for its own Intellivision platform or the Atari 2600, Solar Sailer is probably the one which is most closely related to a scene in the movie. It may also be the hardest. (Read more about this game…)

Tron Solar Sailer review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Tron Solar Sailer is filed under the categories: Intellivision Controller, Mattel Electronics, T, Side-Scrolling, ...at home, Cockpit, Keypad, with Intellivoice, Intellivision, Collecting Objects, 2 Buttons, 2 quarters (2 stars), 1982, First-Person

Tron Deadly Discs

Tron Deadly DiscsThe Game: You are Tron, a lone video game warrior pitted against three other enemies with much greater armament. You can take a number of hits before you’re “de-rezzed” out of existence, but those hits can pile up pretty quickly. By throwing your disc at certain portions of the arena wall and changing them to the same color as your on-screen character, you can make tunnels for yourself - not unlike the side tunnels in Pac-Man - handy for escape or ambush. Every so often, however, a Recognizer will enter the arena, send out a force field to attempt to hold Tron immobile, and will close off those exits to restore the odds in favor of the house. If the Recognizer crushes Tron, that’ll end the game as quickly as letting the video warriors blast him repeatedly. (Mattel, 1982)

Print new overlaysMemories: Easily the most playable of the three Intellivision games based on Tron, Deadly Discs was also later ported to the Atari 2600, and despite the nice graphical bells and whistles bestowed upon this edition, it’s the 2600 version of the game which is most playable. (Read more about this game…)

Tron Deadly Discs review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Tron Deadly Discs is filed under the categories: Intellivision Controller, T, ...at home, Mattel Electronics, Keypad, Intellivision, 4 quarters (4 stars), 1982, Shooting At Enemies

Type & Tell

Type & TellThe Game: You type! It talks! And occasionally you have to throw the damnedest misspellings at it to get it to say the simplest words. And despite the back of the box claiming that it “plays fun games,” it’s much more likely that it’ll just make some fun (and weird) sounds. (Magnavox, 1982)

Memories: A pack-in cartridge included with the Voice of Odyssey 2, Type & Tell is actually a barely-glorified Odyssey version of Speak ‘n’ Spell, except everything it says is in a monotone robotic voice which one of the video game magazines of the time once described as “Darth Vader on quaaludes.” (One of these days, remind me to tell you about my mother’s reaction when I asked her, after reading that review, what quaaludes were.) (Read more about this game…)

Type & Tell review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Type & Tell is filed under the categories: T, Educational, ...at home, Creative, Magnavox / N.A.P., 1982, with Voice, Keyboard, 3 quarters (3 stars), Odyssey2

Turbo

TurboThe Game: It’s pretty straightforward…you’re zipping along in your Formula One race car, trying to avoid other drivers and obstacles along the way while hauling a sufficient quantity of butt to win the race. (Coleco [under license from Sega], 1982)

Memories: One of the seminal first-person racing games of the 80s, Turbo was one of several Sega coin-ops that caught the eye of Coleco. The one hurdle in bringing it to the ColecoVision? Having to invent a whole new controller that would be similar enough to Turbo’s arcade control scheme without being so specific as to rule out using the driving controller for other games in the future. And thus was born Expansion Module #2, a steering wheel controller with a detachable “gas pedal.” (Read more about this game…)

Turbo review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Turbo is filed under the categories: T, Colecovision, Driving, Racing, Sports, Steering Wheel, 4 quarters (4 stars), Coleco, First-Person

Taipan!

Taipan!The Game: The coast of 19th century China could be a dangerous place - pirates lay in wait for passing (and relatively defenseless) ships, and that’s just the obvious danger. The buyer’s and seller’s markets in dry goods, weapons, silk and opium could pose just as much of a hazard to an independent trader’s finances. And then See the videothere’s Li Yuen’s protection racket… (Avalanche Productions [designed by Art Canfil], 1982)

Memories: One of the first trading strategy games I ever encountered, Taipan! has been a favorite of mine for something like 20 years. When I played it as just one of many games in an all-day weekend screen grab-o-rama, I found myself playing the thing for hours. (Read more about this game…)

Taipan! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Taipan! is filed under the categories: ...on computers, Resource Management, Avalanche Productions, T, 1982, Keyboard, 5 quarters (5 stars), Apple II

