Math-A-Magic! / Echo!

Math-A-Magic! / Echo!The Game: Wow! We must be in the future, for we now have electronic flash cards! This is more or less the function fulfilled by Math-A-Magic, while Echo is a slightly watered down version of the classic See the videoelectronic game Simon. (Magnavox, 1979)

Memories: This may sound a wee bit pretentious, but this “game” - at least the Math-A-Magic! side of things - was instrumental in me getting through some problems comprehending basic math many years ago in grade school. I’m still not a math wizard - I barely passed any applied or theoretical math classes beyond Algebra I in high school and college - but way back when, this actually helped. Who said that video games can’t change anyone’s life for the better? (Read more about this game…)

Math-A-Magic! / Echo! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Math-A-Magic! / Echo! is filed under the categories: Educational, Math, ...at home, M, Magnavox / N.A.P., Keyboard, 4 quarters (4 stars), 1979, Odyssey2

Major League Baseball

Major League BaseballThe Game: Play ball! Two teams play until they each accumulate three “outs” per inning. Try to hit the ball out of the park, or confound the outfielders with a well-placed hit none of them can catch. Steal a base if you’re feeling really brave - and then try to cover your bases as best you can when the other player tries all of these same strategies on you. (Mattel Electronics, 1979)

Memories: After Atari’s barely-there VCS baseball title Home Run, and the much better but still graphically simple Baseball! cartridge for the Odyssey2, Major League Baseball was a revelation. This was the moment, for many of us, when video sports games started to look like the sport they represented on home consoles. It almost redefined sports game sound too: the Intellivision has a good swipe at emulating the phrase “You’re out!” at the appropriate moment, an innovation which was nipped in the bud quickly by Mattel Electronics. Why? (Read more about this game…)

Major League Baseball review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Major League Baseball is filed under the categories: Baseball, Sports, M, Available In Our Store, ...at home, Intellivision Controller, Mattel Electronics, 2 Buttons, 4 quarters (4 stars), 1979, Keypad, Intellivision

Missile Command

Missile CommandBuy this gameThe Game: Tucked away safely in an underground bunker, you are solely responsible for defending six cities from a relentless, ever-escalating ICBM attack. Your three missile bases are armed with nuclear missiles capable of intercepting the incoming enemy nukes, planes and smart bombs. One nuke hit on any of your three launch bases will incapacitate that facility for the rest of your current turn, but one nuke See the videohit on any of your six cities will destroy it completely. (The only chance you have of rebuilding a city comes when a bonus city is awarded for every 10,000 points scored.) And when all six of your cities have been destroyed, the cataclysmic end of the world proceeds. Game over. (Atari, 1980)

Memories: Possibly the first video game ever to register on the so-called moral compass, Atari’s Missile Command contained a strong, anti-nuclear message, arriving at the dawn of Ronald Reagan’s presidency. For those of you who weren’t alive at that time, here’s a little bit of historical context. (Read more about this game…)

Missile Command review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Missile Command is filed under the categories: M, Available In Our Store, arcade games only, ...in the arcade, Atari, 1980, Shooting At Enemies, More Than 2 Buttons, Trackball, 4 quarters (4 stars), Arcade

Moon Cresta

Moon CrestaBuy this gameThe Game: As commander of the three-stage fighter rocket Moon Cresta, your job is to ward off endless varieties of evasively weaving space attackers. Every time you knock out two consecutive screens of assailants, you’ll have an opportunity to dock your ship to another one of Moon Cresta’s three stages, until all three See the videoportions of the ship are combined to create one bad-ass weapons platform. But you can also lose stages very quickly, ending your game - a bigger ship makes a bigger and easier target. (Sega/Gremlin [under license from Nichibutsu], 1980)

Memories: Moon Cresta had a very cool idea which was ripped off by a handful of its contemporaries - instead of giving the player a set number of “lives,” players had three rocket stages. Losing even one stage could seriously hamper your life expectancy in the game in later levels, and you could lose a stage to anything from enemy fire to not lining your stages up correctly during docking. This actually made Moon Cresta a very challenging game - but also a very fun one. (Read more about this game…)

Moon Cresta review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Moon Cresta is filed under the categories: Slide & Shoot (i.e. Space Invaders), M, Available In Our Store, arcade games only, ...in the arcade, Nichibutsu, Sega, Joystick, 1 Button, 4 quarters (4 stars), 1980, Arcade

Monkeyshines!

