King & Balloon

King & BalloonBuy this gameThe Game: Manning a fairly agile cannon located on a platform at a castle, your task is simple: protect the King! However, there’s a flotilla of even more agile balloons above you who are there to kidnap his royal highness. As the King is hoisted away by his assailants, he yells “Help!” If you shoot down the offending balloon, the King See the videoshouts “Thank you!” as he floats back to the safety of the castle via an umbrella. The balloons can ram your cannon kamikaze-style and flatten it for a few seconds, but curiously, you have an unlimited supply of cannons. However, if the balloon marauders get three Kings off the screen, your game ends. (Namco, 1980)

Memories: One of the most bizarre and obscure entries in the resumè of Namco (also responsible for classics like Galaga, Xevious, Dig Dug and a little thing we call Pac-Man), King & Balloon comes across as nothing so much as a bizarre attempt to repurpose Galaxian into a cutesy game. The one-shot-on-screen-at-a-time, the attack patterns of the balloons and some of the sound effects hammer the similarities home. (Read more about this game…)

King & Balloon review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. King & Balloon is filed under the categories: Slide & Shoot (i.e. Space Invaders), K, Available In Our Store, ...in the arcade, arcade games only, Namco, 1980, Speech Synthesis, Joystick, 1 Button, 3 quarters (3 stars), Arcade

Kick / Kickman

KickThe Game: In an addictive little number from the height of Midway’s post-Pac-Man arcade empire, you are a unicycle-riding clown who occasionally wears a spiked hat. Your job is to keep any of the balloons falling from overhead from hitting the ground. You can bounce the balloons back into the air - temporarily - by See the videokicking them, but the only way to remove a balloon from play permanently is to catch or pop it on your head. In later stages, other objects fall from the sky, including special guest stars Pac-Man and those darn ghost monsters, and also including bombs which are the only thing you must avoid. (Bally/Midway, 1981)

Memories: A wonderfully addictive game with intensely aggravating controls, Kickman has gone down in video game history with unjust obscurity. But perhaps this lack of bona fide “hit” status can be blamed on that wacky lateral trakball control - it was such a pain in the butt until you’d gotten sufficient practice in. (Read more about this game…)

Kick / Kickman review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Kick / Kickman is filed under the categories: Midway, K, ...in the arcade, 1981, 4 quarters (4 stars), Collecting Objects, 1 Button, Trackball, Arcade

K.C. Munchkin!

K.C. Munchkin!The Game: As a small blue spherical creature whose sole sensory organs consist of two eyes, two antennae and an enormous mouth, you are on a mission to eat twelve dots which are floating around a small maze. Pursuing you are three See the videomulticolored jellyfish-like horrors who will gobble you up on contact. (North American Philips, 1981)

Memories: K.C. Munchkin!, for its similarities to Pac-Man, actually got Magnavox sued…by Atari! Huh? Follow me: Bally/Midway were, at the time, the U.S. copyright holders of the concept and code for the arcade Pac-Man…should they not have filed that suit rather than Atari, which was still fuming over the richly-deserved flood of negative reviews for its horrible Atari 2600 Pac-Man adaptation? (Read more about this game…)

K.C. Munchkin! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. K.C. Munchkin! is filed under the categories: Magnavox / N.A.P., K, Edit Your Own Levels, ...at home, 1981, 5 quarters (5 stars), Maze, Joystick, 1 Button, Keyboard, Odyssey2

Keyboard Creations!

Keyboard Creations!The Game: Well, it’s really not much of a game. It’s more like a home simulation of an early-1980s public access cable channel. You can type up crawls that scroll across the screen, as well as setting an on-screen clock. Events can See the videoalso be programmed to trigger special messages either at a pre-set time, or at regular intervals. (Magnavox, 1981)

Memories: Magnavox touted Keyboard Creations! as an essential tool for home videos, or anyone throwing parties, but it turned out more like a home version of that one cable channel that always occupied a slot somewhere in the lower 13, usually right below USA Network - you know, that one that had the time, the temperature, and the city trash pickup schedule. (Read more about this game…)

Keyboard Creations! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Keyboard Creations! is filed under the categories: Educational, ...at home, Creative, K, Magnavox / N.A.P., Keyboard, 3 quarters (3 stars), 1981, Odyssey2

Kangaroo

KangarooThe Game: As a mama marsupial trying to save your baby from many malignant marauding monkeys, you go on a rescue mission that involves climbing through many, many levels of the monkeys’ treehouse village, punching primates, dodging airborne apples, grabbing various fruit items along the way (considering the abundance See the videoof apples, strawberries, cherries and bananas, one can only assume these are Pac-Man’s table leavings), and avoiding the big, purple boxing-glove-stealing ape. (Atari [under license from Sun], 1982)

Memories: While some American coin-op game companies jumped on the license-from-Japan bandwagon and scored big early on, such as Midway (who imported Space Invaders and Pac-Man from two different Japanese game makers), Atari was a long-time holdout. Atari’s internal coin-op division was its own internal hit machine, and that simplified things when the consumer division needed hot new arcade titles to translate to the company’s home game consoles. (Read more about this game…)

