The Game: Two players each control a fearsome armored fighting vehicle on a field of battle littered with obstacles (or not, depending upon the agreed-upon game variation). The two tanks pursue each other around the screen, trying to
line up the perfect shot without also presenting a perfect target if they miss. In accordance with the laws of ballistics and mass in the universe of Saturday morning cartoons, a tank hit by enemy fire is bounced across the screen - sometimes right off the egde of the screen and into a corresponding position on the opposite side of the field - spinning at a very silly velocity, and battle begins anew. Other variations include biplane and jet fighter dogfights. (Atari, 1977)
Memories: Chances are, anyone who’s my age who is asked to remember their first video game console will tell you it was the Atari VCS - and their first game? Naturally, the one that came with the VCS: Combat, based on the 1974 arcade hit Tank! by Kee Games.
Kee Games? (Read more about this game…)
The Game: War is pixellated, blocky hell on the Odyssey2! In Armored Encounter, two combatants in tanks circumnavigate a maze peppered with land mines, searching for the optimum spot from which to blow each other to kingdom come. In Sub Chase, a bomber plane and a submarine, both maneuverable in their own way, try to take each other out without blasting any non-combatant boats routinely running between them (darn that civilian shipping!). In both games, the timer is counting down for both sides to blow each other straight to hell. (Magnavox, 1978)
Memories: Armored Encounter! is a somewhat standard-issue variation on Atari’s Tank coin-op (which that company later used to launch the Atari VCS under the name of Combat), only with a vastly simpified map. (Read more about this game…)
The Game: You’re the commander of a small squad of robots, and your opponent - be it a second player or the computer - is commanding a similar platoon o’ droids. Your job is to avoid the enemy’s robots while you wait for your robots to
reach the enemy commander. Of course, the enemy’s robots could reach you first, but that’s another story. The only control you have over your robots is to press the action button and call them toward you. The robots fight hand-to-hand, rather than shooting, and your robots may become incapacitated. You can leap into the fray and touch one of your malfunctioning robots to repair it and return it to the fight, but in so doing, you run a risk of being captured by enemy robots. (Magnavox, 1979)
Memories: This is a game about the Arnold Rimmer vision of combat.
In the Marooned episode of Red Dwarf, Rimmer says “Generals don’t smash chairs over people’s heads. They don’t smash Newcastle Brown bottles into your face and say ‘Stitch that, Jimmy.’ They’re in the nice white tent, on the top of the hill, sipping Sancerre and directing the battle. They’re men of honor!” Which is pretty much your function in this game. (Read more about this game…)

The Game: As the pilot of a heavy tank, you wander the desolate battlefield, trying to wipe out enemy tanks and landing vehicles. (Atari, 1980)
Memories: Though the above description is exceedingly simple,
Battlezone was another pillar of Atari’s stable of outstanding vector graphics games (which also included Tempest and Asteroids). With its two-stick control system, mimicking a real tank’s controls, its slowly lumbering game play, and its periscope-like screen, Battlezone was, for its day, an incredibly cool and realistic game (with a huge cabinet too). (Read more about this game…)
The Game: In probably the weakest of the Master Series games - Odyssey games which included overcomplicated board game elements, a la Quest For The Rings - you control one of the world’s superpowers, attempting to gain as much influence as possible through political and economic means and, where necessary, warfare. (Magnavox, 1980)
Memories: Well, that’s what the blurb on the box said. When you ditched the magnetic world map and markers and the colorful chips representing your nation’s influence and power, Conquest Of The World’s video game component was, essentially, little more than an elaborate Odyssey2 version of the Atari 2600 Combat game, with added terrain and vehicular options and fewer goofy options like bouncing artillery. (Read more about this game…)
The Game: As the pilot of a Bradley infantry fighting vehicle, you wander the desolate battlefield, trying to wipe out enemy tanks and helictopers without accidentally firing on your own allies. (Atari, under special contract for the United States Army, 1981)
Memories: You’d be hard-pressed to find anyone in the arcade business who’d complain that a game was too good. But Ed Rotberg, designer of Atari’s original 3-D vector graphics tank hit Battlezone, would be the exception. His revolutionary first-person fighting game was impressive enough to attract the attention of the United States Army, and this landed him a very special job he did not want: retooling the game to the Army’s exacting specifications to turn it into a real training simulation. (Read more about this game…)