Monkeyshines!The Game: An elaborate game of tag, only the simian players have an advantage; human players, when tagged, must be “un-tagged” by the other player to return to the game. (Magnavox, 1980)

Memories: This was the first attempt to mine the “ladder-climbing” style of games - i.e. Donkey Kong for the Odyssey2, and it wasn’t all that successful. Oh, it had levels you could jump up or down on, and it had monkeys, but it wasn’t quite in the same genre. (Read more about this game…)

Monkeyshines! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Monkeyshines! is filed under the categories: 1980, Magnavox / N.A.P., M, ...at home, 3 quarters (3 stars), Keyboard, Jumping, Climbing, Joystick, 1 Button, Odyssey2

Mystery House

Mystery HouseThe Game: You find yourself outside an inviting two-story house, and when you go in, you find several people waiting for you - and that inviting front door suddenly locked behind you. When dead bodies turn up on the second floor and night See the videobegins to fall (hope you found the matches in the cupboard already!), it quickly becomes apparent that among the friendly faces of the first floor is a cold-blooded killer. (On-Line Systems, 1980)

Memories: The very first game released by a new company formed by husband-and-wife team Ken and Roberta Williams, Mystery House is the first in a series of “Hi-Res Adventures” combining simple graphics and text descriptions and actions. The “Hi-Res Adventures” series would grow to include titles licensed from Disney and the Jim Henson Company, and would even survive the Williams’ company’s transformation from On-Line Systems into Sierra On-Line. (Read more about this game…)

Mystery House review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Mystery House is filed under the categories: Text Adventure, M, ...on computers, Sierra, 1980, Apple II, Keyboard, 3 quarters (3 stars), Home Computer System

Make Trax

Make TraxThe Game: You play the part of a free-roaming paintbrush, trying to fill an entire maze with color. Unfortunately, a couple of equally free-roaming (and, apparently, amphibious) fish are out to stop you. You must avoid them at all costs. There are two rollers you can use to squish the fish, but they’re only found in two parts See the videoof the maze - and you can only roll them so far. Periodically, such things as kittens, cars, and mice will run through the maze, leaving tracks in your fresh paint which you must then cover up. You can also stop them dead in their tracks by running over them. (Don’t ask me why two fish are a threat to you when your paintbrush can ice a whole car.) Fill the maze with the pigment of your imagination, and you’re off to the next level. (Williams Electronics [licensed from Kural Electric], 1981)

Memories: One of Williams’ only non-shooter entries (and one of its few games licensed from Japan), it’s easy to see that Make Trax is inspired by Pac-Man, even though the connection is very cleverly covered. Instead of clearing a maze by eating everything in it, you clear the maze by painting it. This makes things a little harder than you might expect - every pixel of the maze has to be filled. In Pac-Man terms, this would be equivalent to the yellow one leaving crumbs in corners of the maze that have to be cleaned up. Messy eating metaphors aside, it makes Make Trax very challenging. (Read more about this game…)

Make Trax review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Make Trax is filed under the categories: M, ...in the arcade, Kural Electric, Williams Electronics, 1981, Maze, Joystick, 4 quarters (4 stars), Arcade

Mouse Trap

Mouse TrapThe Game: In this munching-maze game (one of the dozens of such games which popped up in the wake of Pac-Man), you control a cartoonish mouse who scurries around a cheese-filled maze which can only be navigated by strategically opening and closing yellow, red and blue doors with their color-coded buttons. See the videoOccasionally a big chunk o’ cheese can be gobbled for extra points. Is it that easy? No. There is also a herd of hungry kitties who would love a mousy morsel. But you’re not defenseless. By eating a bone (the equivalent of Pac-Man’s power pellets), you can transform into a dog, capable of eating the cats. But each bone’s effects only last for a little while, after which you revert to a defenseless mouse. (Exidy, 1981)

Memories: Though its seemingly Tom & Jerry-inspired food chain made a cat vs. mouse variation of Pac-Man virtually inevitable, Mouse Trap frustrated that potential with a complex control system - too complex, actually. (Read more about this game…)

Mouse Trap review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Mouse Trap is filed under the categories: M, ...in the arcade, Exidy, 1981, 2 quarters (2 stars), Maze, Joystick, More Than 2 Buttons, Arcade

