
The Game: You control a daredevil stunt climber on his trip up the side of the Nichubutsu building, using no ropes, no nets, and nothing but his hands and his feet. Obstacles such as a large stork with (apparently flaming) droppings and a large gorilla (perhaps on loan from the Nintendo building) can cause you to plunge to your
death several stories below, and even minor things such as annoyed building tenants dropping potted plants at you from above can have the same disastrous effect. When you reach the top - if you reach the top, that is - a helicopter lifts you away to your next challenge. (Taito [under license from Nichibutstu], 1980)
Memories: A bit of a cult favorite that never achieved a major following, Crazy Climber was a staple of many arcades and game rooms in the early 80s. The two-joystick control scheme took a little bit of practice, but once players got used to it, it was a major and unique part of the game’s appeal. (Read more about this game…)

The Game: As a bold adventurer trespassing a mighty castle in search of treasure, you face a twisty maze of chambers, dead ends aplenty, and colorful, hungry, and suspiciously duck-shaped dragons. (Atari, 1980)
Memories: The first game of its kind to hit the Atari VCS, Adventure scores a first in video game history - and not just because of its huge, sprawling maze.
Programmer Warren Robinett was a little disgruntled during his stint at Atari. He watched as his fellow programmers jumped ship, formed companies like Imagic and Activision, and struck it rich as the third-party software industry took off. (Read more about this game…)
The Game: Piloting a lone spaceship zipping over a planet’s surface in a low, fast orbit, your mission is to kick some evasive alien butt. Drawing a
bead on the aliens is much harder than it looks, and they arrive in waves of four. Naturally, it seems like it’s much easier for them to target you… (Games By Apollo, 1981)
Memories: Quite an improvement over Richardson, Texas-based Games By Apollo’s first game, the disastrously bad Skeet Shoot, Spacechase isn’t going to blow the doors down in the game originality department, but it wasn’t bad for the VCS at all. The scrolling planetscape beneath the player’s ship may look like an artist’s vague impression of some Arizona landscape, but with games like Defender struggling to get the side-scrolling thing right, it was quite an accomplishment. (Read more about this game…)
The Game: Ready for a fantastic journey? So long as you’re not counting on Raquel Welch riding shotgun with you, this is as close as you’re going to get. You control a tiny robot probe inside the body of a living, breathing human patient who has a lot of health problems. Tar deposits in the lungs, cholesterol clogging the arteries, and rogue infections traveling around messing everything up. And then there’s you - capable of administering targeted doses of ultrasonic sound, antibiotics and aspirin to fix things up. Keep an eye on your patient’s status at all times - and be careful not to wipe out disease-fighting white blood cells which occasionally regard your robot probe as a foreign body and attack it. Just because you don’t get to play doctor with the aforementioned Ms. Welch (ahem - get your mind out of the gutter!) doesn’t mean this won’t be a fun operation. (Imagic, 1982)
Memories: Microsurgeon, designed and programmed by Imagic code wrangler Rick Levine (who even put his signature - as a series of slightly twisted arteries - inside the game’s human body maze), is a perfect example of Imagic’s ability to get the best out of the Intellivision - it’s truly one of those “killer app” games that defines a console. (Read more about this game…)
The Game: In the video-game adaptation of the movie - which, at the time, was expected to be the next Star Wars-type franchise - you are Colwyn, the hero of the piece. Your first job is to climb a treacherous mountain, dodging boulders, and finding the five pieces of the throwing-star-like Glaive weapon. On the second level, you get to use it against a bunch of nasty swamp creatures who are trying to kill your army. You get to do this for two levels. Then you have to break your men out of a stronghold, and then lead the fight against the invincible chief monster, all to save the princess. (Gottlieb, 1983)
Memories: Krull wasn’t a bad little game. It might take you a few quarters to get through, and that last level with the main monster was a killer. In a way, Krull is sort of like the opposite of Tron - whereas Tron is best remembered as a game and not a movie, Krull is virtually forgotten as a video game, and the movie still enjoys a small cult following. (Read more about this game…)