Telengard

TelengardThe Game: Using primitive text-based graphics, Telengard books for you a no-expenses-paid vacation through dungeons and hallways full of orcs and other nasties. If you can map the twisty passages, you might just make it back to the Adventurers’ Inn to claim your newfound experience points and heal from your many battles…and if you get lost? There are other inns out there - and many painful ends as well. (Avalon Hill, 1982)

Memories: Telengard was my introduction to computer-based adventure RPGs. I was already one foot into the Dungeons & Dragons world at the time, though truthfully some of the people I played those pencil-and-paper-and-dice RPGs with scared me. Some of them - not all of them, by any means, but a few - tackled these games with enough intensity to make a kid nervous. (Read more about this game…)

Telengard review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Telengard is filed under the categories: T, Role Playing Game, ...on computers, Avalon Hill, 1982, Keyboard, 3 quarters (3 stars), Apple II

Tunnels Of Doom

Tunnels Of DoomThe Game: A party of up to four adventurers descends into the depths of a dungeon to recover their kidnapped king and find his magical orb. Along the way, the band of intrepid adventurers will have to fight off everything from See the videopacks of wild dogs to evil creatures determined to bring the quest to an early end. (Texas Instruments, 1982)

Memories: I remember seeing this game at a friend’s house right after it came out, and feeling the whole world changing around me. Up until now, I’d been playing the same games on computers that I’d been playing on my consoles, except they looked and sometimes even sounded better. But Tunnels Of Doom, with its obvious nods to Dungeons & Dragons, was a whole dfferent animal. Here was a game that the consoles couldn’t handle. Here was a real live Computer Game. (Read more about this game…)

Tunnels Of Doom review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Tunnels Of Doom is filed under the categories: Texas Instruments, Role Playing Game, ...on computers, T, TI 99/4a, Keyboard, 5 quarters (5 stars), 1982, Home Computer System

Motorace USA / Traverse USA / Zippy Race

Motorace USAThe Game: As the lone motorcyclist in a cross-country car race, you have to dodge your opponents at high speed, one two-ton vehicle at a time. You drive through city streets, highways, and through the rough desert, trying to reach See the videoyour goal without running out of gas or getting splattered across the asphalt. (Williams Electronics [under license from IREM], 1983)

Memories: Whatever you called it, this was one of my favorite driving/racing games, combining the best elements of both maze games and scrolling obstacle course games, and handling things differently from the Pole Position and Turbo formula which dominated this particular genre at the time. (Read more about this game…)

Motorace USA / Traverse USA / Zippy Race review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Motorace USA / Traverse USA / Zippy Race is filed under the categories: M, Racing, T, Z, ...in the arcade, Driving, Sports, Williams Electronics, Joystick, First-Person, 2 Buttons, 3 quarters (3 stars), IREM, 1983, Arcade

Tropical Angel

Tropical AngelThe Game: You’re a water-skiing bikini babe who’s trying to stay above water; the problem is that the water’s full of rocks that can cause you to take a painful tumble if you hit them, and the even bigger problem is that the guy driving the boat that’s pulling you along seems to have it in for you! The boat seems to be deliberately See the videotrying to pull you into harm’s way, and only fast joystick work and a sharp eye will keep you from winding up on the rocks. (IREM, 1983)

Man, whoever’s pulling that boat is just a misanthropic jerk. If you imagine that there’s a Tron-like world beyond the screen, I can only hope that the bathing-suited honey in this game finds herself a better boat driver after the game’s over. (Read more about this game…)

Tropical Angel review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Tropical Angel is filed under the categories: Sports, T, Skiing (Water), ...in the arcade, IREM, 1983, Joystick, 2 Buttons, 4 quarters (4 stars), Arcade

Time Pilot

Time PilotThe Game: You’re flying solo through the fourth dimension! In what must be the least subtle time-traveling intervention since the last time there was a time travel episode on Star Trek: Voyager, you’re blasting your way through See the original TV addozens of aircraft from 1940 through 1982. From WWII-era prop planes, to Vietnam-era helicopters, to 1982, where you confront jet fighters with the same maneuverability as your plane, you’re in for quite a wild ride. Rescue parachutists and complete the level by destroying “boss” craft such as heavy planes and dirigibles. (Coleco, 1983)

Memories: As well-intentioned as Coleco’s translation of the Centuri-licensed Konami classic was, and even as powerful as the ColecoVision is, it wasn’t quite up to the challenge of Time Pilot. (Read more about this game…)

Time Pilot review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Time Pilot is filed under the categories: Colecovision, Side-Scrolling, Vertical Scrolling, ...at home, T, Coleco, Joystick, 1 Button, 2 quarters (2 stars), 1983, Shooting At Enemies

Turtles!

