Night Driver

Night DriverThe Game: You’re racing the Formula One circuit by the glow of your headlights alone - avoid the markers along the side of the road and other passing obstacles…if you can see them in time. (Atari, 1976)

Memories: Aside from the very cool cockpit cabinet of the sit-down version of Night Driver, there’s a reason why it earns a spot in video game history. Go ahead and see if you can guess what it is. Give up? It’s the first time that a representation of depth appeared in the graphics of a video game. Until this point, home and arcade video games had presented their playing fields as strictly two-dimensional spaces: they were seen from straight overhead, or from a side-on view. (Read more about this game…)

Night Driver review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Night Driver is filed under the categories: Racing, Sports, N, arcade games only, ...in the arcade, Atari, Publisher / Manufacturer, Steering Wheel, 4 quarters (4 stars), 1976, Isometric View, Arcade

Q*Bert

Q*BertThe Game: Q*Bert, a nosey little guy with a propensity for hopping, spends his time hopping around a three-dimensional pyramid of cubes, avoiding Coily the Snake and other assorted purple and red creatures, including a few who operate on a slightly different plane (i.e., they move down the pyramid as if it were rotated See the videoBuy this gameone-third). Any green objects and creatures Q*Bert can catch will not hurt him - in fact, the little bouncing green balls will stop time briefly for everyone but Q*Bert. If he gets into a tight spot, Q*Bert can jump off the pyramid onto a flying disc which will despoit him back at the top of the pyramid - and lure Coily to a nasty fate by jumping into nothing. Changing the colors of the top of every cube in the pyramid to the target color indicated at the top left of the screen will clear the pyramid and start the craziness all over again. If Q*Bert is hit by an enemy or falls off the pyramid, he hits bottom with a resounding, arcade- cabinet-shaking splat and a burst of incomprehensible obscenity! (Gottlieb/Mylstar, 1982)

Memories: So many arcade games looked like hits and smelled like hits before they actually got an arcade road test, and this archive is itself littered with screenshots of wanna-be hits where every name, graphic and sound were trademarked. Because someone was sure that, for example, Winky from Venture would be a runaway hit. Q*Bert is a case where that optimism - and the marketing muscle behind it - was perfectly justified. With a game concept by Warren Davis, memorable characters from Gottlieb staff artist Jeff Lee and wacky jumbled-synthesized-speech effects by David Thiel, Q*Bert was one of those games that went into orbit instantly. It was almost universally loved and talked-about, and you could count on quite a line at the Q*Bert machine at your local arcade. And this is a rare case where I’ll admit, even in jaded hindsight, that all the praise was so worth it. (Read more about this game…)

Q*Bert review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Q*Bert is filed under the categories: Mylstar, Gottlieb, Q, Available In Our Store, ...in the arcade, Claiming Territory, Publisher / Manufacturer, Isometric View, Jumping, Speech Synthesis, Joystick, 5 quarters (5 stars), 1982, Arcade

Zaxxon

ZaxxonThe Game: You’re the pilot of a lone fighter ship, screaming down the trench-like, heavily armed confines of a spaceborne fortress, on a mission to find and destroy the Zaxxon robot - the most heavily guarded of all - at the heart of the See the videostructure. (Coleco, 1982)

Memories: In 1983, Sega’s Zaxxon was the hottest new thing in the arcade, and quickly became a windmill for home video game consoles to attempt to topple. Its vaguely-3D perspective was the game’s claim to fame, and was the hardest thing for home video game programmers to try to emulate. (Read more about this game…)

Zaxxon review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Zaxxon is filed under the categories: Z, Colecovision, Side-Scrolling, ...at home, Coleco, Isometric View, Joystick, 1 Button, 3 quarters (3 stars), 1982, Shooting At Enemies