The Game: The race is on, and no moves are off-limits - bump your competitors off the road (and into apparently highly volatile vegetation that causes them to explode), or jump over them and any other obstacles that get in your way,
including areas of water that cover the road. If you survive the race, you live on to the next round - at least until you run out of cars. (M Network, 1983)
Memories: One of a very few arcade licenses snagged by Mattel for the Intellivision and for the M Network line of games for the Atari 2600 and other platforms, Bump ‘N’ Jump has a bumpy ride as it jumps to the relatively underpowered Atari. (Read more about this game…)
The Game: As the pilot of a super-fast intergalactic rescue ship (which is also armed to the teeth, which explains the absence of a red cross painted on the hull), you must navigate your way through hazardous comets and
space debris, entering low orbit around various planets from which you must rescue a certain number of stranded civilians. But there’s a reason you’re armed - some alien thugs mean to keep those people stranded, and will do their best to blast you into dust. You can return the favor, and after you rescue the needed quota of people from the surface, you must align your ship with a series of launch rings to reach orbit again. (Imagic, 1983)
Memories: Not terribly different from the Atari 2600 edition of the same game, Colecovision Moonsweeper gets a big graphical boost from the step up to the most powerful console of the early 80s. (Read more about this game…)
The Game: You’re flying solo through the fourth dimension! In what must be the least subtle time-traveling intervention since the last time there was a time travel episode on Star Trek: Voyager, you’re blasting your way through
dozens of aircraft from 1940 through 1982. From WWII-era prop planes, to Vietnam-era helicopters, to 1982, where you confront jet fighters with the same maneuverability as your plane, you’re in for quite a wild ride. Rescue parachutists and complete the level by destroying “boss” craft such as heavy planes and dirigibles. (Coleco, 1983)
Memories: As well-intentioned as Coleco’s translation of the Centuri-licensed Konami classic was, and even as powerful as the ColecoVision is, it wasn’t quite up to the challenge of Time Pilot. (Read more about this game…)
The Game: Why do mountain climbers climb mountains? Because they’re there. Why are you flying a spacecraft into a vast complex of subterranean caverns? Because they’re there, and apparently because you want to blast the multitudes of critters who lurk there. The bad news: there are a lot more of them than there are of you. The good news? Your ship’s cannons fire in four directions simultaneously. Given that fact, and your ship’s maneuverability, you might just survive this little bit of aerial spelunking. (Datamost [designed by Paul Lowrance], 1983)
Memories: These days, the ‘net is loaded with tributes to video games past and present. But Cavern Creatures was one of the first tributes to classic games, and it’s an interesting tribute - it too is playable. (Read more about this game…)
The Game: As the commander of a sleek Solvalou fighter, you’re deep into enemy territory, shooting their disc-shaped fighters out of the sky, bombing ground installations and artillery nests, bombing tanks, and trying to destroy the mothership. As you progress further behind enemy lines, heavier aircraft and more versatile and deadly ground-based defenses become the norm. Also look out for tumbling airborne mirrors - they’re impervious to your fire, but you’re toast if you fly right into them. (Atari, 1983)
Memories: Based on a Namco import distributed under Atari’s banner in the U.S., Xevious may be about as close as one could get to replicating the arcade game with the 5200’s hardware. Curiously, though the copyright on the main menu screen is a year later than that on the unfinished 5200 Tempest proto, Xevious is a more complete game, fleshed out to a fully playable state. (Read more about this game…)

The Game: Bees are attacking, but they have more than just the sting in their tail, to mix an insect metaphor. These are alien bees with energy weapons and some serious technology to back them up. And guess how many ships are going to fight these buzz-bombers off? You got it - just your ships, one at a time, flying in and blowing up everything in sight. While you’re limited to flying one ship at a time, remember that the bees are attacking in graceful and deadly waves. Occasionally, you’ll encounter “high point areas” where hitting a “pow” marker will transform bees or indestructible skull obstacles on the screen into a fruit that you can collect harmlessly for bonus points. But the bees have a backup plan, too - hive-shaped carriers that appear from time to time, offloading a whole fleet of enemies for you to contend with. (Capcom, 1985)