Turtles!The Game: As the mama turtle, you trundle around a simple maze, pursued by nasty bugs which are lethal to the touch. You can drop bombs in their path, which will reduce their speed (and this device really does beg all sorts of biological See the videodouble-entendrès, doesn’t it?). Your mission is to visit the isolated cul-de-sacs in the maze - which in itself can lead to your turtle getting trapped - to retrieve your eggs and take them to safe houses dotted around the maze. If you visit the wrong place at the wrong time, you’ll wind up with not an egg, but a new bug hot on your heels. Getting all your turtle eggs to safety takes you to the next level, and eventually everything winds up moving so fast, you haven’t got a chance. (North American Philips [under license from Stern], 1983)

Memories: This simple rendition of an extremely obscure Stern arcade game has to rank as one of the most addictive Odyssey 2 games ever made, and it quickly puts the lie to the common misconception that the Odyssey would have been useless for home versions of arcade games anyway. (Read more about this game…)

Turtles! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Turtles! is filed under the categories: 1983, Magnavox / N.A.P., T, ...at home, 5 quarters (5 stars), 1 Button, Maze, Collecting Objects, with Voice, Joystick, Odyssey2

Tutankham

TutankhamThe Game: As an intrepid, pith-helmeted explorer, you’re exploring King Tut’s catacombs, which are populated by a variety of killer bugs, birds, and other nasties. You’re capable of firing left and right, but not vertically - so any oncoming See the videothreats from above or below must be outrun or avoided. Warp portals will instantly whisk you away to other parts of the maze (though this doesn’t necessarily mean safer). Gathering all of the treasures and keys will allow you to open the vault at the end of each level…which leads to the next, and even more difficult level. (Parker Brothers, 1983)

Memories: If there was a better home version of this arcade sleeper hit to emerge during the 1980s, I haven’t seen it yet. Parker Brothers’ Colecovision edition of Tutankham does everything a good console port of a coin-op should do - it brings the game play, as well as the audiovisual elements, home - and this version does it in spades. It looks like it, it sounds like it, and it plays like it. (Read more about this game…)

Tutankham review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Tutankham is filed under the categories: T, ColecoVision Super Action, Colecovision, Side-Scrolling, ...at home, Parker Brothers, 1983, Maze, Shooting At Enemies, Collecting Objects, 5 quarters (5 stars), Game System

Tempest

TempestThe Game: As a strangely crablike creature, you scuttle along the rim of an abstract, hollow geometric tube, zapping red bow-tie-ish critters and purple diamond-shaped things which carry them. There are also swirly green things which See the videospin “spikes” like webs, and by the way, you should avoid spikes. (Atari, 1983)

Memories: The above description barely fits this game because it only exists in an unfinished form, with just a few bare essential elements of the game in place. You can shoot stuff and score points, but there isn’t much “game” there - the collision routines don’t exist that would determine whether or not your on-screen flipper “dies” by touching an approaching enemy, or an enemy’s incoming fire for that matter. (Read more about this game…)

Tempest review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Tempest is filed under the categories: Atari, T, home video games only, ...under development, 1983, 4 quarters (4 stars), Atari 5200, Shooting At Enemies, Joystick, 2 Buttons, Unreleased Prototypes

Tutankham

Tutankham for Odyssey2The Game: As an intrepid, pith-helmeted explorer, you’re exploring King Tut’s catacombs, which are populated by a variety of killer bugs, birds, and other nasties. You’re capable of firing left and right, but not vertically - so any oncoming threats from above or below must be outrun or avoided. Warp portals will instantly whisk you away to other parts of the maze (though this doesn’t necessarily mean safer). Gathering all of the treasures and keys will allow you to open the vault at the end of each level…which leads to the next, and even more difficult level. It’s like The Mummy, only much more entertaining. (Parker Brothers, 1983 - unreleased prototype)