Congo Bongo

Congo BongoThe Game: Bongo the Ape, presumably Donkey Kong’s third cousin, sets your toes on fire while you’re asleep during a jungle expedition. So naturally, you drop everything to take revenge on the goofy gorilla. But first you have to reach See the videohim. The first level is a hazardous assortment of ramps and levels and a waterfall to jump across. Be careful of pesky little monkeys who can weigh you down so you move slower (and jump lower). And watch out for snakes. Then you have to hop across various islands and dodge more snakes as you try to get across a river. The most difficult level is the third, where you must try to dodge charging rhinos (and I don’t mean they have credit cards), occasionally ducking out of sight in little sinkholes where you get to squash other critters. The fourth level is very Frogger-like, consisting of riding across another river on the backs of hippos, fish, and lily pads. When you complete this screen, you set Bongo’s toes on fire as he sleeps…and then the whole thing starts again. (Sega, 1983)

Memories: Congo Bongo was entertaining enough, though it suffered from some of the same frustrations caused by the overhead 3-D graphic scheme that originated with Sega’s own Zaxxon. In some ways, Congo Bongo was nothing more than a 3-D version of Donkey Kong, right down to the pesky primate. (Read more about this game…)

Congo Bongo review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Congo Bongo is filed under the categories: Sega, Isometric View, C, arcade games only, ...in the arcade, 1983, 3 quarters (3 stars), Jumping, Climbing, Joystick, 1 Button, Arcade

Crystal Castles

Crystal CastlesBuy this gameThe Game: You are Bentley the Bear, cuddly defender of a vaguely 3-D fairy tale realm just loaded with ruby-like crystals. While this would seem like an idyllic existence for many sentient stuffed animals, it is, of course, not that easy. Berthilda the Witch has sent her evil minions to seize the crystals for her. Walking trees, See the videoupright centipedes, and animated skeletons prowl the geometric vistas to keep Bentley from claiming the crystals. Finding the wizard hat will briefly give Bentley the power to dispose of Berthilda if and when she makes an appearance. Bentley also has a weakness for the pot of honey that appears on each level - and if he grabs the honey, a swarm of bees suddenly has a problem with him. Clearing each screen of crystals advances to the next level. Keep in mind that the enemies can also consume crystals, so they may actually clear the level - Bentley gets a bonus if he’s the one who nabs the last gem on the screen. (Atari, 1983)

Memories: A bizarre little game with play elements of Pac-Man set in an almost Q*Bert-like perspective, Crystal Castles was actually quite the quantum leap forward for graphics back in ‘83. (It would later be blown out of the water by Atari’s own Marble Madness not long afterward.) It was also one of the earliest games to utilize Atari’s System 1 hardware. (Read more about this game…)

Crystal Castles review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Crystal Castles is filed under the categories: Atari, Isometric View, C, Available In Our Store, ...in the arcade, arcade games only, 1983, 3 quarters (3 stars), Jumping, Maze, Collecting Objects, 1 Button, Trackball, Arcade

Marble Madness

Marble MadnessBuy this gameThe Game: You control the speed and direction of a marble which is racing other marbles to reach the finish line. Obstacles along the way include marble-eating creatures, treacherous cliffs and drawbridges, and the game’s own trakball controller! (Atari, 1983)

Memories: One of the most bizarrely abstract games to emerge from the post-Pac-Man ’80s, Marble Madness is like a virtual homage to those wooden maze-under-glass games, in which you’d try to shift the game to various angles and get a ball bearing to go where you wanted it to go. Marble Madness does away with the moving-the-whole-maze element and puts the marble under its own power - and that’s just where the frustration begins! (Read more about this game…)

Marble Madness review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Marble Madness is filed under the categories: M, Available In Our Store, arcade games only, ...in the arcade, Atari, Isometric View, Maze, Trackball, 4 quarters (4 stars), 1983, Arcade

Q*Bert’s Qubes

Q*Bert's QubesThe Game: Q*Bert is back, hopping around from cube to cube, rotating the cubes 90 degrees with every hop…but a nasty bouncing rat and his minions are out to get the big Q. If one of the rat’s henchmen hops onto a cube whose top surface is the same color as its skin, it melts into the cube harmlessly. Q*Bert must change at See the videoleast one row of cubes to the target color to advance to the next level - and there aren’t any flying discs this time! (Mylstar Electronics, 1983)

Memories: Similar enough that veteran Q*Bert players could pick up its play mechanics in their first game, but different enough to throw them off their game, Q*Bert’s Qubes was a textbook example of a good arcade sequel. It certainly didn’t hurt that it introduced a whole new pantheon of cute adversaries for Q*Bert to avoid, and yet somehow, the only thing anyone really seems to remember about any iteration of Q*Bert’s Qubes is how scarce it was - and still is. (Read more about this game…)