Missile Command

Missile CommandSee the videoThe Game: Tucked away safely in an underground bunker, you are solely responsible for defending six cities from a relentless, ever-escalating ICBM attack. Your missile base is armed with three banks of nuclear missiles capable of intercepting the incoming enemy nukes, planes and smart bombs. One nuke hit on your base will incapacitate one bank of missiles for the rest of your current turn, but one nuke hit on any of your six cities will destroy it completely. (The only chance you have of rebuilding a city comes when a bonus city is awarded for every 10,000 points scored.) And when all six of your cities have been destroyed, the cataclysmic end of the world proceeds. Game over. (Atari, 1981)

Memories: After the runaway success of the licensed Space Invaders and its own in-house Asteroids translation, Atari started mining its own vaults for new cartridges - and Missile Command, the legendary Cold War video game that had given its designer nightmares about nuclear war, was a prime target. (Read more about this game…)

Missile Command review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Missile Command is filed under the categories: M, Atari, Available In Our Store, home video games only, ...at home, 1981, 5 quarters (5 stars), Atari 2600 VCS, Shooting At Enemies, Joystick, 1 Button, Game System

Millipede

MillipedeBuy this gameThe Game: Once more unto the breach, your garden of mushrooms is now under attack by a millipede, and the big bug’s even nastier insect entourage has come along too. The spiders, scorpions and fleas are now joined by mosquitoes and inchworms, among others. The only advantage you have? Occasional containers of DDT (can you tell this was the 80’s?) will allow you to wipe out all targets within a given radius…but use them wisely! (Atari, 1982)

See the videoMemories: Another rare Atari sequel - from a company that tended to at least try to stay away from repetition - Millipede of course picks up where Centipede left off - in the same garden, with lots of bugs. A major ad campaign kicked this one off, with Atari using the then-world-champion of Centipede as a spokesperson to verify that this game was, indeed, fun and challenging. (Read more about this game…)

Millipede review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Millipede is filed under the categories: Slide & Shoot (i.e. Space Invaders), Available In Our Store, arcade games only, ...in the arcade, M, Atari, 1 Button, Trackball, 3 quarters (3 stars), 1982, Arcade

Moon Patrol

Moon PatrolBuy this gameThe Game: Driving an agile, armed moon buggy across the lunar surface, you must jump over craters and land mines, shoot large boulders (some occasionally mobile) out of your way, and try not to be on the receiving end of hostile fire from alien ships that try to strafe you. Some of the ships, which look very suspiciously like See the videothe triangle-of-spheres enemy ships from Gyruss, can even bomb the moon and make new craters for you to jump over - which may put you right into their line of fire. Later on, you also get to blast away tanks and dodge pesky jet cars which “tailgate” and then try to ram you. (Williams Electronics [under license from IREM], 1982)

Memories: Moon Patrol is a cool game with an actual goal, and with that in mind, it shares a common trait with SNK’s Fantasy - a “continue game” feature which allows you to continue from your last position for just 25 cents more. (Read more about this game…)

Moon Patrol review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Moon Patrol is filed under the categories: M, Williams Electronics, Side-Scrolling, Available In Our Store, ...in the arcade, IREM, 1982, Jumping, Shooting At Enemies, Joystick, 2 Buttons, 4 quarters (4 stars), Arcade

Mr. Do!

Mr. Do!The Game: As the clownlike elfin dweller of a magic garden, you must avoid or do away with a bunch of nasty critters who are after you, while gobbling up as much yummy fruit as you can. (Taito [under license from Universal], 1982)

See the videoMemories: Mr. Do! is a curious chicken-or-the-egg case. Many elements of Mr. Do! are very similar to Dig Dug. However, Mr. Do! is a much more challenging game.

It was also one of the earliest entries from Universal, a company - unrelated to the Hollywood studio of the same name - whose business model appealed to arcade owners, but became a bugbear for competing arcade game manufacturers. Though Mr. Do! was sold as a standalone cabinet licensed through Taito, Universal’s primary product line was “kit games” - a kit with a new circuit board, marquee and cabinet artwork that could transform any cabinet with similar controls into Universal’s latest offering. (Read more about this game…)

Mr. Do! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Mr. Do! is filed under the categories: M, Taito, ...in the arcade, Universal, arcade games only, Publisher / Manufacturer, 1982, Shooting At Enemies, Maze, Joystick, 1 Button, 4 quarters (4 stars), Arcade

Ms. Pac-Man

Ms. Pac-ManThe Game: As the bride of that most famous of single-celled omniphage life forms, your job is pretty simple - eat all the dots, gulp the large blinking dots in each corner of the screen and eat the monsters while they’re blue, and avoid the monsters the rest of the time. Occasionally various fruits and other foods will bounce through the maze, and you can gobble those for extra points. Every so often, just to give you Buy this gamea chance to relax, you’ll see a brief intermission chronicling the courtship of Mr. and Mrs. Pac-Man (and a little hint at who the next game would star). (Bally/Midway [under license from Namco], 1982)

