Mystery House

Mystery HouseThe Game: You find yourself outside an inviting two-story house, and when you go in, you find several people waiting for you - and that inviting front door suddenly locked behind you. When dead bodies turn up on the second floor and night See the videobegins to fall (hope you found the matches in the cupboard already!), it quickly becomes apparent that among the friendly faces of the first floor is a cold-blooded killer. (On-Line Systems, 1980)

Memories: The very first game released by a new company formed by husband-and-wife team Ken and Roberta Williams, Mystery House is the first in a series of “Hi-Res Adventures” combining simple graphics and text descriptions and actions. The “Hi-Res Adventures” series would grow to include titles licensed from Disney and the Jim Henson Company, and would even survive the Williams’ company’s transformation from On-Line Systems into Sierra On-Line. (Read more about this game…)

Mystery House review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Mystery House is filed under the categories: Text Adventure, M, ...on computers, Sierra, 1980, Apple II, Keyboard, 3 quarters (3 stars), Home Computer System

Zork I: The Great Underground Empire

Zork I: The Great Underground EmpireThe Game: You are standing in an open field west of a white house, with a boarded front door. There is a mailbox here. (Infocom, 1982)

Memories: A direct descendant of the Dungeons & Dragons-inspired all-text mainframe adventure games of the 1970s, only with a parser that can pick what it needs out of a sentence typed in plain English. In truth, Zork’s command structure still utilized the Tarzan-English structure of the 70s game (i.e. “get sword,” “fight monster”), but the parser was there to filter out all of the player’s extraneous parts of speech - anything that wasn’t a noun or a verb, the game had no use for. Many a player just went the “N” (north), “U” (up), “I” (inventory) route anyway. (Read more about this game…)

Zork I: The Great Underground Empire review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Zork I: The Great Underground Empire is filed under the categories: Text Adventure, Z, ...on computers, Infocom, 1982, Keyboard, 5 quarters (5 stars), Apple II

The Hitchhiker’s Guide To The Galaxy

Hitchhiker's Guide To The GalaxyThe Game: You’re Arthur Dent, and you’ve woken up with a very bad hangover. Between your state of inebriation and the fact that the Earth will shortly be demolished to make way for a hyperspace bypass, this is an inauspicious start, especially since you must fulfill your destiny as one of the only two human beings left alive in the universe to even begin to get anywhere in this game. (Infocom, 1984)

Memories: Infocom was the pioneering group of brilliant software designers who took the simple Adventure-style game and elevated it to new heights. By combining an easy-to-use and well-designed interface which understood English, with fascinating worlds created by literate designers and writers, Infocom made some of the most engaging computer games in the history of early silicon. (Read more about this game…)

The Hitchhiker’s Guide To The Galaxy review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. The Hitchhiker’s Guide To The Galaxy is filed under the categories: Text Adventure, H, ...on computers, Infocom, 1984, Apple II, Keyboard, 4 quarters (4 stars), Home Computer System

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