Q*Bert’s Qubes review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Q*Bert’s Qubes is filed under the categories: Mylstar, Publisher / Manufacturer, Q, Claiming Territory, ...in the arcade, Isometric View, 1983, Speech Synthesis, Jumping, Joystick, 5 quarters (5 stars), Arcade

Congo Bongo

Congo BongoThe Game: You’re a jungle explorer hot on the trail of Bongo the Ape. The first level in your quest is a hazardous assortment of ramps and levels and a waterfall to jump across. Be careful of pesky little monkeys who can weigh you down so See the videoyou move slower (and jump lower). And watch out for snakes. Then you have to hop across a river using lily pads, the backs of hippos, and other floating objects - just try not to miss! (Sega, 1983)

Memories: Egads. Didn’t Sega learn the lesson from Coleco’s horrid VCS version of Zaxxon? Guess not, because their in-house attempt to translate the equally elaborate Congo Bongo arcade game for the 2600, while a bit less of a graphical and game play train wreck than Zaxxon, is still a train wreck. (Read more about this game…)

Congo Bongo review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Congo Bongo is filed under the categories: Sega, Isometric View, C, home video games only, ...at home, 1983, 1 quarter (1 star), Jumping, Climbing, Joystick, 1 Button, Atari 2600 VCS

Q*Bert

Q*BertThe Game: Q*Bert, a nosey little guy with a propensity for hopping, spends his time hopping around a three-dimensional pyramid of cubes, avoiding Coily the Snake and other assorted purple and red creatures, including a few who operate on a slightly different plane (i.e., they move down the pyramid as if it were rotated one-third). Any green objects and creatures Q*Bert can catch will not hurt him - in fact, the little bouncing green balls will stop time briefly for everyone but Q*Bert. If he gets into a tight spot, Q*Bert can jump off the pyramid onto a flying disc which will despoit him back at the top of the pyramid - and lure Coily to a nasty fate by jumping into nothing. Changing the colors of the top of every cube in the pyramid to the target color indicated at the top left of the screen will clear the pyramid and start the craziness all over again. If Q*Bert is hit by an enemy or falls off the pyramid, he hits bottom with a resounding, splat and a burst of incomprehensible obscenity! (Parker Brothers, 1983)

See the original TV adMemories: One of my favorite games of all time becomes an excercise in massive frustration when played on the Atari 5200. As with the 5200 version of Frogger - also, coincidentally, produced by Parker Bros. - you must press the bottom fire button in order to move, making the game almost unplayable. (Read more about this game…)

Q*Bert review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Q*Bert is filed under the categories: Keypad, Parker Brothers, Q, ...at home, Isometric View, 1983, Jumping, Joystick, 2 quarters (2 stars), Atari 5200

Juice!

Juice!The Game: You’re the circuit maker, and they’re the circuit breakers. You hop around a maze-like structure, dropping circuitry patterns in your wake, as a variety of adversaries try to stop you from completing a circuit leading from the power source at your starting point to the receptacle across the maze from you. Colliding with See the videoany of them will cost you a life, but you can entice them to try to chase you off the maze and into oblivion while you escape safely. Completing the circuit advances you to the next maze - just on’t get too caught up in your power trip. (Tronix, 1983)

Memories: A neat combination of some well-worn game play elements, Juice is an eminently playable example of taking elements from different games and combining them into a new one. Bits of Pac-Man and Q*Bert, with a hint of Zaxxon’s 3-D isometric perspective, combine to make Juice! unique and fun. (Read more about this game…)

Juice! review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Juice! is filed under the categories: Claiming Territory, J, Action Strategy, Tronix, ...on computers, Isometric View, 1983, Atari 8-Bit Computers, Maze, Joystick, 1 Button, 4 quarters (4 stars), Home Computer System

Zaxxon

ZaxxonThe Game: As the pilot of a lone fighter infiltrating a spaceborne fortress, your mission is simple - survive long enough to vanquish the evil Zaxxon robot hidden deep within the fortress, and take out as much of the defenses as you can in the See the videomeantime. (Datasoft, 1983)