Kangaroo review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Kangaroo is filed under the categories: Atari, K, arcade games only, Sun Electronics, 4 quarters (4 stars), 1 Button, Jumping, Climbing, Joystick, Arcade

K.C.’s Krazy Chase

K.C.'s Krazy ChaseThe Game: As a small blue spherical creature whose sole sensory organs consist of two eyes, two antennae and an enormous mouth, your mission - should you choose to accept it - is to start munching on the segmented body of the dreaded See the videoDratapillar while avoiding its always-lethal head. When you consume one of its body segments, the Dratapillar’s two henchbeings - known only as Drats - turn white with fright and you can send them a-spinning (normally, they’re deadly to touch too). Eating all of the Dratapillar segments gets you to the next level, and the mayhem begins anew. (North American Philips, 1982)

Memories: Perhaps just out of spite, the first non-educational game released to take advantage of the Odyssey 2’s new Voice add-on module featured K.C. Munchkin, the Pac-Man-esque critter who had landed Magnavox on the wrong side of a look-and-feel software lawsuit filed by Atari. (Read more about this game…)

K.C.’s Krazy Chase review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. K.C.’s Krazy Chase is filed under the categories: Magnavox / N.A.P., 1982, K, Edit Your Own Levels, ...at home, 5 quarters (5 stars), Keyboard, Maze, with Voice, Joystick, 1 Button, Odyssey2

Krull

KrullThe Game: In the video-game adaptation of the movie - which, at the time, was expected to be the next Star Wars-type franchise - you are Colwyn, the hero of the piece. Your first job is to climb a treacherous mountain, dodging boulders, and finding the five pieces of the throwing-star-like Glaive weapon. On the second level, you get to use it against a bunch of nasty swamp creatures who are trying to kill your army. You get to do this for two levels. Then you have to break your men out of a stronghold, and then lead the fight against the invincible chief monster, all to save the princess. (Gottlieb, 1983)

Memories: Krull wasn’t a bad little game. It might take you a few quarters to get through, and that last level with the main monster was a killer. In a way, Krull is sort of like the opposite of Tron - whereas Tron is best remembered as a game and not a movie, Krull is virtually forgotten as a video game, and the movie still enjoys a small cult following. (Read more about this game…)

Krull review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Krull is filed under the categories: Gottlieb, K, Vertical Scrolling, ...in the arcade, 1983, 4 quarters (4 stars), Two Joysticks, Shooting At Enemies, Climbing, Collecting Objects, Arcade

Killer Bees!

Killer Bees!The Game: You control a solitary swarm of “good” bees, trailed by a couple of handy ray guns on the same vertical axis. The game starts out with a bunch of dim-witted Beebots bumbling around the screen, which you can sting with your bee swarm until the ‘bots slow down and finally expire, marked by a rather grim little tombstone! This probably sounds easy enough, but there are killer bees from outer space emerging from hives around the edge of the play area, and when their swarms collide with your swarm, you lose bees. The only defense against the killer bees is a pair of ray guns, which have to recharge after every use. (North American Philips, 1983)

See the videoMemories: This is one of the strangest and most unique games that was ever made for the Odyssey2. As the Odyssey programmers realized very quickly, the Voice was very limited, and Killer Bees! saw some interesting innovations in that area, namely the “bee buzz” generated by the speech module. Programmer Bob Harris has said that Killer Bees! was his attempt to bring the relentless momentum of Centipede to the Odyssey2, though players might never have made that connection apart from the insectoid theme. It’s a damned aggravating and addictive little game! (Read more about this game…)

Killer Bees! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Killer Bees! is filed under the categories: 1983, Magnavox / N.A.P., K, ...at home, 5 quarters (5 stars), 1 Button, Odyssey2, Shooting At Enemies, with Voice, Joystick, Game System

Kill The Attacking Aliens

Kill The Attacking AliensAliens are attacking several idyllic locales on Earth, and it’s your job to fend off the attack. Not only are you charged with blasting the aliens themselves out of the sky, but you must intercept as much of their incoming fire as possible before it hits targets on the See the videoground. If you save the various trees and cars and castles and trains and boats and whatnot, not only have you earned the gratitude of the human race, you get big bonus points too, and we all know which is more important. Your highly maneuverable ship is equipped with shields which allow you to absorb the impact of collisions with the alien ships, as well as protecting you from direct hits from their weapons. But each hit and collision takes a significant chunk out of your shields. You can replenish them with power-ups left behind by fallen aliens, but when your shields run out and your ship takes another hit, your alien-killing days are over. (Soren Gust [published by Packrat Video Games], 2004)

Memories: Let me go back and read that again. Shields and power-ups and scores into the thousands? Did I just write that about an Odyssey2 game? Yes. Yes, I did. Five years in the making, Kill The Attacking Aliens (a.k.a. KTAA) is one of those projects that demonstrates everything that is good about homebrew games for classic consoles. (Read more about this game…)

Kill The Attacking Aliens review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Kill The Attacking Aliens is filed under the categories: 2004, PackratVG.com, K, Action Strategy, 5 quarters (5 stars), 1 Button, Odyssey2, Shooting At Enemies, Joystick, Homebrews

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