Memories: The first real sequel (excluding any altered pirate clones or enhancement kits for the original Pac-Man) in the Pac-Universe, Ms. Pac-Man added quite a few new twists to the original game without changing how it’s played. The new mazes, extra side tunnels (on some mazes), and bouncing fruit were about the only things that could be changed without drastically altering the game (though the later Jr. Pac-Man addition of a scrolling maze was interesting). (Read more about this game…)

Ms. Pac-Man review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Ms. Pac-Man is filed under the categories: M, Midway, Available In Our Store, ...in the arcade, arcade games only, Namco, Publisher / Manufacturer, Collecting Objects, Maze, Joystick, 5 quarters (5 stars), 1982, Arcade

Megamania

MegamaniaBuy this gameThe Game: The sky is falling! Or so it seems. As this game is subtitled “A Space Nightmare,” you’re not battling aliens here, but ever-descendig and evading waves of such ordinary items as bow ties, hamburgers, dice, and so on. Unlike so many other Space Invaders variations, you won’t die the moment the attacking forces reach ground zero - but you could, if they slide horizontally right into you. (Activision, 1982)

See the TV adSee the videoMemories: Activision, much like the Odyssey 2 game designers, always knew how to put enough of a twist on game with an established “formula” to keep the litigious wolf from the door, and this is another classic example of that - not to mention an annoyingly addictive little game. (Read more about this game…)

Megamania review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Megamania is filed under the categories: M, Slide & Shoot (i.e. Space Invaders), Available In Our Store, ...at home, Activision, 1982, Atari 2600 VCS, Joystick, 1 Button, 4 quarters (4 stars), Game System

Mine Storm

Mine StormThe Game: An alien ship zooms into view overhead, depositing a network of mines in deep space. Your job is to clear the spaceways, blasting each mine and then blasting the smaller mines that are released by each See the videosubsequent explosion; there are three different mine sizes, and blasting the smallest and fastest ones finally does away with them. In later stages, there are homing mines, mines that launch a missile in your direction when detonated, and other hazards. Smaller alien ships periodically zip through the screen, trying to blast you while also laying fresh mines. (GCE, 1982)

Memories: Obviously the Vectrex answer to Asteroids, Mine Storm wins about a zillion bonus points just for being drawn in honest-to-God vector graphics - and for being built in to the Vectrex’s circuitry. If you power the machine up without a cartridge plugged in, you get Mine Storm, and it’s a gem of a game. (Read more about this game…)

Mine Storm review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Mine Storm is filed under the categories: M, GCE, Vectrex, ...at home, 1982, 5 quarters (5 stars), Shooting At Enemies, Joystick, 2 Buttons, Game System

Microsurgeon

MicrosurgeonThe Game: Ready for a fantastic journey? So long as you’re not counting on Raquel Welch riding shotgun with you, this is as close as you’re going to get. You control a tiny robot probe inside the body of a living, breathing human patient who has a lot of health problems. Tar deposits in the lungs, cholesterol clogging the arteries, and rogue infections traveling around messing everything up. And then there’s you - capable of administering targeted doses of ultrasonic sound, antibiotics and aspirin to fix things up. Keep an eye on your patient’s status at all times - and be careful not to wipe out disease-fighting white blood cells which occasionally regard your robot probe as a foreign body and attack it. Just because you don’t get to play doctor with the aforementioned Ms. Welch (ahem - get your mind out of the gutter!) doesn’t mean this won’t be a fun operation. (Imagic, 1982)

Memories: Microsurgeon, designed and programmed by Imagic code wrangler Rick Levine (who even put his signature - as a series of slightly twisted arteries - inside the game’s human body maze), is a perfect example of Imagic’s ability to get the best out of the Intellivision - it’s truly one of those “killer app” games that defines a console. (Read more about this game…)

Microsurgeon review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Microsurgeon is filed under the categories: M, Intellivision Controller, Side-Scrolling, Vertical Scrolling, ...at home, Imagic, Keypad, Intellivision, Shooting At Enemies, 2 Buttons, 5 quarters (5 stars), 1982, Maze