Memories: Probably the best of the early wave of translations of the groundbreaking arcade game, John Garcia’s Apple II edition of Zaxxon successfully boils the game down to its most vital elements: the basics of its graphical look and smooth, fast motion. (Read more about this game…)

Zaxxon review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Zaxxon is filed under the categories: Datasoft, Z, Side-Scrolling, ...on computers, Isometric View, 1983, Apple II, Joystick, 1 Button, 4 quarters (4 stars), Shooting At Enemies

Return Of The Jedi

Return Of The JediBuy this gameThe Game: In the first screen, you’re zipping through the forest of Endor on a stolen speeder bike, with Imperial stormtroopers on their own bikes chasing you. While you can shoot the stormtroopers’ bikes or bump them off the playing field, they can shoot you, and running into trees isn’t good for anyone’s health. Your only advantage? The indigenous Ewoks, those furry little critters who occupy a special, beloved place in every Star Wars fan’s heart, will help you out if you lead the stormtroopers into their primitive traps. The second screen is much like the first, only you’re flying the Millennium Falcon through the Death Star trenches, and the other speeder bikes are now TIE Interceptors. (Atari, 1984)

The Game: Though graphically superior, and almost certainly guaranteed to gross more quarters just because of the Star Wars association, this game was, more or less, Zaxxon with a new paint job. Still, many players at the time hailed it as a vast step up from the vector graphics Star Wars game which Atari had released the previous year, even if the controls were aggravating. (Read more about this game…)

Return Of The Jedi review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Return Of The Jedi is filed under the categories: Side-Scrolling, R, Available In Our Store, arcade games only, ...in the arcade, Atari, Publisher / Manufacturer, Flight Stick, Shooting At Enemies, 4 quarters (4 stars), 1984, Isometric View, Arcade

Congo Bongo

Congo BongoThe Game: Bongo the Ape sets your toes on fire while you’re asleep during a jungle expedition. So naturally, you drop everything to take revenge on the goofy gorilla. But first you have to reach him. The first level is a hazardous See the videoassortment of ramps and levels and a waterfall to jump across. Be careful of pesky little monkeys who can weigh you down so you move slower (and jump lower), and watch out for snakes. Then you have to hop across various islands and dodge more snakes as you try to get across a river. (Coleco [under license from Sega], 1984)

Memories: Congo Bongo was one of those games that really tested the mettle of the next-generation consoles of the day. Sega’s own translation of the game for the Atari 2600 was a barely-playable mess, though the version released for the Atari 5200 was a marked improvement. But as with Zaxxon, its cousin from a visual-concept point of view, Congo Bongo didn’t really arrive at home until ported to the ColecoVision. (Read more about this game…)

Congo Bongo review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Congo Bongo is filed under the categories: Coleco, C, Colecovision, Isometric View, 4 quarters (4 stars), Climbing, Joystick, 1 Button, Jumping

Crystal Castles

Crystal CastlesThe Game: You are Bentley the Bear, cuddly defender of a vaguely 3-D fairy tale realm just loaded with ruby-like crystals. While this would seem like an idyllic existence for many sentient stuffed animals, it is, of course, not that easy. Berthilda the Witch has sent her evil minions to seize the crystals for her. Walking trees, Buy this gameupright centipedes, and animated skeletons prowl the geometric vistas to keep Bentley from claiming the crystals. Finding the wizard hat will briefly give Bentley the power to dispose of Berthilda if and when she makes an appearance. Bentley also has a weakness for the pot of honey that appears on each level - and if he grabs the honey, a swarm of bees suddenly has a problem with him. Clearing each screen of crystals advances to the next level. Keep in mind that the enemies can also consume crystals, so they may actually clear the level - Bentley gets a bonus if he’s the one who nabs the last gem on the screen. (Atari, 1984)

Memories: This game is a tough nut to crack. It’s something I’d file under “games I can’t believe anyone tried to port to the Atari 2600,” the same category where I’d put Coleco’s disastrous port of Zaxxon. Surprisingly though, while the graphics are a bit of a mess, enough of the game play is intact to make this version of Crystal Castles surprisingly effective. (Read more about this game…)