The Game: In a very genteel and almost inappropriately cute game about armored combat, you’re a lone footsoldier fighting your way through a platoon of enemy troops, trying to take out as many of them as you can until you find your way to a handy empty tank. (Nice of the enemy to allow your government to plant friendly tanks behind their borders, isn’t it?) But once you man your own tank, enemy tanks surround you. If one of them hits your tank, you have mere seconds to bail out before your tank blows, and you have to dodge cannon fire until you can find another friendly tank to commandeer. Finally, after crossing hazardous stretches of desert and fighting off entire battallions of enemy tanks, you’re en route to the final confrontation, a showdown with the enemy’s armored headquarters… (Taito, 1982)
Memories: Front Line was a really fun and addictive game to play, and was always one of my favorites. I didn’t ever give a thought, at the time, that this game really keeps the player’s vision of warfare from delving into the bloody or the unpleasant, and all the characters - even those octagonal, roly-poly little tanks - are really cute. (Read more about this game…)
The Game: As the pilot of a heavy tank, you wander the desolate battlefield, trying to wipe out enemy tanks and landing vehicles. (Atari, 1983)

Memories: Battlezone, in its arcade incarnation, was a huge, lumbering hulk of a beast with controls which were at best difficult to master (and at worst impossible), though it did sport some very good faux-3-D vector graphics. How on Earth was Atari going to turn this into a 2600 game? (Read more about this game…)
The Game: As the pilot of a heavy tank, you wander the desolate battlefield, trying to wipe out enemy tanks and landing vehicles. (Atari, 1983)
Memories: If Atari’s 2600 version of the arcade wargame was a pleasant surprise, the unreleased 5200 edition of the same game is almost a revelation. Combining adaptations of the menacingly angular vector graphics of the arcade game with more realistic raster backgrounds, the 5200 prototype is not only fun, but rather pretty to look at. (Read more about this game…)
The Game: You’re piloting a lone tank trapped in an arena with numerous indestructible obstacles - and quite a few hostile tanks. The moment you’re sent into battle, those other tanks converge on you immediately, so survival usually
hinges on finding an advantageous configuration of obstacles to use as a makeshift fortress from behind which you can try to pick off enemy tanks without giving them a clear shot at yours. When you blast an enemy tank, it’s best not to be too close to it, because the shockwave of an exploding tank can catch nearby tanks and share the destruction, sometimes allowing you to fire one shot and set off a screen-clearing chain reaction. (Also, exploding tanks leave behind craters that slow you down if you try to cross over them.) You have a shielding system that offers very temporary shelter from enemy fire and from the explosions of nearby enemies, but constant firing and shield use will drain your precious energy reserves, and if that happens you’re as good as dead. (Namco, 1984)
Memories: Not one of the most original games in Namco’s history, Grobda borrows game play concepts left and right from some of the all-time arcade greats, boils them into one stew, and speeds things up considerably. (Read more about this game…)
The Game: The invasion is on, and as usual, you’re the only thing standing between Earth and alien domination. (Ever wonder why no one else is answering their pagers at times like these when the call goes out?) Fortunately, your aircraft is
a kick-ass piece of military hardware, capable everything from breaking the sound barrier to hovering, helicopter-like, over a friendly installation to defend from an onslaught of enemy tanks. But the enemy makes up for its occasionally lackluster hardware with impressive numbers - and whether the hail of gunfire is coming from their tanks, their jets, or their motherships (which look suspiciously like little Comet Empires from Star Blazers), you can rack up a fatal amount of damage pretty quickly. (Electronic Arts, 1984)
Memories: To my day, Skyfox is still my favorite combat flight sim. Actually, it’s one of my all-time favorite flight sims, combat or otherwise. (Read more about this game…)
The Game: The King of England has been assassinated and the crown has gone missing! To regain the crown and restore order you’ll need to conquer the entire country, one castle at a time. Equal parts strategy and action make for lots of fun and replayability. The ultimate cinematic experience for the Commodore 64. (Cinemaware, 1987)
Memories: In 1986, Cinemaware released Defender Of The Crown for the Commodore Amiga, introducing a new style of game to home computer owners. Equal parts movie, strategy and action, Cinemaware called their new style of games “Interactive Movies”. Defender Of The Crown begins like a real Hollywood experience, complete with opening credits and a montage explaining the game’s backstory. The Amiga version’s graphics were literally mind-blowing. No one had seen graphics like that before on a home computer, and gamers were convinced that the game would not appear on any other platform. Commodore 64 owners got their wish one year later, when Cinemaware ported the game over to the Amiga’s 8-bit little brother. (Read more about this game…)