Haunted House

The Game: Old Man Graves may be dead, but his ghost still haunts his spacious mansion, tormenting any treasure hunters bold enough to trespass in search of his fortune. The loot is said to be hidden in a golden urn, and while that seems like a conspicuous enough object to find, beware: bats and spiders will attack any who intrude on their terrifying territory. And even if you light your way with a candle, Old Man Graves may make a return (as in “from the dead”) appearance. If you survive long enough, you may make your money the old-fashioned way - you’ll urn it. (Atari, 1980)
Memories: An early experiment in expanding the horizons of games on the Atari VCS, Haunted House is among the best-remembered original games on the system, right up there with Adventure and Yars’ Revenge. (Read more about this game…)

The Game: As a round yellow creature consisting of a mouth and nothing else, you maneuver around a relatively simple maze, gobbling small dots (10 points) and evading four colorful monsters who can eat you on contact. In four corners of the screen, large flashing dots (50 points) enable you to turn the tables and eat the monsters 

The Game: You’re Arthur Dent, and you’ve woken up with a very bad hangover. Between your state of inebriation and the fact that the Earth will shortly be demolished to make way for a hyperspace bypass, this is an inauspicious start, especially since you must fulfill your destiny as one of the only two human beings left alive in the universe to even begin to get anywhere in this game. (Infocom, 1984)
The Game: Think of it as the anti-Tetris. Five hoppers dispense geometric shapes on your command. As Barnaby, you move the pieces into place to build the most stable structure you possibly can, and if you manage to build a high enough tower, you climb to the top and advance to the next level. The first level’s shapes are fairly easy, but as you advance through levels, the pieces take on stranger and stranger shapes - and balancing them becomes harder. In later levels, you start rounds with oddball shapes already in place on the playing field, making your task that much harder. The game ends when the timer runs out without the completion of a stable structure. (Micro Learn, 1985)
The Game: Your sleek spacecraft is launched from a base installation on Halley’s Comet (!). Your mission is to scout various bodies in the solar system - both planets and moons - which meet strictly defined criteria as dispensed by the computer. In some cases you must land, in others you must simply achieve orbit. You must learn to navigate the solar system using the constellations of the Zodiac, and learn to judge distance so you won’t overshoot your target (and therefore exceed your allotted mission time) with brief bursts of your faster-than- light drive. You climb in the ranks as you complete more missions. (Interscope, 1986)
The Game: Cavernous rooms are loaded with gold, just ripe for the picking. But before you celebrate hitting the mother lode, look again - there are other gold-diggers homing in on the treasure. What do you have that they don’t? A drill gun that can blast a hole in the floors, into which your opponents will jump blindly. Eventually, the holes will reseal themselves, and that process will swallow your enemies (and you, if you
The Game: As a round yellow creature consisting of a mouth and nothing else, you maneuver around a relatively simple maze, gobbling small dots and evading colorful monsters who can eat you on contact. Large red dots enable you to turn the tables and eat the monsters for a brief period. Periodically, assorted items appear in the maze, and
The Game: You’re crazy-climbing the inner city no more. As one of a party of three adventurers, your mission is to scale mystic mountain peaks, Big Ben-style clock towers, and even enormous beanstalks, all to gather various items and move on to the next stop on your quest. Obstacles such as an avalanche of killer boulders and monkeys tossing bananas at you could send you plummeting to your death. The three characters along for the adventure have different rates of speed and endurance (as in endurance for things falling on their heads, though nothing will save you from a huge boulder). Watch out for falling rocks! (Nichibutsu, 1996)
The Game: As with the original Atari 2600 game, you’re exploring a dark haunted house populated by ghosts, spiders, and even a few walking skeletons. Your task is to track down all the treasures hidden in the maze-like rooms of the house without allowing any of these creatures to touch you. If they get hold of you three times, game over. And if you find all the treasure before that happens? Well…you’ll just have to find out. (Mean Hamster Software, 2002; written by John Swiderski)