Crystal Castles review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Crystal Castles is filed under the categories: Atari, Isometric View, C, Available In Our Store, ...at home, home video games only, 1984, 3 quarters (3 stars), Jumping, Maze, Collecting Objects, Joystick, 1 Button, Atari 2600 VCS

Zaxxon

ZaxxonThe Game: As the pilot of a lone fighter infiltrating a spaceborne fortress, your mission is simple - survive long enough to vanquish the evil Zaxxon robot hidden deep within the fortress, and take out as many of the defenses as you can in the meantime. (Sega, 1984)

Memories: In 1984, Sega entered the home video game business for the first time, with their first Stateside products being games for the Atari 2600 and 5200. Some of the titles released - Buck Rogers: Planet Of Zoom and Zaxxon specifically - had already been licensed by Coleco for the ColecoVision, and Coleco had even released Zaxxon for other systems such as the 2600. But Sega wanted its own piece of the pie, and not just licensing percentages, when it came time to release more of their properties for home video game systems. (Read more about this game…)

Zaxxon review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Zaxxon is filed under the categories: Z, Sega, Side-Scrolling, home video games only, ...at home, Isometric View, 1984, Shooting At Enemies, Joystick, 1 Button, 3 quarters (3 stars), Atari 5200

Indiana Jones And The Temple Of Doom

Indiana Jones And The Temple Of DoomThe Game: As famed archaeologist / adventurer Indiana Jones, you enter a vast complex of caverns through one of three entrances (which one determines how hard the game will be). Your first task is to evade See the videoand/or whip the Thuggee guards into submission as you free caged children. You then make your escape in a runaway mine cart, which you have to keep on the tracks while also whipping anyone in a pursuing cart who gets too close. After getting the children to safety, you embark on far more dangerous adventures, but with greater risks come greater rewards… (Atari Games, 1985)

Memories: Now this is the kind of experience one expects from an Indiana Jones game - kicking butt, grabbing treasure, getting out alive, and avoiding snakes because you hate snakes. It’s by no means a perfect game, but when I need a pixellated Indiana Jones fix, this winds up being my go-to game. (Read more about this game…)

Indiana Jones And The Temple Of Doom review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Indiana Jones And The Temple Of Doom is filed under the categories: Isometric View, 1985, Atari, I, ...in the arcade, arcade games only, 4 quarters (4 stars), 1 Button, Shooting At Enemies, Speech Synthesis, Climbing, Collecting Objects, Joystick, Arcade

Super Zaxxon

Super ZaxxonThe Game: As the pilot of a lone fighter infiltrating a spaceborne fortress, your mission is simple - survive long enough to vanquish the evil Super Zaxxon robot hidden deep within the fortress, and take out as much of the defenses as you See the videocan in the meantime. (Sega, 1985)

Memories: Just as Super Zaxxon in the arcades was merely a rewrite of the code for the original Zaxxon, it’s somehow fitting that the same is true for Super Zaxxon on the Apple II. But while it may have saved Sega some development time to reuse the code from Datamost’s version of Zaxxon for the Apple, it didn’t exactly result in a satisfying gaming experience. (Read more about this game…)

Super Zaxxon review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Super Zaxxon is filed under the categories: S, Sega, Side-Scrolling, computer games only, ...on computers, Isometric View, 1985, Apple II, Joystick, 1 Button, 1 quarter (1 star), Shooting At Enemies

Pac-Mania

Pac-ManiaThe Game: As a round yellow creature consisting of a mouth and nothing else, you maneuver around relatively simple mazes, gobbling small dots and evading five colorful monsters who can eat you on contact. In four corners of the screen, Buy this gamelarger dots enable you to turn the tables and eat the monsters for a brief period. Periodically, assorted items appear near the center of the maze, and you can consume these for additional points as well. The monsters, once eaten, return to their home base in ghost form and return to chase you anew. If you clear the maze of dots, you advance to a new maze and the game starts again, but just a little bit faster… (Atari Games [under license from Namco], 1987)