See the videoMemories: As far back as 1983, the year that it released four other titles for the Videopac (Europe’s equivalent to the Odyssey2), Parker Brothers had been mentioning other games in development for the system. The Videopac had a wider user base in Europe than the Odyssey2 had in North America, so the support was there. Spider-Man and Tutankham were announced as upcoming titles, and never surfaced as commercial releases. As it turns out, programming was relatively complete on both games, and the EPROM chips holding the work-in-progress versions of each game eventually fell in to the hands of collectors. Appropriately enough, Tutankham was an unearthed treasure. (Read more about this game…)

Tutankham review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Tutankham is filed under the categories: 1983, 4 quarters (4 stars), Parker Brothers, T, Action Adventure, ...under development, 1 Button, Joystick, European Import, Unreleased Prototypes, Odyssey2, Maze, Collecting Objects, Shooting At Enemies, Game System

Toggle

ToggleThe Game: Two players’ vehicles start in opposite corners of a confined grid; when moved, each vehicle leaves a light cycle-style trail of that player’s color (red or gold) in its wake. But here’s the twist: the players won’t be eliminated by running over the opponent’s “wake.” Instead, running over the other player’s wake once will knock that portion of it down; running over the resulting gap refills that space with your color See the videoinstead. The object of the game is to occupy as much of the grid as possible by the end of 45 seconds. (Each game consists of three 45-second rounds, and each successive round adds obstacles such as walls, or gaps through which players’ vehicles can fall, resulting in a delay while that vehicle is replaced.) The winner of the best two out of three rounds wins the game. (1985, Bally [under license from Sente Ltd.] - unreleased)

Memories: After being “put on the beach” by Atari’s new Warner Bros.-controlled management - a term meaning that he was out the door, but still receiving money from a bonus pool that, in Atari’s heyday, was quite substantial - founder Nolan Bushnell was left at a loose end in more ways than one. He began building his new empire, a chain of franchise restaurants called Chuck E. Cheese’s Pizza Time Theatre, which combined food service, robotic characters whose technology Atari had no interest in pursuing and therefore allowed him to retain, and arcade games. Bushnell was still eager to have something to do with the video game industry, but a non-compete clause literally took him out of that game for seven years. In 1985, that clause expired, and Bushnell was ready to get back in the game. (Read more about this game…)

Toggle review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Toggle is filed under the categories: T, Sente, Claiming Territory, ...under development, 1985, 4 quarters (4 stars), Arcade, Joystick, 1 Button, Unreleased Prototypes

Transformers

TransformersThe Game: The raging battle between the Autobots and Decepticons continues in this exclusive title for the Commodore 64 computer. Take control of five different Transformers in the Autobots’ quest for Energon. (Ocean Software, 1985)

Memories: Back before fantastic graphics and CGI cut scenes, videogames often included additional paper documentation to explain who the characters where and what you were supposed to be doing. Atari, for example, packaged comic books with many of their games to add depth and back stories to their titles. Some early games relied so heavily on this documentation that without it, the games were difficult to play and didn’t make much sense. Ocean’s Transformers title was one of those games. (Read more about this game…)

Transformers review written by Rob O' Hara / review, photographs and video presentations are © by Rob O' Hara and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Transformers is filed under the categories: T, Commodore 64, Ocean Software, Side-Scrolling, ...on computers, 1985, 2 quarters (2 stars), Jumping, Shooting At Enemies, Climbing, Joystick, 1 Button, Home Computer System

Tempest X3

Tempest X3Buy this gameThe Game: As in the original Tempest, you scuttle along the rim of an abstract, hollow geometric tube as a strangely crablike creature, zapping red bow-tie-ish critters and purple diamond-shaped things which carry them. There are also swirly green things (swirly thing alert!!) which spin “spikes” like webs, and by the way, you should still avoid spikes. (Interplay, 1996)

See the videoMemories: My first reaction to Tempest X3 was “DUDE!” And that’s not even a “Dude! It sucks!” or “Dude! It rules!” Nope, it’s just a “Dude! What gnarly graphics!” This is kind of like the original Tempest, except psychedelically tie-dyed. To put it mildly, it’s a very…colorful updating of the game. The tube walls now have colorful (if subtle) patterns, and power-ups are hailed by more lens flares than an early episode of Babylon 5. (Read more about this game…)

Tempest X3 review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Tempest X3 is filed under the categories: D-Pad, T, ...at home, Playstation, 1996, 3 quarters (3 stars), Retro Remakes, Shooting At Enemies, More Than 2 Buttons, Game System