Memories: I love Exed Exes (released in the U.S. as Attack Of The Savage Bees). But there’s nothing especially original about it, you know? The game play reeks of Xevious, with elements of Mario Bros. (the “pow” power-up) and even Pac-Man (bonus fruit) thrown in for good measure. The enemies appear in waves very much like those of Galaga and Gaplus, even down to their sneaky trick of attacking you from behind at the bottom of the screen. (Read more about this game…)
The Game: As the lone pilot daring enough to breach the defenses of Zaxxon’s space stronghold yet again, you take on a fleet of perimeter fighters, some of whom helpfully leave power-ups behind when destroyed. Then it’s into the
space base once more, bristling with gun emplacements, fuel tanks that gas up your fighter when they’re shot (we haven’t quite worked that one out either), and walls that you can run face-first if you’re at just the wrong altitude. Just beyond the walls of the base lies the new and improved Zaxxon itself; if you survive that encounter, you begin again. (Sega, 1987)
Memories: With so many major Japanese game makers committed to the Famicom and NES, the Sega Master System didn’t have quite the impressive array of arcade titles in its library. But one thing it could have that everyone else couldn’t was Sega’s own in-house games and updates thereof - hence, this updated, almost-first-person remake of the groundbreaking Zaxxon. (Read more about this game…)
The Game: As the commander of a sleek Solvalou fighter, you’re deep into enemy territory, shooting their disc-shaped fighters out of the sky, bombing ground installations and artillery nests, bombing tanks, and trying to destroy the
mothership. As you progress further behind enemy lines, heavier aircraft and more versatile and deadly ground-based defenses become the norm. Also look out for tumbling airborne mirrors - they’re impervious to your fire, but you’re toast if you fly right into them. (Atari, 1984; released circa 1987)
Memories: Y’know, the more games I get for my trusty little 7800 - admittedly a recent acquisition in my gallery of classic consoles - the more I’m convinced that the Tramiel regime at Atari did the video game indsutry (and the consumers and players) a vast disservice by mothballing the 7800 and then not unveiling it until the NES had dominated the landscape. (Read more about this game…)
The Game: You control a daredevil stunt climber on his trip up the side of a skyscraper in a major metropolitan area, using no ropes, no nets, and nothing but his hands and his feet. Obstacles such as falling jam boxes can cause you to plunge to your death several stories below. When you reach the top - if you reach the top, that is - a helicopter lifts you away to your next challenge. (Nihon Bussan Co., Ltd. [Nichibutsu], 1988)
Memories: This is a bizarre, and largely graphical-only, updating of Nichibutsu’s addictive classic, Crazy Climber. The game play remains much the same as the original, but the graphics are a major evolution of what was there before. Animated flags flap in the wind, highlights and shading give Crazy Climber himself a 3-D look, and detailed billboards and neon signs glow. (Read more about this game…)
The Game: As the commander of a sleek Solvalou fighter, you’re deep into enemy territory, shooting their disc-shaped fighters out of the sky, bombing ground installations and artillery nests, bombing tanks, and trying to destroy the
mothership. As you progress further behind enemy lines, heavier aircraft and more versatile and deadly ground-based defenses become the norm. Also look out for tumbling airborne mirrors - they’re impervious to your fire, but you’re toast if you fly right into them. (Bandai, 1988)
Memories: It wasn’t the first version of Xevious ever to hit a home console - Atari, who held the arcade rights for Namco’s genre-defining scrolling shoot ‘em up in North America, made sure it had the rights for its home consoles too. But, in one of the more unfortunate coincidences of the video game industry, none of the three planned versions of Xevious made it out of the starting gate on time. (Read more about this game…)