Memories: I still refer to this game, only half-jokingly, as Paxxon. It resembles nothing so much as classic Pac-Man played from Zaxxon’s three-quarter overhead view. The only real game play innovation brought about by this vaguely 3-D perspective is Pac’s new ability to jump over monsters, though even this escape method has some bizarre physics: if Pac takes to the air as he’s going around a corner, he will still go around the corner, only airborne. Don’t ask me how that works! (Read more about this game…)

Pac-Mania review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Pac-Mania is filed under the categories: P, Namco, Available In Our Store, arcade games only, arcade games only, ...in the arcade, Atari, Publisher / Manufacturer, Joystick, Maze, 2 Buttons, 4 quarters (4 stars), Isometric View, 1987, Arcade

Q*Bert

Q*BertThe Game: Q*Bert, a nosey little guy with a propensity for hopping, spends his time hopping around a three-dimensional pyramid of cubes, avoiding Coily the Snake and other assorted purple and red creatures, including a few who operate on a slightly different plane (i.e., they move down the pyramid as if it were rotated one-third). Any green objects and creatures Q*Bert can catch will not hurt him - in fact, the little bouncing green balls will stop time briefly for everyone but Q*Bert. If he gets into a tight spot, Q*Bert can jump off the pyramid onto a flying disc which will despoit him back at the top of the pyramid - and lure Coily to a nasty fate by jumping into nothing. Changing the colors of the top of every cube in the pyramid to the target color indicated at the top left of the screen will clear the pyramid and start the craziness all over again. If Q*Bert is hit by an enemy or falls off the pyramid, he hits bottom with a resounding, arcade- cabinet-shaking splat and a burst of incomprehensible obscenity! (Konami/Ultra, 1989)

Memories: Ah, the eternal conundrum of Q*Bert - to turn the controller, or try to do diagonals with an NES joypad? The original arcade incarnation of the mighty orange one solved the problem pretty simply by turning a standard four-directional joystick at a 45-degree angle within the coin-op’s casing. To truly replicate that effect, you’re given the option of rotating the NES controller 45 degrees or to try to do diagonals while holding it straight (in effect, hitting the left and down portions of the plus-shaped pad simultaneously to move in that direction). There’s a whole pre-game startup screen devoted to controller orientation here. And as awkward as it is, the 45-degree angle option is much more responsive on the NES. Now, a joystick such as the Advantage may help here, but again, the hardware itself dictates that the controller won’t be as responsive diagonally. (Read more about this game…)

Q*Bert review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Q*Bert is filed under the categories: Q, Ultra, home video games only, ...at home, Konami, D-Pad, NES, 4 quarters (4 stars), 1989, Isometric View, Jumping

Namco Museum Volume 5 (”O”)

Namco Museum Volume 5Buy this gameThe Game: The Namco Museum is open for business one last time! Today’s exhibit features games of the late 1980s, and of course Pac-Man - being the prideful little single-celled organism that he is - simply must see all the displays. You wander the halls one last time, visiting some really cool themed rooms for each game, with the yellow one underfoot. Games included this time around are Metro-Cross, Pac-Mania, Dragon Spirit, The Legend of Valkyrie and Baraduke. (Namco, 1996)

Memories: For the final installment of their series of classic arcade emulations, Namco mined their late-80s games, concentrating on fighting and quest games primarily. The only relatively simple title included on Volume 5 (a.k.a. Volume O) is the final arcade appearance of Pac-Man in Pac-Mania, a very simple updating of the original Pac-Man set in a vaguely Zaxxon-esque three-quarter perspective. In a way, Pac-Mania is the direct predecessor of the 3-D “maze mode” of Namco’s recent retro revival Pac-Man World. (Read more about this game…)

Namco Museum Volume 5 (”O”) review written by Earl Green / review, photographs and video presentations are © by Earl Green and by theLogbook.com and may not be reproduced without permission. Contact us for reprint permission or licensing information on theLogBook.com original material. Namco Museum Volume 5 (”O”) is filed under the categories: Available In Our Store, Side-Scrolling, N, Action Adventure, ...at home, Playstation, home video games only, Fighting, Namco, D-Pad, Shooting At Enemies, Maze, Retro Compilations, More Than 2 Buttons, 4 quarters (4 stars), Isometric View, 1996, Game System