Eliminator
The Game: One or two players, using a control knob and a thrust button, pilot their ships around a rectangular arena which is also home to a floating fortress. At the heart of the deadly fortress is a growing Eliminator, which will eventually, when it reaches its full potential, slip its bonds and zip around the arena, destroying
everything in sight. The only way to destroy the Eliminator is to force it into the outer wall of the fortress with your lasers. (This also works on your fellow player, or the computer-controlled second player surrogate, as well.) You can also fire a well-placed shot down the launch tube of the fortress and destroy it before the Eliminator can fully form. (Sega/Gremlin, 1981)
Memories: What an exasperating and fun little game this was! With its seemingly Asteroids-inspired control scheme (and its blatantly Star Wars-inspired way of beating the enemy), Eliminator was a real hoot…if you could master the controls. (Read more about this game…)
The Game: The eyes have it, and you apparently want it. You’re also an eye - that’s right, a perfectly normal disembodied eye, wearing a little Oktoberfest hat, wandering through a maze, and shooting at stuff. You’re basically trying to shoot everything on sight. You see, the maze is filled with tiny objects, and you must shoot them all (running over them won’t cut it). The maze is also filled with a number of equally disembodied-and-yet-armed eyes who are out to get you. Clearing the maze of objects advances you to the next level, but you may only get a brief look at it since the eyes are even faster and more aggressive. Rock-Ola [under license from Digitrex Techstar], 1982
The Game: As commander of the three-stage fighter rocket Eagle, your job is to ward off endless varieties of evasively weaving space attackers. Every time you knock out two consecutive screens of assailants, you’ll have an opportunity to dock your ship to another one of Eagle’s three stages, until all three portions of the ship are combined to create one bad-ass weapons platform. But you can also lose stages very quickly,
The Game: Don’t take this personally, but you’re a yo-yo in The Electric Yo-Yo, trying to clear all the dots from the screen and trying just as hard to avoid the bug-eyed monsters and other enemies who seem to be natural predators of toys on strings. You must plan your movement around the screen carefully - the further you can move in a straight line to eliminate the most dots, the faster you’ll move. 
The Game: Love in an elevator, it’s not. As a daring spy, you break into a top secret enemy facility, trying to grab vital secrets and evade or kill as many enemy agents as you can. Your only means of getting from floor to floor through most of the game is via the elevator - which gives you an advantage and also makes you vulnerable. (Taito, 1983)

The Game: As a daring spy, you break into a top secret enemy facility, trying to grab vital secrets and evade or kill as many enemy agents as you can. Your only means of getting from floor to floor through most of the game is via the elevator - which gives you an advantage and also makes you vulnerable. (Taito, 1985)
The Game: As a daring spy, you break into a top secret enemy facility, trying to grab vital secrets and evade or kill as many enemy agents as you can. Your only means of getting from floor to floor through most of the game is via the elevator - which gives you an advantage and also makes you vulnerable. (Taito, 1991)