The Game: As a daring spy, you break into a top secret enemy facility, trying to grab vital secrets and evade or kill as many enemy agents as you can. Your only means of getting from floor to floor through most of the game is via the elevator - which gives you an advantage and also makes you vulnerable. (Taito, 1991)
Memories: I’m torn on this one. On the one hand, audiovisually (and, for the most part, game-play wise as well), the original B&W Game Boy’s version of Elevator Action is incredibly faithful to the arcade game. On the other hand, there are major changes to the structure of the game that I’ve never been crazy about. Put simply, Elevator Action on the Game Boy adds some NES-era conventions to a game that just didn’t need them. (Read more about this game…)

The Game: Evil aliens are taking over the world and building heavily-fortified installations on land and undersea! Our last defense against them? You - and your well-armed Solvalou Fighter. You can repel air attacks with your lasers, and
take out ground bases, missile launchers and tanks with your bombs. (Fortunately, you never run out of either of these!) Every so often, you’ll have to fight the odds to take out one of the aliens’ primary bases - and then you’ll have to deal with the huge “Bosses.” (Namco, 1997)
Memories: This somewhat obscure Namco title updates and revives their classic arcade title Xevious, which accumulated a cult following in 1983 when the game was released Stateside by Atari. Truth be told, Xevious 3D/G+ doesn’t rewrite the book or reinvent the wheel. For the most part, the game simply puts the original Xevious in a vaguely third-person 3-D perspective, adds some weapons and enemies (most notably the enormous and hard-to-kill Bosses), and kicks ass graphically. I liked this a lot. It has a great deal of respect and reverence for its source material. (Read more about this game…)

The Game: Relive the golden years of arcades through the latest retro compilation disc, Capcom Classics Collection. CCC contains 22 classic arcade games along with tons of unlockable artwork, music and more. (Capcom, 2005, for Sony Playstation 2)
Memories: It is impossible to deny the impact retrogaming has had on the gaming industry. Those of us who spent our youth hanging out in smoke-filled arcades are now the prime videogame demographic. Many of us have spent hundreds if not thousands of dollars on games, and the companies from our childhood have figured out a way to tap into that cash flow - through retro compilation discs. It’s taken a while for companies to get the formula right; too few games or to high of a price, and consumers complain (or simply avoid) your package. Developers (particularly Sega) have experimented with “updated” versions of classic games, which have been met with mixed reviews. In 2005, manufacturers seem to have dialed in to what consumers want - arcade ports of 20 or more games for $20. Bonus features are a plus. (Read more about this game…)

The Game: Turn your Xbox into a virtual 80’s arcade with Tecmo Classic Arcade, the newest retro compilation disc to hit home consoles. (Tecmo, 2005, for Xbox)
Memories: Someone has definitely not been saving the best for last. Tecmo Classic Arcade follows a long line of classic arcade compilations which have been released this summer, including Capcom Classics Collection, Namco Museum: 50th Anniversary, Taito Legends and Midway’s Arcade Treasures 3. Unfortunately, no matter how you slice it, Tecmo’s game collection simply doesn’t stand up against the competition. (Read more about this game…)

The Game: The enemy in an interplanetary war has gone underground, and you’re piloting the ship that’s taking the fight to him. But he hasn’t just hidden away in a hole; he’s hidden away in a very well-defended hole. As if it wasn’t already going to be enough of a tight squeeze navigating subterranean caverns on Mars, you’re now sharing that space with enemy ships and any number of other fatal obstacles. (Fortunately,
the enemy also leaves copious numbers of helpful fuel depots for you too.) Once you fight your way to the bottom of the cave, you plant charges on the enemy mothership - meaning that now you have to escape the caverns again, and fast. (John Champeau / AtariAge.com, 2006)
Memories: As much as Caverns Of Mars caught fire on the Atari home computers, you’d think it would’ve been a shoo-in for the company’s consoles. Now, at least, 2600 owners who resisted stepping up to the mighty Atari 8-bit computers can reap the reward for 20+ years of patience. John Champeau, the programmer who finally made good on Coleco’s unfulfilled promise to bring the arcade sleeper hit Ladybug to the 2600, has struck again. (Read more about this game…)