Moonsweeper

MoonsweeperBuy this gameThe Game: As the pilot of a super-fast intergalactic rescue ship (which is also armed to the teeth, which explains the absence of a red cross painted on the hull), you must See the videonavigate your way through hazardous comets and space debris, entering low orbit around various planets from which you must rescue a certain number of stranded civilians. But there’s a reason you’re armed - some alien thugs mean to keep those people stranded, and will do their best to blast you into dust. You can return the favor, and after you rescue the needed quota of people from the surface, you must align your ship with a series of launch rings to reach orbit again. (Imagic, 1982)

Memories: The coolest Imagic game ever, Moonsweeper kept my attention for hours and hours, just trying to beat the bloody thing. (Read more about this game…)

Moonsweeper review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Moonsweeper is filed under the categories: Imagic, 1982, M, Available In Our Store, ...at home, 5 quarters (5 stars), 1 Button, Atari 2600 VCS, Shooting At Enemies, Collecting Objects, Joystick, Game System

Mouse Trap

Mouse TrapThe Game: In this munching-maze game, you control a mouse who scurries around a cheese-filled maze which can only be navigated by strategically opening and closing yellow, red and blue doors with their color-coded buttons. Occasionally a big chunk o’ cheese can be gobbled for extra points. Is it that easy? No. There is also a herd of hungry kitties who would love a mousy morsel. But you’re not defenseless. By eating a bone, you can transform into a dog, capable of eating the cats. But each bone’s effects only last for a little while, after which you revert to a defenseless mouse. (Coleco, 1982)

Memories: Based on the almost-obscure Exidy arcade game, Coleco turned out a faithful cartridge version of Mouse Trap, with one drawback - just as it was in the arcade, the control scheme for opening the color-coded doors throughout the maze wasn’t the most intuitive way that anyone had ever come up with for controlling a game, even if one does have the overlays that fit over the controller keypads. (Read more about this game…)

Mouse Trap review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Mouse Trap is filed under the categories: Coleco, M, Colecovision, ...at home, Keypad, 1982, Joystick, 1 Button, 2 quarters (2 stars), Maze

Mouse Trap

Mouse TrapThe Game: In this munching-maze game (one of the dozens of such games which popped up in the wake of Pac-Man), you control a cartoonish mouse who scurries around a cheese-filled maze which can only be navigated by strategically opening and closing doors in the maze. Occasionally a big chunk o’ cheese can be gobbled for extra points. Is it that easy? No. There is also a herd of hungry kitties who would love a mousy morsel. But you’re not defenseless. By eating a bone (the equivalent of Pac-Man’s power pellets), you can transform into a dog, capable of eating the cats. But each bone’s effects only last for a little while, after which you revert to a defenseless mouse. (Coleco, 1982)

Memories: To some extent, I think regular readers of Phosphor Dot Fossils have come to expect certain things…and the occasional justified slamming of a 2600 game or two is probably one of them. But not this one. No, I’m here to tell you that I love Coleco’s 2600 translation of the obscure Exidy coin-op maze chase Mouse Trap. Yes, seriously! (Read more about this game…)

Mouse Trap review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Mouse Trap is filed under the categories: 1982, Coleco, M, ...at home, 4 quarters (4 stars), 1 Button, Atari 2600 VCS, Maze, Joystick, Game System

Mr. Do!

Mr. Do!The Game: As an elfin dweller of a magic garden, you must avoid or do away with a bunch of nasty critters who are after you, while gobbling up See the original TV adas much yummy fruit as you can. (Coleco, 1982)

Memories: Probably the highest-profile title of Coleco’s original licensing deal with Universal, Mr. Do! came home in an almost insanely entertaining cartridge for the ColecoVision. The graphics and sound closely mimic those of the arcade game, and control seems fairly smooth to me. (Read more about this game…)

Mr. Do! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Mr. Do! is filed under the categories: M, Colecovision, ...at home, Coleco, 1982, Joystick, 1 Button, 5 quarters (5 stars), Maze

Munch Man

Munch ManThe Game: You control a round creature consisting of a mouth and little else. When the game begins, you’re given about two seconds’ head start to venture into the maze before blobby monsters are released from their cages and begin pursuing you. As you move, Munch See the videoMan leaves a trail in his wake; you advance to the next level of the game by “painting” the entire maze with that trail. (Texas Instruments, 1982)

Memories: A nifty Pac-Man clone done with simple character graphics and a few game play twists designed to make it lawsuit-proof, Munch Man miraculously seemed to be spared being on the receiving end of Atari’s litigious wrath - surprising since Atari was suing Bally, Magnavox, and just about everyone else trying to put a Pac-Man-like game on a home console at the time. (Read more about this game…)

Munch Man review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Munch Man is filed under the categories: TI 99/4a, M, Texas Instruments, ...on computers, 1982, 3 quarters (3 stars), Maze, Collecting Objects, Joystick, Keyboard, Home Computer System

Marvin’s Maze

Marvin's MazeThe Game: Marvin built a maze on two levels, with habitrail-style tunnels to take him from the first floor to the second and back again, and all was well until the Robonoids moved in and took over. Now they’re out to evict Marvin from his own turf! It’s up to you to guide Marvin through his maze, using cunning one-way bridges to escape from the Robonoids and find the power-ups he needs to zap them. Marvin moves on to See the videothe next maze (and the next level of difficulty) only by clearing this maze of power-ups and dots. (SNK, 1983)

Memories: I hadn’t heard of this one before, and now I wonder why. In a way, there’s more than a passing resemblance to Crystal Castles, but there’s also a little bit of an homage to Pac-Man’s power pellets and a little bit of shooting too. So now it’s like Crystal Butt-Kickin’ Castles. With cute character designs that are worthy of Q*Bert. (Read more about this game…)

Marvin’s Maze review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Marvin’s Maze is filed under the categories: SNK, 1983, M, Action Strategy, ...in the arcade, 4 quarters (4 stars), 1 Button, Maze, Shooting At Enemies, Climbing, Joystick, Arcade

Mario Bros.

Mario Bros.The Game: Twin brothers Mario and Luigi give up the illustrious life of ape-chasers and damsel-rescuers for their original line of work… plumbing. But this doesn’t mean the job’s any less dangerous. Killer lobsters and turtles abound in the sewer system (well, isn’t it that way everywhere?), along with airborne fireballs not unlike the foxfires in the original Donkey Kong. Another key event in this game? Nintendo solidifies its near-total dominance of the video game industry for the better part of the following decade and a half. (Nintendo, 1983)

Memories: The fourth game in an ongoing line of coin-ops starring either Mario or some member of Donkey Kong’s family, Mario Bros. cemented the rotund plumber as the star of the show, rather than a simian’s sidekick. (Read more about this game…)

Mario Bros. review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Mario Bros. is filed under the categories: M, Nintendo, arcade games only, ...in the arcade, 1983, 4 quarters (4 stars), Jumping, Joystick, 1 Button, Arcade

Mappy

MappyBuy this gameThe Game: Mappy the Mouse stars in “Micro Police!” You are Mappy, a mouse determined to bring Boss the Big Bit and his kooky kitty kohorts to justice before they make a huge hail on a house heist. You can snatch up the potential booty yourself to keep it safe, and can temporarily foil your feline foes by slamming doors on them, or by opening special glowing doors which blast them away with a burst of sound. If you snatch up all the treasures and avoid the cats, it’s off to the next level. Periodically, you get to pop balloons on a bonus level for extra points. (Bally/Midway [under license from Namco], 1983)

Memories: You know, it’s just possible that Namco and Bally/Midway put the tail before the dog (or, in this case, the mouse) this time around. With the arcade cabinet’s positively mammoth marquee, and the hint that Mappy was the star of this game and would presumably star in future games, one wonders if the American distributors of Pac-Man were perhaps just a little too certain that everything coming out of their plants would be the dawn of a new franchise. (Read more about this game…)

Mappy review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Mappy is filed under the categories: M, Midway, Available In Our Store, ...in the arcade, arcade games only, Namco, 1983, Collecting Objects, Jumping, Joystick, 1 Button, 4 quarters (4 stars), Arcade

Marble Madness

Marble MadnessBuy this gameThe Game: You control the speed and direction of a marble which is racing other marbles to reach the finish line. Obstacles along the way include marble-eating creatures, treacherous cliffs and drawbridges, and the game’s own trakball controller! (Atari, 1983)

Memories: One of the most bizarrely abstract games to emerge from the post-Pac-Man ’80s, Marble Madness is like a virtual homage to those wooden maze-under-glass games, in which you’d try to shift the game to various angles and get a ball bearing to go where you wanted it to go. Marble Madness does away with the moving-the-whole-maze element and puts the marble under its own power - and that’s just where the frustration begins! (Read more about this game…)

Marble Madness review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Marble Madness is filed under the categories: M, Available In Our Store, arcade games only, ...in the arcade, Atari, Isometric View, Maze, Trackball, 4 quarters (4 stars), 1983, Arcade